Player Matchup

Fenrir
Fenrir
DaLordEzine
Fenrir
Level 23
God Stats
3W - 4L
1,312 SR
Queue Stats
255W - 286L
1,498 Elo+
Solo
Yemoja
Yemoja
JosuJLE17
Yemoja
Level 18
God Stats
53W - 65L
1,668 SR
Queue Stats
512W - 624L
1,538 Elo+
Party 1
Scylla
Scylla
Lukewarm2
Scylla
Level 18
God Stats
1W - 1L
1,791 SR
Queue Stats
122W - 110L
1,472 Elo+
Party 3
Cabrakan
Cabrakan
TheOneBloy
Cabrakan
Level 17
God Stats
3W - 2L
1,901 SR
Queue Stats
124W - 140L
1,456 Elo+
Party 3
Danzaburou
Danzaburou
sephiroth17
Danzaburou
Level 28
God Stats
7W - 10L
1,589 SR
Queue Stats
176W - 215L
1,534 Elo+
Party 1
Team Averages
Level 21
1,652 SR
1,500 Elo+

VS

Team Averages
Level 23
1,577 SR
1,543 Elo+
Tsukuyomi
Tsukuyomi
FinickyPluto
Tsukuyomi
Level 7
God Stats
18W - 12L
1,683 SR
Queue Stats
34W - 35L
1,590 Elo+
Party 2
Erlang Shen
Erlang Shen
Kadunkadunk
Erlang Shen
Level 39
God Stats
2W - 8L
1,500 SR
Queue Stats
174W - 161L
1,587 Elo+
Party 2
Merlin
Merlin
NgaForestHam
Merlin
Level 27
God Stats
36W - 33L
1,526 SR
Queue Stats
148W - 145L
1,454 Elo+
Party 2
Chernobog
Chernobog
Pooman27
Chernobog
Level 19
God Stats
8W - 2L
1,681 SR
Queue Stats
151W - 122L
1,556 Elo+
Party 2
Cerberus
Cerberus
fairymilk
Cerberus
Level 21
God Stats
3W - 5L
1,493 SR
Queue Stats
90W - 81L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 2 / 0
8,299
553
5,694
10,324
4,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
JosuJLE17
Yemoja
12
4 / 3 / 5
8,321
555
6,719
12,085
8,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Lukewarm2
Scylla
11
2 / 6 / 1
7,174
478
7,132
8,881
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
TheOneBloy
Cabrakan
13
3 / 6 / 1
7,501
500
5,897
13,595
9,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
sephiroth17
Danzaburou
11
3 / 4 / 4
7,352
490
8,351
10,920
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FinickyPluto
Tsukuyomi
14
5 / 4 / 7
8,319
555
8,011
10,691
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Erlang Shen
Kadunkadunk
Erlang Shen
13
3 / 5 / 2
7,935
529
9,124
12,045
4,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
15
10 / 1 / 2
9,299
620
11,321
6,091
2,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Pooman27
Chernobog
13
3 / 3 / 7
7,980
532
5,311
13,223
4,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
fairymilk
Cerberus
12
0 / 2 / 9
7,383
492
4,480
11,228
6,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
15
Kills
21
21
Deaths
15
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
2
0
1.5
W
Tsukuyomi
FinickyPluto
Tsukuyomi
5
4
7
2.13
L
Yemoja
JosuJLE17
Yemoja
4
3
5
2.17
W
Erlang Shen
Kadunkadunk
Erlang Shen
3
5
2
0.8
L
Scylla
Lukewarm2
Scylla
2
6
1
0.42
W
Merlin
10
1
2
11
W
Chernobog
Pooman27
Chernobog
3
3
7
2.17
L
Cabrakan
TheOneBloy
Cabrakan
3
6
1
0.58
W
Cerberus
fairymilk
Cerberus
0
2
9
2.25
L
Danzaburou
sephiroth17
Danzaburou
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,793
Damage
38,247
55,805
Taken
53,278
28,174
Mitigated
21,814
12,111
Healing
17,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,694
2,021
0
2,020
10,324
4,020
0
406
9,918
0
46,068
W
Tsukuyomi
FinickyPluto
Tsukuyomi
8,011
1,225
0
2,726
10,691
4,215
0
2,542
8,124
0
44,012
L
Yemoja
JosuJLE17
Yemoja
6,719
984
833
4,267
12,085
8,555
467
5,075
7,010
27,477
0
W
Erlang Shen
Kadunkadunk
Erlang Shen
9,124
6,236
0
4,394
12,045
4,447
1,254
6,720
4,989
0
38,372
L
Scylla
Lukewarm2
Scylla
7,132
1,074
0
889
8,881
2,790
614
4,051
4,830
31,089
0
W
Merlin
11,321
852
273
1,038
6,091
2,088
634
1,619
4,342
48,108
0
W
Chernobog
Pooman27
Chernobog
5,311
3,541
0
4,980
13,223
4,224
0
4,189
8,880
0
50,965
L
Cabrakan
TheOneBloy
Cabrakan
5,897
554
0
872
13,595
9,679
160
2,642
10,953
42,437
0
W
Cerberus
fairymilk
Cerberus
4,480
487
0
3,729
11,228
6,840
336
3,905
7,195
24,505
0
L
Danzaburou
sephiroth17
Danzaburou
8,351
3,151
0
3,230
10,920
3,130
1,045
3,627
7,293
0
35,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,647
Gold Earned
40,916
332
Minions Killed
407
0
Camps Cleared
0
1,291,904
Distance Traveled
1,434,380
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,299
553
101
7
0
309,148
0
W
Tsukuyomi
8,319
555
78
5
0
305,431
2
L
Yemoja
8,321
555
45
3
0
252,653
0
W
Erlang Shen
7,935
529
91
6
0
268,245
1
L
Scylla
7,174
478
65
4
0
262,705
0
W
Merlin
9,299
620
83
6
0
274,596
2
W
Chernobog
7,980
532
108
7
0
290,587
3
L
Cabrakan
7,501
500
71
5
0
227,244
0
W
Cerberus
7,383
492
47
3
0
295,521
4
L
Danzaburou
7,352
490
50
3
0
240,154
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role