Player Matchup

Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
ASAP Rodd
Hercules
Level 129
God Stats
15W - 13L
1,654 SR
Queue Stats
273W - 219L
1,619 Elo+
Solo
Ganesha
Ganesha
TokijinCry
Ganesha
Level 150
God Stats
10W - 8L
1,269 SR
Queue Stats
399W - 337L
1,615 Elo+
Party 1
Neith
Neith
bluedream1231
Neith
Level 138
God Stats
137W - 134L
1,543 SR
Queue Stats
577W - 535L
1,559 Elo+
Solo
Fenrir
Fenrir
krazytaco911
Fenrir
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
356W - 329L
1,659 Elo+
Solo
Team Averages
Level 139
1,493 SR
1,590 Elo+

VS

Team Averages
Level 137
1,666 SR
1,622 Elo+
Hun Batz
Hun Batz
DaBlackMagicMan
Hun Batz
Level 150
God Stats
35W - 23L
1,655 SR
Queue Stats
1,569W - 1,209L
1,644 Elo+
Party 2
Izanami
Izanami
Dragonkiller301
Izanami
Level 154
God Stats
2W - 4L
1,681 SR
Queue Stats
69W - 55L
1,622 Elo+
Solo
Aphrodite
Aphrodite
Feng_Shui_Beauty
Aphrodite
Level 155
God Stats
10W - 6L
1,933 SR
Queue Stats
665W - 423L
1,628 Elo+
Party 2
Hercules
Hercules
Kcroxton27
Hercules
Level 136
God Stats
1W - 0L
1,370 SR
Queue Stats
26W - 39L
1,535 Elo+
Solo
Tiamat
Tiamat
Sundara1994
Tiamat
Level 88
God Stats
3W - 5L
1,690 SR
Queue Stats
11W - 10L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
1 / 5 / 3
7,769
971
8,288
12,678
7,228
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ASAP Rodd
Hercules
12
1 / 2 / 1
7,707
963
2,654
5,732
3,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
TokijinCry
Ganesha
14
0 / 4 / 4
8,538
1,067
5,147
13,355
11,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 3 / 2
7,961
995
9,213
8,610
3,559
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
14
2 / 3 / 1
7,978
997
4,908
8,554
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

229

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
3 / 1 / 11
9,391
1,174
7,286
7,190
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 1 / 13
9,326
1,166
13,487
6,361
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
14
2 / 2 / 12
8,357
1,045
6,063
5,577
3,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Kcroxton27
Hercules
15
4 / 1 / 11
8,953
1,119
7,931
9,623
7,400
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
15
4 / 0 / 12
8,871
1,109
9,939
4,043
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
5
Kills
17
17
Deaths
5
11
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
5
3
0.5
L
Hercules
ASAP Rodd
Hercules
1
2
1
0.75
W
Hun Batz
3
1
11
8.5
W
4
1
13
10.5
W
Aphrodite
2
2
12
4
W
Hercules
Kcroxton27
Hercules
4
1
11
9.5
W
Tiamat
4
0
12
10
L
Ganesha
TokijinCry
Ganesha
0
4
4
0.5
L
1
3
2
0.67
L
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,210
Damage
44,706
48,929
Taken
32,794
29,820
Mitigated
19,693
7,238
Healing
14,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
8,288
365
676
2,452
12,678
7,228
0
3,838
8,654
32,608
0
L
Hercules
ASAP Rodd
Hercules
2,654
611
0
1,091
5,732
3,877
0
2,293
3,257
0
4,512
W
Hun Batz
7,286
1,903
0
646
7,190
3,981
0
1,607
5,583
0
21,532
W
13,487
8,544
0
0
6,361
2,190
0
3,044
3,317
0
43,240
W
Aphrodite
6,063
445
5,973
2,296
5,577
3,139
0
3,483
2,094
13,795
0
W
Hercules
Kcroxton27
Hercules
7,931
2,433
831
3,370
9,623
7,400
0
4,274
5,349
0
10,525
W
Tiamat
9,939
356
0
1,372
4,043
2,983
0
1,027
3,016
23,276
0
L
Ganesha
TokijinCry
Ganesha
5,147
369
0
1,115
13,355
11,513
0
4,009
9,122
21,078
0
L
9,213
4,506
0
1,578
8,610
3,559
0
1,940
6,604
0
29,495
L
Fenrir
4,908
629
0
326
8,554
3,643
0
3,164
5,290
0
11,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,953
Gold Earned
44,898
157
Minions Killed
179
4
Camps Cleared
8
741,197
Distance Traveled
802,823
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,769
971
72
9
1
156,639
1
L
Hercules
7,707
963
5
1
0
104,871
1
W
Hun Batz
9,391
1,174
27
3
3
172,135
1
W
Izanami
9,326
1,166
85
11
0
138,214
0
W
Aphrodite
8,357
1,045
20
3
0
151,248
0
W
Hercules
8,953
1,119
4
1
1
160,166
0
W
Tiamat
8,871
1,109
43
5
4
181,060
0
L
Ganesha
8,538
1,067
0
0
0
160,460
0
L
Neith
7,961
995
51
6
2
150,930
0
L
Fenrir
7,978
997
29
4
1
168,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role