Player Matchup

Sun Wukong
Sun Wukong
Diamond V
Conditioning
Sun Wukong
Diamond V
Level 155
God Stats
2W - 8L
1,373 SR
Queue Stats
330W - 302L
2,365 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
LILRICHIESMURF
Tsukuyomi
Diamond II
Level 147
God Stats
6W - 7L
1,462 SR
Queue Stats
269W - 198L
2,296 MMR
Party 2
Cernunnos
Cernunnos
Diamond III
NotBilli
Cernunnos
Diamond III
Level 156
God Stats
10W - 1L
1,871 SR
Queue Stats
164W - 141L
2,208 MMR
Party 3
Scylla
Scylla
Diamond I
SoDoneWithoutYou
Scylla
Diamond I
Level 160
God Stats
21W - 12L
1,621 SR
Queue Stats
510W - 485L
2,511 MMR
Party 2
Artio
Artio
Diamond IV
lInarjeral
Artio
Diamond IV
Level 159
God Stats
7W - 5L
1,734 SR
Queue Stats
83W - 62L
2,167 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,612 SR
2,309 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,700 SR
2,313 MMR
Hercules
Hercules
Diamond V
Beezys
Hercules
Diamond V
Level 154
God Stats
6W - 3L
1,876 SR
Queue Stats
300W - 278L
2,164 MMR
Solo
Terra
Terra
Diamond V
Dmastic
Terra
Diamond V
Level 159
God Stats
3W - 1L
1,598 SR
Queue Stats
62W - 33L
2,272 MMR
Solo
Janus
Janus
Diamond II
ImStyle
Janus
Diamond II
Level 123
God Stats
8W - 9L
1,669 SR
Queue Stats
140W - 141L
2,320 MMR
Party 1
Anhur
Anhur
Diamond II
Rudoss
Anhur
Diamond II
Level 64
God Stats
12W - 9L
1,856 SR
Queue Stats
237W - 201L
2,326 MMR
Solo
Chang'e
Chang'e
Diamond I
Viitro
Chang'e
Diamond I
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
334W - 331L
2,481 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Conditioning
Sun Wukong
20
10 / 2 / 8
16,609
664
33,332
29,405
26,875
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
LILRICHIESMURF
Tsukuyomi
20
14 / 7 / 10
16,491
660
31,427
23,605
13,375
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
NotBilli
Cernunnos
20
7 / 5 / 10
15,898
636
32,558
23,831
14,282
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 8 / 10
14,034
561
16,449
16,914
7,986
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artio
19
3 / 5 / 20
13,135
525
10,510
29,493
33,233
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Guan YuApolloSobekDanzaburouPersephone

VS

Bans
SetYmirAresCerberusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Beezys
Hercules
16
5 / 9 / 10
11,950
478
10,628
37,551
38,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Terra
Dmastic
Terra
18
2 / 8 / 1
12,105
484
12,639
36,259
22,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
ImStyle
Janus
20
8 / 8 / 6
14,631
585
22,875
23,670
8,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Rudoss
Anhur
19
6 / 8 / 7
13,291
532
19,233
29,073
11,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Viitro
Chang'e
19
6 / 9 / 5
12,772
511
21,178
24,460
10,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
56
41
Kills
27
27
Deaths
42
58
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
Beezys
Hercules
5
9
10
1.11
W
Sun Wukong
Conditioning
Sun Wukong
10
2
8
7
L
Terra
Dmastic
Terra
2
8
1
0.31
L
Janus
ImStyle
Janus
8
8
6
1.38
W
Tsukuyomi
LILRICHIESMURF
Tsukuyomi
14
7
10
2.71
W
Cernunnos
NotBilli
Cernunnos
7
5
10
2.4
L
Anhur
Rudoss
Anhur
6
8
7
1.19
W
7
8
10
1.5
L
Chang'e
Viitro
Chang'e
6
9
5
0.94
W
Artio
3
5
20
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,276
Damage
86,553
123,248
Taken
151,013
95,751
Mitigated
91,392
47,748
Healing
50,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Beezys
Hercules
10,628
3,719
0
8,994
37,551
38,673
408
11,666
25,645
0
32,973
W
Sun Wukong
Conditioning
Sun Wukong
33,332
10,751
0
16,004
29,405
26,875
153
14,817
14,460
0
137,175
L
Terra
Dmastic
Terra
12,639
4,786
534
14,224
36,259
22,512
1,260
1,655
34,112
69,975
0
L
Janus
ImStyle
Janus
22,875
1,226
226
4,212
23,670
8,866
406
5,341
18,249
120,982
0
W
Tsukuyomi
LILRICHIESMURF
Tsukuyomi
31,427
9,885
0
4,776
23,605
13,375
778
13,824
9,515
0
132,992
W
Cernunnos
NotBilli
Cernunnos
32,558
15,858
0
12,822
23,831
14,282
4,870
8,438
15,351
0
166,580
L
Anhur
Rudoss
Anhur
19,233
11,149
0
10,829
29,073
11,319
4,048
4,762
24,311
0
95,114
W
16,449
1,789
0
2,941
16,914
7,986
1,120
9,174
7,448
95,641
0
L
Chang'e
Viitro
Chang'e
21,178
1,381
3,627
8,067
24,460
10,022
904
3,535
20,685
98,258
0
W
Artio
10,510
869
1,533
9,672
29,493
33,233
0
12,619
16,530
24,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,167
Gold Earned
64,749
770
Minions Killed
660
0
Camps Cleared
0
2,421,193
Distance Traveled
2,237,673
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,950
478
41
2
0
477,140
11
W
Sun Wukong
16,609
664
207
8
0
506,502
6
L
Terra
12,105
484
142
6
0
438,794
1
L
Janus
14,631
585
182
7
0
512,076
9
W
Tsukuyomi
16,491
660
190
8
0
508,000
8
W
Cernunnos
15,898
636
209
8
0
464,369
13
L
Anhur
13,291
532
156
6
0
354,915
1
W
Scylla
14,034
561
149
6
0
413,738
1
L
Chang'e
12,772
511
139
6
0
454,748
9
W
Artio
13,135
525
15
1
0
528,584
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role