Player Matchup

Chang'e
Chang'e
AlexxRamm
Chang'e
Level 28
God Stats
26W - 33L
1,490 SR
Queue Stats
391W - 432L
1,241 Elo+
Solo
Tyr
Tyr
Comatose2424
Tyr
Level 23
God Stats
7W - 6L
1,530 SR
Queue Stats
43W - 53L
1,253 Elo+
Solo
Cthulhu
Cthulhu
FireMan950
Cthulhu
Level 14
God Stats
4W - 4L
1,393 SR
Queue Stats
461W - 487L
1,303 Elo+
Solo
Olorun
Olorun
L0rd-_-Himself
Olorun
Level 5
God Stats
0W - 4L
1,527 SR
Queue Stats
77W - 79L
1,023 Elo+
Party 2
Neith
Neith
chindiaper69
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 14
1,488 SR
1,264 Elo+

VS

Team Averages
Level 16
1,468 SR
1,369 Elo+
Hel
Hel
CuriousMitten70
Hel
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 107L
1,237 Elo+
Solo
King Arthur
King Arthur
RoseXRevenge
King Arthur
Level 21
God Stats
2W - 1L
1,415 SR
Queue Stats
59W - 51L
1,198 Elo+
Party 1
Achilles
Achilles
Saltedsocks
Achilles
Level 10
God Stats
10W - 7L
1,525 SR
Queue Stats
25W - 13L
1,683 Elo+
Party 1
Ymir
Ymir
ladiesmanz88
Ymir
Level 11
God Stats
20W - 20L
1,401 SR
Queue Stats
61W - 66L
1,500 Elo+
Party 1
Anhur
Anhur
nemeneme_literal
Anhur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 81L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AlexxRamm
Chang'e
12
2 / 6 / 2
7,707
406
6,248
12,464
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 2 / 0
9,141
481
3,706
14,102
6,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
FireMan950
Cthulhu
13
4 / 4 / 2
8,884
468
8,937
13,447
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 7 / 1
8,449
445
7,534
16,460
5,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 11 / 3
7,137
376
3,462
12,867
4,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 10
7,660
403
6,183
10,120
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
RoseXRevenge
King Arthur
14
2 / 2 / 2
8,669
456
4,974
12,656
8,602
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
Saltedsocks
Achilles
19
22 / 0 / 3
12,359
650
20,345
14,854
10,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 6
8,916
469
5,122
15,359
10,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
4 / 2 / 9
8,763
461
4,911
7,247
2,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
13
Kills
29
30
Deaths
15
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AlexxRamm
Chang'e
2
6
2
0.5
L
2
2
0
1
W
0
6
10
0.83
L
Cthulhu
FireMan950
Cthulhu
4
4
2
1.25
L
5
7
1
0.79
W
King Arthur
RoseXRevenge
King Arthur
2
2
2
1.5
W
Achilles
Saltedsocks
Achilles
22
0
3
23.5
L
0
11
3
0.14
W
1
5
6
0.8
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,887
Damage
41,535
69,340
Taken
60,236
28,604
Mitigated
35,375
15,709
Healing
13,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AlexxRamm
Chang'e
6,248
450
548
4,033
12,464
3,908
1,933
1,527
10,937
36,236
0
L
3,706
1,470
0
3,785
14,102
6,198
1,136
806
12,996
0
55,629
W
6,183
1,344
146
1,146
10,120
3,759
136
6,496
3,624
23,799
0
L
Cthulhu
FireMan950
Cthulhu
8,937
884
0
192
13,447
8,561
0
4,415
9,032
39,772
0
L
7,534
3,608
138
6,028
16,460
5,771
496
3,538
12,922
44,742
0
W
King Arthur
RoseXRevenge
King Arthur
4,974
984
0
275
12,656
8,602
313
1,238
11,418
59
34,982
W
Achilles
Saltedsocks
Achilles
20,345
11,796
0
8,230
14,854
10,291
1,132
6,227
8,627
0
100,475
L
3,462
2,691
0
985
12,867
4,166
162
1,019
11,661
0
17,601
W
5,122
1,371
0
960
15,359
10,060
479
9,690
5,669
28,369
0
W
4,911
1,810
0
2,482
7,247
2,663
2,991
4,402
2,845
0
26,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,318
Gold Earned
46,367
300
Minions Killed
289
0
Camps Cleared
0
1,583,372
Distance Traveled
1,638,628
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,707
406
53
3
0
296,351
2
L
Tyr
9,141
481
89
5
0
365,839
1
W
Hel
7,660
403
25
1
0
285,844
3
L
Cthulhu
8,884
468
61
3
0
306,789
0
L
Olorun
8,449
445
63
3
0
338,567
1
W
King Arthur
8,669
456
60
3
0
327,452
0
W
Achilles
12,359
650
128
7
0
386,851
0
L
Neith
7,137
376
34
2
0
275,826
0
W
Ymir
8,916
469
35
2
0
329,768
0
W
Anhur
8,763
461
41
2
0
308,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role