Player Matchup

Apollo
Apollo
Diamond III
CCone
Apollo
Diamond III
Level 158
God Stats
9W - 2L
1,894 SR
Queue Stats
80W - 55L
2,349 MMR
Party 1
Sobek
Sobek
Diamond III
EdBoi
Sobek
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 77L
2,204 MMR
Party 1
Nu Wa
Nu Wa
Platinum I
Jcarder
Nu Wa
Platinum I
Level 127
God Stats
14W - 5L
1,915 SR
Queue Stats
229W - 213L
1,999 MMR
Solo
Ravana
Ravana
Diamond IV
ZakuZz
Ravana
Diamond IV
Level 160
God Stats
10W - 16L
1,543 SR
Queue Stats
771W - 754L
2,200 MMR
Party 2
Ganesha
Ganesha
Platinum I
Zícari
Ganesha
Platinum I
Level 159
God Stats
69W - 63L
1,519 SR
Queue Stats
766W - 737L
2,051 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,674 SR
2,161 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,636 SR
2,165 MMR
Chang'e
Chang'e
Diamond IV
Bernic
Chang'e
Diamond IV
Level 160
God Stats
10W - 7L
1,953 SR
Queue Stats
68W - 52L
2,201 MMR
Party 3
Cthulhu
Cthulhu
Diamond V
Dmastic
Cthulhu
Diamond V
Level 159
God Stats
1W - 0L
1,282 SR
Queue Stats
62W - 33L
2,180 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
ImStyle
Tsukuyomi
Diamond II
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 141L
2,319 MMR
Party 3
Anhur
Anhur
Diamond V
TheKidStorm
Anhur
Diamond V
Level 147
God Stats
28W - 19L
1,638 SR
Queue Stats
700W - 672L
1,978 MMR
Solo
Osiris
Osiris
Diamond IV
ThirstyFajita
Osiris
Diamond IV
Level 143
God Stats
15W - 7L
1,806 SR
Queue Stats
123W - 122L
2,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CCone
Apollo
17
3 / 3 / 2
10,692
535
7,561
13,426
6,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
EdBoi
Sobek
18
3 / 3 / 0
11,607
580
13,957
24,253
22,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Jcarder
Nu Wa
15
0 / 7 / 2
8,939
447
10,947
12,967
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
ZakuZz
Ravana
13
0 / 11 / 4
8,621
431
5,487
14,493
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Zícari
Ganesha
13
0 / 4 / 3
8,863
443
5,311
21,427
19,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SetPersephoneGuan YuScyllaJanus

VS

Bans
DanzaburouKhepriCerberusThe MorriganGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bernic
Chang'e
15
1 / 2 / 11
10,062
503
9,118
13,635
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Dmastic
Cthulhu
16
3 / 0 / 14
11,369
568
13,480
19,928
17,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
ImStyle
Tsukuyomi
20
12 / 2 / 9
13,198
660
22,955
17,556
8,907
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 1 / 4
12,588
629
15,714
21,641
8,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
2 / 1 / 7
12,340
617
6,487
18,852
11,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
73
6
Kills
28
28
Deaths
6
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bernic
Chang'e
1
2
11
3.25
L
Apollo
CCone
Apollo
3
3
2
1.33
W
Cthulhu
Dmastic
Cthulhu
3
0
14
10
L
Sobek
EdBoi
Sobek
3
3
0
1
W
Tsukuyomi
ImStyle
Tsukuyomi
12
2
9
8.25
L
Nu Wa
Jcarder
Nu Wa
0
7
2
0.14
W
10
1
4
12
W
2
1
7
5.5
L
Ravana
ZakuZz
Ravana
0
11
4
0.18
L
Ganesha
Zícari
Ganesha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,263
Damage
67,754
86,566
Taken
91,612
57,082
Mitigated
51,285
20,792
Healing
51,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bernic
Chang'e
9,118
192
5,375
6,760
13,635
4,389
988
5,975
7,371
72,158
0
L
Apollo
CCone
Apollo
7,561
4,566
0
4,392
13,426
6,071
3,106
2,760
10,458
0
75,379
W
Cthulhu
Dmastic
Cthulhu
13,480
753
879
3,079
19,928
17,306
367
7,885
11,773
48,673
0
L
Sobek
EdBoi
Sobek
13,957
1,053
0
8,262
24,253
22,104
0
4,021
19,716
70,335
0
W
Tsukuyomi
ImStyle
Tsukuyomi
22,955
5,861
0
9,069
17,556
8,907
2,407
6,831
10,266
0
114,381
L
Nu Wa
Jcarder
Nu Wa
10,947
1,926
0
1,874
12,967
3,964
0
3,282
9,601
70,730
0
W
15,714
9,009
0
14,749
21,641
8,850
5,603
6,039
15,380
0
110,586
W
6,487
2,264
0
11,176
18,852
11,833
1,018
4,964
11,120
0
85,923
L
Ravana
ZakuZz
Ravana
5,487
1,017
0
2,045
14,493
5,683
0
3,452
10,839
0
51,232
L
Ganesha
Zícari
Ganesha
5,311
627
0
4,219
21,427
19,260
0
8,497
12,650
21,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,722
Gold Earned
59,557
538
Minions Killed
681
0
Camps Cleared
0
1,872,119
Distance Traveled
2,043,827
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,062
503
131
7
0
372,151
4
L
Apollo
10,692
535
152
8
0
377,969
11
W
Cthulhu
11,369
568
53
3
0
421,921
6
L
Sobek
11,607
580
139
7
0
400,073
3
W
Tsukuyomi
13,198
660
166
8
0
464,490
7
L
Nu Wa
8,939
447
150
8
0
315,993
8
W
Anhur
12,588
629
162
8
0
365,391
3
W
Osiris
12,340
617
169
8
0
419,874
4
L
Ravana
8,621
431
93
5
0
373,001
0
L
Ganesha
8,863
443
4
0
0
405,083
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role