Player Matchup

Medusa
Medusa
ChiefCapone6OO
Medusa
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 23L
1,357 Elo+
Solo
Guan Yu
Guan Yu
ClarktheITguy
Guan Yu
Level 7
God Stats
5W - 6L
1,311 SR
Queue Stats
174W - 165L
1,475 Elo+
Solo
King Arthur
King Arthur
GuilsAlev
King Arthur
Level 39
God Stats
24W - 21L
1,500 SR
Queue Stats
560W - 606L
1,342 Elo+
Party 1
Ares
Ares
Juncie
Ares
Level 29
God Stats
4W - 6L
1,660 SR
Queue Stats
427W - 501L
1,409 Elo+
Solo
Janus
Janus
OyePapacito
Janus
Level 18
God Stats
4W - 3L
1,560 SR
Queue Stats
31W - 26L
1,482 Elo+
Party 1
Team Averages
Level 22
1,506 SR
1,413 Elo+

VS

Team Averages
Level 27
1,417 SR
1,399 Elo+
Nemesis
Nemesis
ArogFireBringer
Nemesis
Level 28
God Stats
20W - 25L
1,423 SR
Queue Stats
86W - 126L
1,325 Elo+
Solo
Baron Samedi
Baron Samedi
AttAckchOppEr51
Baron Samedi
Level 26
God Stats
10W - 9L
1,480 SR
Queue Stats
72W - 49L
1,447 Elo+
Solo
Athena
Athena
DaddyYuck
Athena
Level 26
God Stats
30W - 51L
1,149 SR
Queue Stats
365W - 465L
1,355 Elo+
Solo
Hachiman
Hachiman
Xzombieman1233X
Hachiman
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 75L
1,416 Elo+
Solo
Achilles
Achilles
kingshadow_won
Achilles
Level 27
God Stats
3W - 2L
1,532 SR
Queue Stats
22W - 27L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 2 / 0
5,245
583
3,463
5,025
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
5
0 / 2 / 0
4,013
446
195
2,809
1,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
GuilsAlev
King Arthur
8
0 / 2 / 1
4,718
524
1,727
7,524
2,642
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ares
Juncie
Ares
8
0 / 1 / 4
4,777
531
3,198
5,452
2,906
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
2 / 2 / 0
5,342
594
3,124
3,282
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
5,890
654
3,836
5,487
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
AttAckchOppEr51
Baron Samedi
9
1 / 1 / 1
5,566
618
1,432
3,310
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
DaddyYuck
Athena
7
0 / 2 / 1
4,175
464
1,026
4,701
1,390
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
8
2 / 2 / 0
5,002
556
5,539
8,283
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
10
2 / 1 / 1
5,392
599
2,561
3,933
2,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
9
9
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
Baron Samedi
AttAckchOppEr51
Baron Samedi
1
1
1
1.5
L
5
2
0
2.5
L
Guan Yu
0
2
0
0
W
Athena
DaddyYuck
Athena
0
2
1
0.25
L
King Arthur
GuilsAlev
King Arthur
0
2
1
0.25
L
Ares
Juncie
Ares
0
1
4
2
L
2
2
0
1
W
Hachiman
2
2
0
1
W
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,707
Damage
14,394
24,092
Taken
25,714
8,599
Mitigated
8,894
5,206
Healing
7,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,836
2,208
0
610
5,487
1,823
0
432
5,055
0
24,989
W
Baron Samedi
AttAckchOppEr51
Baron Samedi
1,432
36
0
1,034
3,310
1,104
605
2,219
1,091
21,995
0
L
3,463
1,613
345
1,732
5,025
1,010
160
536
4,489
0
15,122
L
Guan Yu
195
66
0
710
2,809
1,190
83
0
2,709
0
7,020
W
Athena
DaddyYuck
Athena
1,026
570
0
500
4,701
1,390
183
1,181
3,520
7,418
0
L
King Arthur
GuilsAlev
King Arthur
1,727
143
0
1,878
7,524
2,642
84
47
7,214
0
23,709
L
Ares
Juncie
Ares
3,198
552
0
0
5,452
2,906
109
490
4,962
9,127
0
L
3,124
299
0
541
3,282
851
197
1,165
1,912
23,195
0
W
Hachiman
5,539
3,076
0
4,393
8,283
1,981
351
1,682
6,601
0
23,599
W
Achilles
2,561
486
0
576
3,933
2,596
315
808
3,125
0
18,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,095
Gold Earned
26,025
145
Minions Killed
178
0
Camps Cleared
0
777,619
Distance Traveled
817,736
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,890
654
48
5
0
201,021
4
W
Baron Samedi
5,566
618
34
4
0
142,480
2
L
Medusa
5,245
583
17
2
0
142,748
3
L
Guan Yu
4,013
446
23
3
0
118,399
0
W
Athena
4,175
464
10
1
0
174,513
0
L
King Arthur
4,718
524
45
5
0
178,906
0
L
Ares
4,777
531
19
2
0
160,327
0
L
Janus
5,342
594
41
5
0
177,239
0
W
Hachiman
5,002
556
37
4
0
143,884
0
W
Achilles
5,392
599
49
5
0
155,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role