Player Matchup

Cerberus
Cerberus
AJDAPLAYA911
Cerberus
Level 95
God Stats
1W - 0L
1,876 SR
Queue Stats
13W - 11L
1,575 Elo+
Party 2
Cthulhu
Cthulhu
Degiii
Cthulhu
Level 155
God Stats
3W - 5L
1,766 SR
Queue Stats
67W - 52L
1,570 Elo+
Party 2
Cupid
Cupid
Wraith a QT
Cupid
Level 28
God Stats
1W - 0L
1,335 SR
Queue Stats
9W - 1L
1,867 Elo+
Party 2
Team Averages
Level 93
1,659 SR
1,670 Elo+

VS

Team Averages
Level 98
1,611 SR
1,678 Elo+
Fenrir
Fenrir
BD Crimson
Fenrir
Level 149
God Stats
0W - 1L
1,339 SR
Queue Stats
106W - 55L
1,753 Elo+
Party 1
Scylla
Scylla
GrouchyGoblin
Scylla
Level 18
God Stats
67W - 27L
1,848 SR
Queue Stats
248W - 64L
1,769 Elo+
Party 1
Artemis
Artemis
LsDxPiRAterAvE
Artemis
Level 127
God Stats
78W - 72L
1,646 SR
Queue Stats
506W - 445L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AJDAPLAYA911
Cerberus
12
2 / 1 / 7
9,338
667
8,589
13,649
13,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
Degiii
Cthulhu
13
5 / 0 / 5
10,446
746
9,824
8,228
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 0 / 3
9,513
680
6,462
7,925
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BD Crimson
Fenrir
11
0 / 2 / 1
7,868
562
7,881
12,883
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 4 / 0
8,225
588
5,291
6,931
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 4 / 1
7,704
550
6,256
9,973
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
1
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AJDAPLAYA911
Cerberus
2
1
7
5.5
L
Fenrir
BD Crimson
Fenrir
0
2
1
0.25
W
Cthulhu
Degiii
Cthulhu
5
0
5
7.5
L
1
4
0
0.25
L
0
4
1
0.13
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,875
Damage
19,428
29,802
Taken
29,787
25,850
Mitigated
14,306
7,799
Healing
5,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AJDAPLAYA911
Cerberus
8,589
471
0
1,463
13,649
13,398
19
3,042
10,307
26,853
0
L
Fenrir
BD Crimson
Fenrir
7,881
2,198
0
2,228
12,883
9,925
75
4,930
7,628
0
25,856
W
Cthulhu
Degiii
Cthulhu
9,824
208
393
2,006
8,228
7,673
205
1,203
6,905
35,574
0
L
5,291
494
0
773
6,931
2,064
0
5,710
1,121
33,736
0
L
6,256
1,771
0
2,124
9,973
2,317
86
7,333
2,515
0
22,484
W
6,462
3,227
416
3,521
7,925
4,779
924
1,094
6,677
0
54,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,297
Gold Earned
23,797
174
Minions Killed
131
0
Camps Cleared
0
763,165
Distance Traveled
767,204
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,338
667
44
3
0
261,959
1
L
Fenrir
7,868
562
28
2
0
279,288
4
W
Cthulhu
10,446
746
25
2
0
253,231
0
L
Scylla
8,225
588
63
5
0
233,844
0
L
Artemis
7,704
550
40
3
0
254,072
1
W
Cupid
9,513
680
105
8
0
247,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role