Player Matchup

Izanami
Izanami
ChidoriStream
Izanami
Level 17
God Stats
63W - 37L
1,667 SR
Queue Stats
311W - 324L
1,576 Elo+
Solo
Zeus
Zeus
EPW_OpFlo
Zeus
Level 104
God Stats
2W - 0L
1,215 SR
Queue Stats
6W - 5L
1,776 Elo+
Party 2
Merlin
Merlin
Lionn_04
Merlin
Level 16
God Stats
9W - 7L
1,662 SR
Queue Stats
17W - 19L
1,508 Elo+
Solo
Olorun
Olorun
NotJosh02
Olorun
Level 22
God Stats
1W - 1L
1,633 SR
Queue Stats
8W - 6L
1,690 Elo+
Party 2
Ymir
Ymir
Taco_Maker_445
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,641 Elo+
Party 2
Team Averages
Level 32
1,535 SR
1,638 Elo+

VS

Team Averages
Level 7
1,595 SR
1,501 Elo+
Bellona
Bellona
DHG GOT BATMAN
Bellona
Level 3
God Stats
27W - 30L
1,844 SR
Queue Stats
333W - 468L
1,569 Elo+
Party 1
Thor
Thor
Galacty_Slayer
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,462 Elo+
Solo
Merlin
Merlin
Unchartedfan2023
Merlin
Level 5
God Stats
1W - 3L
1,408 SR
Queue Stats
4W - 5L
1,593 Elo+
Solo
Neith
Neith
lil modelo54
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,386 Elo+
Party 1
Anubis
Anubis
xTryHardTrtlex
Anubis
Level 18
God Stats
1W - 1L
1,723 SR
Queue Stats
4W - 7L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
15 / 2 / 17
13,145
1,195
21,655
9,495
3,647
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
19
17 / 2 / 7
13,402
1,218
21,261
9,396
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Lionn_04
Merlin
17
2 / 1 / 17
10,718
974
7,387
3,509
1,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
NotJosh02
Olorun
20
10 / 3 / 25
13,108
1,192
22,018
11,265
5,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
0 / 4 / 24
11,395
1,036
3,129
12,027
12,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

267

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 12 / 6
10,757
978
5,574
23,136
13,039
13
0 / 6 / 2
8,619
784
206
6,601
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 11 / 4
9,156
832
3,684
13,679
4,503
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 7 / 4
12,198
1,109
15,534
16,171
5,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 8 / 7
11,979
1,089
14,286
19,126
8,701
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
35
44
Kills
12
12
Deaths
44
90
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
15
2
17
11.75
L
3
12
6
0.5
W
Zeus
17
2
7
10.25
L
0
6
2
0.17
W
Merlin
Lionn_04
Merlin
2
1
17
10.5
W
Olorun
NotJosh02
Olorun
10
3
25
7.5
W
0
4
24
3
L
0
11
4
0.18
L
6
7
4
1.14
L
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,450
Damage
39,284
45,692
Taken
78,713
25,484
Mitigated
34,335
10,076
Healing
5,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
21,655
15,348
828
1,813
9,495
3,647
0
4,078
5,417
0
45,532
L
5,574
1,320
0
245
23,136
13,039
0
14,345
8,681
0
18,214
W
Zeus
21,261
1,789
0
1,271
9,396
3,194
0
4,305
5,091
36,172
0
L
206
0
0
42
6,601
2,167
0
5,311
1,120
0
2,290
W
Merlin
Lionn_04
Merlin
7,387
270
0
68
3,509
1,497
0
507
3,002
16,617
0
W
Olorun
NotJosh02
Olorun
22,018
12,698
814
4,182
11,265
5,094
0
4,255
7,010
45,607
0
W
3,129
741
0
1,100
12,027
12,052
0
4,825
7,202
12,365
0
L
3,684
1,208
0
327
13,679
4,503
0
10,071
3,380
11,255
0
L
15,534
8,780
306
1,964
16,171
5,925
0
12,061
3,814
0
35,207
L
14,286
1,662
0
2,778
19,126
8,701
0
10,993
7,923
43,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,768
Gold Earned
52,709
179
Minions Killed
146
7
Camps Cleared
5
861,597
Distance Traveled
724,852
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,145
1,195
54
5
0
164,459
2
L
Bellona
10,757
978
26
2
2
192,707
0
W
Zeus
13,402
1,218
33
3
7
187,381
0
L
Thor
8,619
784
2
0
0
69,184
2
W
Merlin
10,718
974
22
2
0
166,924
0
W
Olorun
13,108
1,192
59
5
0
166,971
0
W
Ymir
11,395
1,036
11
1
0
175,862
0
L
Merlin
9,156
832
15
1
0
102,298
0
L
Neith
12,198
1,109
37
3
3
179,835
1
L
Anubis
11,979
1,089
66
6
0
180,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role