Player Matchup

Janus
Janus
AbeedaX
Janus
Level 10
God Stats
8W - 2L
1,925 SR
Queue Stats
22W - 5L
1,785 Elo+
Party 1
Bellona
Bellona
NazUllah
Bellona
Level 14
God Stats
1W - 0L
1,353 SR
Queue Stats
21W - 4L
1,895 Elo+
Party 1
Neith
Neith
iRa1ken
Neith
Level 17
God Stats
26W - 17L
1,562 SR
Queue Stats
63W - 49L
1,386 Elo+
Solo
Arachne
Arachne
kppna
Arachne
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 30L
1,456 Elo+
Solo
Bacchus
Bacchus
vKrovax
Bacchus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 9L
1,782 Elo+
Party 1
Team Averages
Level 15
1,568 SR
1,661 Elo+

VS

Team Averages
Level 10
1,414 SR
1,468 Elo+
Anubis
Anubis
Drumrhythmica
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,651 Elo+
Solo
Artemis
Artemis
GirlFromPoland
Artemis
Level 8
God Stats
1W - 2L
1,347 SR
Queue Stats
23W - 14L
1,535 Elo+
Solo
Ares
Ares
IDamiI
Ares
Level 15
God Stats
6W - 18L
1,501 SR
Queue Stats
326W - 389L
1,417 Elo+
Solo
Yemoja
Yemoja
LouXed
Yemoja
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 17L
1,373 Elo+
Solo
Serqet
Serqet
心之所念
Serqet
Level 15
God Stats
0W - 3L
1,224 SR
Queue Stats
12W - 22L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AbeedaX
Janus
15
9 / 0 / 2
9,565
638
9,435
5,601
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
NazUllah
Bellona
16
2 / 1 / 3
8,774
585
9,115
13,083
9,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
iRa1ken
Neith
13
0 / 4 / 4
7,579
505
6,666
12,429
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
kppna
Arachne
9
2 / 5 / 6
6,654
444
2,265
8,631
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
vKrovax
Bacchus
10
2 / 4 / 5
7,024
468
3,476
8,583
6,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,625
442
2,254
7,697
3,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
8 / 3 / 1
8,433
562
13,316
13,035
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
IDamiI
Ares
14
1 / 1 / 1
7,827
522
3,395
11,977
9,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
LouXed
Yemoja
11
0 / 2 / 6
7,173
478
3,075
5,483
3,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
10
4 / 6 / 2
6,896
460
6,750
11,215
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
15
Kills
13
14
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
AbeedaX
Janus
9
0
2
10
L
0
4
0
0
L
8
3
1
2.83
L
Ares
IDamiI
Ares
1
1
1
1.5
L
Yemoja
LouXed
Yemoja
0
2
6
1.5
W
Bellona
NazUllah
Bellona
2
1
3
3.5
W
Neith
iRa1ken
Neith
0
4
4
0.5
W
Arachne
kppna
Arachne
2
5
6
1
W
Bacchus
vKrovax
Bacchus
2
4
5
1.13
L
Serqet
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,957
Damage
28,790
48,327
Taken
49,407
24,400
Mitigated
23,838
19,747
Healing
17,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AbeedaX
Janus
9,435
369
0
1,358
5,601
1,555
0
1,886
3,259
60,228
0
L
2,254
42
0
2,842
7,697
3,946
0
3,063
4,418
34,503
0
L
13,316
6,799
0
6,257
13,035
3,910
720
1,560
11,475
0
53,215
L
Ares
IDamiI
Ares
3,395
95
0
4,473
11,977
9,009
180
1,072
10,811
46,103
0
L
Yemoja
LouXed
Yemoja
3,075
441
1,081
497
5,483
3,363
120
2,267
3,096
20,625
0
W
Bellona
NazUllah
Bellona
9,115
2,739
0
8,121
13,083
9,137
221
3,138
9,765
0
70,214
W
Neith
iRa1ken
Neith
6,666
4,335
0
6,962
12,429
5,068
762
1,320
11,109
0
54,675
W
Arachne
kppna
Arachne
2,265
2,023
0
1,942
8,631
2,415
0
1,168
7,022
0
16,285
W
Bacchus
vKrovax
Bacchus
3,476
462
0
1,364
8,583
6,225
0
1,212
7,101
11,414
0
L
Serqet
6,750
1,129
0
1,940
11,215
3,610
0
4,351
6,696
0
29,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,596
Gold Earned
36,954
419
Minions Killed
333
0
Camps Cleared
0
1,369,037
Distance Traveled
1,282,129
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,565
638
135
9
0
322,436
1
L
Anubis
6,625
442
72
5
0
200,950
0
L
Artemis
8,433
562
90
6
0
251,647
6
L
Ares
7,827
522
74
5
0
277,973
4
L
Yemoja
7,173
478
37
2
0
263,944
3
W
Bellona
8,774
585
127
8
0
286,419
2
W
Neith
7,579
505
109
7
0
219,717
2
W
Arachne
6,654
444
37
2
0
295,116
2
W
Bacchus
7,024
468
11
1
0
245,349
0
L
Serqet
6,896
460
60
4
0
287,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role