Player Matchup

Geb
Geb
Diamond IV
Minos Ishtar
Geb
Diamond IV
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
112W - 80L
2,158 MMR
Party 1
Anubis
Anubis
Diamond III
S I HiZeR I
Anubis
Diamond III
Level 158
God Stats
3W - 0L
1,733 SR
Queue Stats
207W - 186L
2,276 MMR
Solo
Chernobog
Chernobog
Diamond IV
ToxicJewelz
Chernobog
Diamond IV
Level 159
God Stats
15W - 14L
1,320 SR
Queue Stats
277W - 273L
2,199 MMR
Solo
Loki
Loki
Diamond III
Wanderbread
Loki
Diamond III
Level 140
God Stats
2W - 1L
1,676 SR
Queue Stats
56W - 43L
2,267 MMR
Solo
Tyr
Tyr
Diamond IV
crasyspiro117
Tyr
Diamond IV
Level 160
God Stats
8W - 7L
1,772 SR
Queue Stats
112W - 81L
2,204 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,600 SR
2,221 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,699 SR
2,095 MMR
Thoth
Thoth
Masters
 
Thoth
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond II
I Tryy I
Ymir
Diamond II
Level 143
God Stats
27W - 33L
1,697 SR
Queue Stats
185W - 169L
2,371 MMR
Party 2
Izanami
Izanami
Platinum II
SL Ganesh
Izanami
Platinum II
Level 148
God Stats
2W - 1L
1,777 SR
Queue Stats
26W - 21L
2,145 MMR
Party 2
Da Ji
Da Ji
Diamond IV
SquishyCat37645
Da Ji
Diamond IV
Level 121
God Stats
4W - 7L
1,736 SR
Queue Stats
247W - 239L
2,218 MMR
Solo
Chaac
Chaac
Diamond III
Stuaart96
Chaac
Diamond III
Level 160
God Stats
37W - 30L
1,786 SR
Queue Stats
348W - 336L
2,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 13
7,428
531
4,175
11,833
5,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Anubis
15
5 / 2 / 4
9,339
667
7,468
9,311
4,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
ToxicJewelz
Chernobog
15
7 / 1 / 6
8,932
638
11,774
11,179
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
8 / 2 / 4
8,863
633
7,614
6,954
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
1 / 0 / 1
8,539
610
12,181
13,975
14,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ScyllaSetDanzaburouApolloCu Chulainn

VS

Bans
JanusKing ArthurNemesisGuan YuTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
4 / 4 / 1
7,992
571
6,044
6,396
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
10
0 / 6 / 6
6,607
472
6,232
14,541
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
SL Ganesh
Izanami
12
3 / 5 / 3
7,233
517
8,315
10,468
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 3
6,589
471
4,482
11,328
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Stuaart96
Chaac
13
0 / 2 / 0
7,111
508
6,007
15,080
10,796
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
22
Kills
8
9
Deaths
22
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
4
1
1.13
L
Ymir
0
6
6
0.5
W
1
4
13
1.88
W
Anubis
5
2
4
3.5
L
Izanami
SL Ganesh
Izanami
3
5
3
0.9
L
1
5
3
0.5
L
Chaac
Stuaart96
Chaac
0
2
0
0
W
Chernobog
ToxicJewelz
Chernobog
7
1
6
10
W
8
2
4
5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,212
Damage
31,080
53,252
Taken
57,813
30,863
Mitigated
24,655
28,956
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,044
94
0
290
6,396
1,792
405
2,531
3,865
50,252
0
L
Ymir
6,232
1,988
0
2,115
14,541
6,000
0
5,506
9,035
25,523
0
W
4,175
813
0
3,095
11,833
5,754
0
4,005
7,642
19,564
0
W
Anubis
7,468
536
0
6,350
9,311
4,264
0
3,872
5,129
71,805
0
L
Izanami
SL Ganesh
Izanami
8,315
6,360
0
3,833
10,468
2,472
270
1,926
8,542
0
47,336
L
4,482
1,066
0
2,426
11,328
3,595
0
1,680
9,648
0
35,348
L
Chaac
Stuaart96
Chaac
6,007
634
0
8,240
15,080
10,796
0
0
15,080
0
49,943
W
Chernobog
ToxicJewelz
Chernobog
11,774
7,630
0
7,239
11,179
3,841
336
2,346
8,830
0
57,566
W
7,614
2,146
0
3,336
6,954
2,540
0
1,180
5,675
0
55,970
W
12,181
3,186
0
8,936
13,975
14,464
143
275
13,700
0
63,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
35,532
485
Minions Killed
402
0
Camps Cleared
0
1,430,277
Distance Traveled
1,268,446
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,992
571
111
8
0
264,131
2
L
Ymir
6,607
472
33
2
0
241,182
1
W
Geb
7,428
531
19
1
0
273,934
4
W
Anubis
9,339
667
147
11
0
257,082
2
L
Izanami
7,233
517
87
6
0
224,569
2
L
Da Ji
6,589
471
75
5
0
255,557
2
L
Chaac
7,111
508
96
7
0
283,007
4
W
Chernobog
8,932
638
100
7
0
277,064
3
W
Loki
8,863
633
92
7
0
313,248
5
W
Tyr
8,539
610
127
9
0
308,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role