Player Matchup

Arachne
Arachne
Chronos_Kyuushi
Arachne
Level 48
God Stats
27W - 18L
1,628 SR
Queue Stats
208W - 247L
1,328 Elo+
Party 1
Jing Wei
Jing Wei
Jord Kriger
Jing Wei
Level 68
God Stats
3W - 4L
1,607 SR
Queue Stats
14W - 16L
1,307 Elo+
Solo
Sobek
Sobek
RAGE_SKULL1
Sobek
Level 64
God Stats
2W - 4L
1,157 SR
Queue Stats
155W - 180L
1,343 Elo+
Party 1
Team Averages
Level 60
1,464 SR
1,326 Elo+

VS

Team Averages
Level 96
1,459 SR
1,359 Elo+
Khepri
Khepri
Hatedshinigami11
Khepri
Level 121
God Stats
1W - 1L
1,626 SR
Queue Stats
3W - 7L
1,351 Elo+
Solo
Anubis
Anubis
JankyIslander
Anubis
Level 48
God Stats
1W - 9L
1,251 SR
Queue Stats
45W - 71L
1,277 Elo+
Solo
Pele
Pele
TEDDYDAKILLA518
Pele
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 33L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 6
13,761
809
13,756
17,914
4,321
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
Jord Kriger
Jing Wei
17
9 / 6 / 10
13,520
795
16,766
15,464
4,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 3 / 16
12,864
757
8,263
15,178
15,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 9
10,495
617
3,543
14,232
15,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 6 / 11
11,132
655
12,900
15,245
11,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
9 / 8 / 4
13,266
780
18,395
16,326
6,430
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
37
23
Kills
13
13
Deaths
23
32
Assists
24
Player
Kills
Deaths
Assists
KDA
W
11
4
6
3.5
L
2
9
9
0.72
L
2
6
11
1.25
W
Jing Wei
Jord Kriger
Jing Wei
9
6
10
2.33
W
3
3
16
3.67
L
9
8
4
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,785
Damage
34,838
48,556
Taken
45,803
24,369
Mitigated
33,173
18,976
Healing
7,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,756
8,805
1,125
8,970
17,914
4,321
460
6,128
11,786
0
60,634
L
3,543
0
516
674
14,232
15,106
0
2,454
11,636
12,624
0
L
12,900
392
515
5,070
15,245
11,637
530
2,783
12,462
49,481
0
W
Jing Wei
Jord Kriger
Jing Wei
16,766
13,314
0
3,997
15,464
4,353
2,455
6,352
9,112
0
76,582
W
8,263
182
0
4,884
15,178
15,695
415
4,363
10,815
29,021
0
L
18,395
4,744
0
1,211
16,326
6,430
930
2,914
13,412
0
63,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,145
Gold Earned
34,893
218
Minions Killed
195
0
Camps Cleared
0
907,815
Distance Traveled
783,620
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,761
809
82
5
0
297,846
1
L
Khepri
10,495
617
21
1
0
247,269
1
L
Anubis
11,132
655
77
5
0
262,363
2
W
Jing Wei
13,520
795
115
7
0
301,078
3
W
Sobek
12,864
757
21
1
0
308,891
2
L
Pele
13,266
780
97
6
0
273,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role