Player Matchup

Merlin
Merlin
Almightyloh
Merlin
Level 27
God Stats
1W - 3L
1,363 SR
Queue Stats
114W - 114L
1,582 Elo+
Solo
Cerberus
Cerberus
Corderito--UwU
Cerberus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 6L
1,668 Elo+
Solo
Danzaburou
Danzaburou
FlseBlkbear
Danzaburou
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 80L
1,518 Elo+
Solo
Bellona
Bellona
Stסrm
Bellona
Level 6
God Stats
3W - 2L
1,827 SR
Queue Stats
15W - 11L
1,716 Elo+
Solo
Nemesis
Nemesis
tunaworld
Nemesis
Level 23
God Stats
14W - 18L
1,469 SR
Queue Stats
113W - 123L
1,556 Elo+
Solo
Team Averages
Level 17
1,532 SR
1,608 Elo+

VS

Team Averages
Level 18
1,659 SR
1,583 Elo+
Thor
Thor
Bubbizle
Thor
Level 28
God Stats
0W - 2L
1,741 SR
Queue Stats
93W - 95L
1,571 Elo+
Party 1
Apollo
Apollo
Crown lRoyal
Apollo
Level 28
God Stats
17W - 17L
1,555 SR
Queue Stats
90W - 73L
1,594 Elo+
Party 1
Ymir
Ymir
Elmo_Mazoxdg
Ymir
Level 7
God Stats
1W - 3L
1,774 SR
Queue Stats
8W - 13L
1,476 Elo+
Solo
Mercury
Mercury
Remusaka
Mercury
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,722 Elo+
Solo
Merlin
Merlin
THEChrisRoberts
Merlin
Level 24
God Stats
20W - 9L
1,725 SR
Queue Stats
114W - 70L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
6 / 0 / 3
7,099
645
5,228
4,363
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
9
3 / 0 / 5
6,342
577
4,076
9,808
6,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
FlseBlkbear
Danzaburou
10
3 / 1 / 6
6,535
594
7,313
7,421
2,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Stסrm
Bellona
12
4 / 0 / 1
7,453
678
5,802
5,167
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
tunaworld
Nemesis
10
1 / 1 / 6
5,836
531
3,336
6,314
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 3 / 0
5,193
472
2,988
8,330
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
7
0 / 4 / 0
4,402
400
4,654
7,848
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 5 / 0
5,030
457
2,357
8,220
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Remusaka
Mercury
10
1 / 3 / 0
5,605
510
1,668
7,493
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 2 / 1
6,085
553
4,074
3,829
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
17
Kills
2
2
Deaths
17
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
0
3
7.5
L
Thor
0
3
0
0
W
Cerberus
3
0
5
5.5
L
Apollo
0
4
0
0
L
1
5
0
0.2
W
Danzaburou
FlseBlkbear
Danzaburou
3
1
6
6
L
Mercury
Remusaka
Mercury
1
3
0
0.33
W
Bellona
Stסrm
Bellona
4
0
1
4.5
L
0
2
1
0.25
W
Nemesis
tunaworld
Nemesis
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,755
Damage
15,741
33,073
Taken
35,720
16,927
Mitigated
11,525
11,042
Healing
7,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,228
343
0
1,250
4,363
1,352
0
1,252
2,963
34,730
0
L
Thor
2,988
861
0
2,178
8,330
2,509
0
837
7,493
0
27,758
W
Cerberus
4,076
86
0
2,834
9,808
6,280
0
1,472
8,274
19,476
0
L
Apollo
4,654
2,839
0
2,475
7,848
2,080
493
2,327
5,521
0
17,212
L
2,357
59
0
1,152
8,220
3,620
155
3,551
4,669
15,294
0
W
Danzaburou
FlseBlkbear
Danzaburou
7,313
3,088
0
3,472
7,421
2,736
475
1,526
5,867
0
38,422
L
Mercury
Remusaka
Mercury
1,668
335
0
1,411
7,493
2,201
0
780
6,713
0
25,636
W
Bellona
Stסrm
Bellona
5,802
2,012
0
2,481
5,167
4,599
0
0
5,167
0
40,693
L
4,074
260
0
707
3,829
1,115
0
1,809
2,020
35,541
0
W
Nemesis
tunaworld
Nemesis
3,336
799
0
1,005
6,314
1,960
0
1,835
4,371
0
25,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,265
Gold Earned
26,315
340
Minions Killed
252
0
Camps Cleared
0
1,075,487
Distance Traveled
1,036,990
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,099
645
73
7
0
207,406
1
L
Thor
5,193
472
62
6
0
214,820
0
W
Cerberus
6,342
577
45
4
0
229,038
2
L
Apollo
4,402
400
33
3
0
180,889
1
L
Ymir
5,030
457
23
2
0
206,609
2
W
Danzaburou
6,535
594
75
7
0
194,555
1
L
Mercury
5,605
510
47
4
0
233,468
2
W
Bellona
7,453
678
92
8
0
198,439
4
L
Merlin
6,085
553
87
8
0
201,204
2
W
Nemesis
5,836
531
55
5
0
246,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role