Player Matchup

Mercury
Mercury
Alexcuau
Mercury
Level 42
God Stats
8W - 5L
1,469 SR
Queue Stats
181W - 189L
1,432 Elo+
Solo
Tiamat
Tiamat
BlessedCountry
Tiamat
Level 55
God Stats
2W - 0L
1,729 SR
Queue Stats
211W - 182L
1,467 Elo+
Party 1
Cernunnos
Cernunnos
QUAGOAT
Cernunnos
Level 28
God Stats
4W - 1L
1,718 SR
Queue Stats
72W - 70L
1,429 Elo+
Party 1
Bellona
Bellona
Xx_CaArNaAgGe_xX
Bellona
Level 44
God Stats
31W - 21L
1,536 SR
Queue Stats
192W - 194L
1,466 Elo+
Solo
Chang'e
Chang'e
uJeLLy03
Chang'e
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 153L
1,435 Elo+
Party 1
Team Averages
Level 46
1,591 SR
1,446 Elo+

VS

Team Averages
Level 63
1,501 SR
1,501 Elo+
Cupid
Cupid
 
Cupid
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Atthom11
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,480 Elo+
Party 3
Fenrir
Fenrir
BlocBoy AT
Fenrir
Level 95
God Stats
13W - 15L
1,637 SR
Queue Stats
229W - 222L
1,522 Elo+
Party 3
Janus
Janus
Coolio357
Janus
Level 99
God Stats
22W - 31L
1,489 SR
Queue Stats
660W - 633L
1,573 Elo+
Party 3
Cthulhu
Cthulhu
FruityNibba-
Cthulhu
Level 28
God Stats
3W - 6L
1,379 SR
Queue Stats
128W - 134L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alexcuau
Mercury
16
7 / 2 / 0
10,064
559
4,339
11,173
5,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 6
9,494
527
15,422
11,102
7,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
QUAGOAT
Cernunnos
13
0 / 4 / 3
7,721
429
3,723
10,537
3,712
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 7
9,270
515
7,431
16,497
12,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
uJeLLy03
Chang'e
14
3 / 2 / 3
8,735
485
9,162
10,079
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
2 / 3 / 5
8,230
457
5,700
13,213
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ymir
11
0 / 4 / 2
7,055
392
3,885
10,385
7,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
BlocBoy AT
Fenrir
16
4 / 4 / 6
9,253
514
9,801
16,197
7,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Coolio357
Janus
16
4 / 4 / 2
10,047
558
9,989
11,042
3,748
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
FruityNibba-
Cthulhu
13
3 / 0 / 4
8,423
468
5,138
15,348
7,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
14
Kills
13
13
Deaths
15
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
3
5
1.5
W
Mercury
Alexcuau
Mercury
7
2
0
3.5
L
Ymir
0
4
2
0.25
W
2
3
6
1.67
L
Fenrir
BlocBoy AT
Fenrir
4
4
6
1.75
L
Janus
Coolio357
Janus
4
4
2
1.25
L
Cthulhu
FruityNibba-
Cthulhu
3
0
4
5
W
Cernunnos
QUAGOAT
Cernunnos
0
4
3
0.38
W
2
2
7
2.75
W
Chang'e
uJeLLy03
Chang'e
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,077
Damage
34,513
59,388
Taken
66,185
32,729
Mitigated
31,529
22,379
Healing
20,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,700
1,677
1,398
6,632
13,213
4,403
563
5,826
7,253
0
46,609
W
Mercury
Alexcuau
Mercury
4,339
906
0
217
11,173
5,026
0
2,038
9,110
0
66,626
L
Ymir
3,885
548
0
644
10,385
7,892
276
2,092
8,267
26,510
0
W
15,422
1,597
0
3,106
11,102
7,015
248
4,690
6,412
62,033
0
L
Fenrir
BlocBoy AT
Fenrir
9,801
2,016
0
3,885
16,197
7,727
46
3,824
12,235
0
59,031
L
Janus
Coolio357
Janus
9,989
583
0
1,071
11,042
3,748
335
6,314
4,192
69,108
0
L
Cthulhu
FruityNibba-
Cthulhu
5,138
425
890
5,660
15,348
7,759
96
5,612
9,654
21,606
0
W
Cernunnos
QUAGOAT
Cernunnos
3,723
1,547
0
3,677
10,537
3,712
212
4,265
6,247
0
44,723
W
7,431
2,543
0
8,291
16,497
12,879
1,349
3,915
12,382
0
51,837
W
Chang'e
uJeLLy03
Chang'e
9,162
1,273
2,277
4,811
10,079
4,097
168
3,804
6,225
31,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,284
Gold Earned
43,008
457
Minions Killed
421
0
Camps Cleared
0
1,679,041
Distance Traveled
1,553,836
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,230
457
98
5
0
314,633
2
W
Mercury
10,064
559
116
6
0
359,091
1
L
Ymir
7,055
392
51
3
0
275,806
0
W
Tiamat
9,494
527
124
7
0
309,847
3
L
Fenrir
9,253
514
91
5
0
343,852
5
L
Janus
10,047
558
146
8
0
311,833
2
L
Cthulhu
8,423
468
35
2
0
307,712
2
W
Cernunnos
7,721
429
78
4
0
302,945
4
W
Bellona
9,270
515
91
5
0
348,426
1
W
Chang'e
8,735
485
48
3
0
358,732
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role