Player Matchup

Anhur
Anhur
Gold V
Coastal Soldier
Anhur
Gold V
Level 146
God Stats
2W - 7L
1,560 SR
Queue Stats
445W - 448L
1,535 MMR
Solo
Chaac
Chaac
Bronze III
DevUpNext
Chaac
Bronze III
Level 121
God Stats
0W - 1L
1,009 SR
Queue Stats
0W - 2L
1,458 MMR
Party 1
Sobek
Sobek
Bronze III
J_Wall_West
Sobek
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,508 MMR
Party 2
Nemesis
Nemesis
Bronze III
RONBLEM
Nemesis
Bronze III
Level 38
God Stats
0W - 2L
1,613 SR
Queue Stats
1W - 2L
1,554 MMR
Party 2
Janus
Janus
Gold III
X iK1LL
Janus
Gold III
Level 117
God Stats
4W - 6L
1,303 SR
Queue Stats
141W - 133L
1,626 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,397 SR
1,536 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,670 SR
1,530 MMR
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold V
Helislove1
Discordia
Gold V
Level 156
God Stats
4W - 3L
2,008 SR
Queue Stats
53W - 45L
1,531 MMR
Solo
Loki
Loki
Silver II
KLG Magnifick v
Loki
Silver II
Level 61
God Stats
2W - 0L
1,822 SR
Queue Stats
12W - 7L
1,534 MMR
Solo
Hercules
Hercules
Silver I
Psycotik420
Hercules
Silver I
Level 154
God Stats
13W - 8L
1,417 SR
Queue Stats
27W - 31L
1,541 MMR
Solo
Yemoja
Yemoja
Gold III
STWApollo
Yemoja
Gold III
Level 127
God Stats
11W - 6L
1,603 SR
Queue Stats
141W - 146L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,063
448
2,885
11,239
3,669
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
DevUpNext
Chaac
15
1 / 3 / 0
8,555
475
9,814
11,758
7,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 6 / 1
7,333
407
2,937
12,357
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
RONBLEM
Nemesis
14
0 / 5 / 2
8,178
454
5,890
14,615
5,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
X iK1LL
Janus
15
1 / 4 / 2
9,185
510
5,550
8,640
2,989
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetScyllaDanzaburouTsukuyomiApollo

VS

Bans
Cu ChulainnCthulhuCamazotzCerberusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
7 / 0 / 4
11,263
626
7,301
11,765
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Helislove1
Discordia
16
4 / 0 / 8
10,457
581
8,369
7,822
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 2 / 10
10,519
584
9,634
11,001
6,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
Psycotik420
Hercules
17
2 / 1 / 1
10,751
597
4,839
16,056
16,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
STWApollo
Yemoja
14
4 / 0 / 10
10,081
560
6,893
9,548
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
2
Kills
22
22
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
7
0
4
9
L
0
4
0
0
L
Chaac
DevUpNext
Chaac
1
3
0
0.33
W
Discordia
Helislove1
Discordia
4
0
8
8
L
0
6
1
0.08
W
5
2
10
5
W
Hercules
Psycotik420
Hercules
2
1
1
2.5
L
Nemesis
RONBLEM
Nemesis
0
5
2
0.2
W
Yemoja
STWApollo
Yemoja
4
0
10
9
L
Janus
X iK1LL
Janus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,076
Damage
37,036
58,609
Taken
56,192
29,514
Mitigated
38,523
16,845
Healing
26,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,301
5,459
0
8,667
11,765
4,387
1,714
2,300
9,440
0
72,954
L
2,885
1,318
0
4,189
11,239
3,669
902
3,430
7,757
0
61,685
L
Chaac
DevUpNext
Chaac
9,814
3,100
0
4,352
11,758
7,430
0
2,452
9,206
0
52,999
W
Discordia
Helislove1
Discordia
8,369
402
0
3,072
7,822
2,616
796
2,628
4,912
64,560
0
L
2,937
326
0
3,142
12,357
9,672
0
1,909
10,408
26,568
0
W
9,634
2,186
0
3,874
11,001
6,976
118
1,276
9,602
0
69,503
W
Hercules
Psycotik420
Hercules
4,839
3,096
0
6,645
16,056
16,101
334
1,806
13,758
3,846
57,695
L
Nemesis
RONBLEM
Nemesis
5,890
2,325
0
4,276
14,615
5,754
0
3,382
11,133
0
55,448
W
Yemoja
STWApollo
Yemoja
6,893
995
1,185
3,383
9,548
8,443
1,012
2,834
6,616
36,709
0
L
Janus
X iK1LL
Janus
5,550
342
0
886
8,640
2,989
0
3,871
4,483
56,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,314
Gold Earned
53,071
489
Minions Killed
511
0
Camps Cleared
0
1,724,333
Distance Traveled
1,769,702
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,263
626
128
7
0
327,282
0
L
Anhur
8,063
448
118
7
0
284,009
2
L
Chaac
8,555
475
96
5
0
336,201
0
W
Discordia
10,457
581
115
6
0
364,554
9
L
Sobek
7,333
407
36
2
0
365,701
4
W
Loki
10,519
584
98
5
0
405,080
2
W
Hercules
10,751
597
115
6
0
320,590
7
L
Nemesis
8,178
454
107
6
0
357,886
2
W
Yemoja
10,081
560
55
3
0
352,196
3
L
Janus
9,185
510
132
7
0
380,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role