Player Matchup

Ra
Ra
Awcambi
Ra
Level 16
God Stats
7W - 7L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Meis4r
Cthulhu
Level 49
God Stats
3W - 0L
1,757 SR
Queue Stats
40W - 14L
1,753 Elo+
Solo
Artemis
Artemis
MostDangerous
Artemis
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 1
Team Averages
Level 37
1,586 SR
1,584 Elo+

VS

Team Averages
Level 68
1,437 SR
1,563 Elo+
Tyr
Tyr
DeathTank94
Tyr
Level 37
God Stats
0W - 1L
1,187 SR
Queue Stats
5W - 8L
1,611 Elo+
Party 2
Ratatoskr
Ratatoskr
JayRabbit
Ratatoskr
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
TiltedAjax
Nu Wa
Level 141
God Stats
0W - 3L
1,624 SR
Queue Stats
128W - 123L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
6,996
700
2,687
2,976
956
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Meis4r
Cthulhu
10
2 / 1 / 6
7,413
741
5,776
7,635
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
11
6 / 0 / 3
7,879
788
5,486
4,054
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
6,074
607
1,230
7,472
5,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ratatoskr
JayRabbit
Ratatoskr
7
0 / 3 / 0
5,764
576
1,001
4,989
1,434
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
11
1 / 2 / 0
6,802
680
7,533
5,281
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
1
2
Deaths
9
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
0
4
1
0.13
L
Ratatoskr
JayRabbit
Ratatoskr
0
3
0
0
W
Cthulhu
Meis4r
Cthulhu
2
1
6
5
W
Artemis
6
0
3
7.5
L
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,949
Damage
9,764
14,665
Taken
17,742
8,133
Mitigated
8,566
6,721
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,687
101
1,813
1,290
2,976
956
215
1,749
1,105
21,739
0
L
1,230
292
0
1,275
7,472
5,346
0
2,809
4,501
0
8,733
L
Ratatoskr
JayRabbit
Ratatoskr
1,001
170
0
1,784
4,989
1,434
0
2,399
2,470
0
9,396
W
Cthulhu
Meis4r
Cthulhu
5,776
146
36
2,306
7,635
5,424
198
2,891
4,363
30,374
0
W
Artemis
5,486
3,686
0
1,276
4,054
1,753
630
2,349
1,487
0
14,341
L
Nu Wa
7,533
820
0
1,547
5,281
1,786
0
3,024
2,193
41,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,288
Gold Earned
18,640
128
Minions Killed
112
0
Camps Cleared
0
526,237
Distance Traveled
532,761
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,996
700
59
6
0
172,369
0
L
Tyr
6,074
607
23
2
0
175,976
0
L
Ratatoskr
5,764
576
14
1
0
172,802
0
W
Cthulhu
7,413
741
50
5
0
190,732
2
W
Artemis
7,879
788
19
2
0
163,136
0
L
Nu Wa
6,802
680
75
8
0
183,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role