Player Matchup

Cernunnos
Cernunnos
DetectiveToaster
Cernunnos
Level 81
God Stats
5W - 1L
1,686 SR
Queue Stats
29W - 37L
1,457 Elo+
Party 1
Erlang Shen
Erlang Shen
Jangolive
Erlang Shen
Level 16
God Stats
4W - 4L
1,349 SR
Queue Stats
11W - 19L
1,182 Elo+
Party 1
Bastet
Bastet
Jobeee
Bastet
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 34L
1,470 Elo+
Party 1
Ymir
Ymir
Nistrik
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 44L
1,431 Elo+
Party 1
Zeus
Zeus
TheAgilities
Zeus
Level 55
God Stats
1W - 1L
1,787 SR
Queue Stats
14W - 18L
1,484 Elo+
Party 1
Team Averages
Level 65
1,564 SR
1,405 Elo+

VS

Team Averages
Level 60
1,432 SR
1,469 Elo+
Bellona
Bellona
FatalJamBH
Bellona
Level 115
God Stats
5W - 4L
1,659 SR
Queue Stats
49W - 49L
1,476 Elo+
Party 2
Nox
Nox
Karuma88
Nox
Level 58
God Stats
0W - 1L
1,306 SR
Queue Stats
22W - 38L
1,412 Elo+
Party 2
Danzaburou
Danzaburou
UltraRock
Danzaburou
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,545 Elo+
Party 3
Yemoja
Yemoja
Yuno1115
Yemoja
Level 29
God Stats
2W - 5L
1,438 SR
Queue Stats
27W - 38L
1,429 Elo+
Party 2
Hun Batz
Hun Batz
gracefulgamaken
Hun Batz
Level 29
God Stats
0W - 2L
1,259 SR
Queue Stats
69W - 74L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
13
1 / 4 / 1
7,629
545
5,483
8,619
3,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Jangolive
Erlang Shen
10
0 / 2 / 6
5,845
418
3,049
7,353
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Jobeee
Bastet
15
11 / 0 / 3
8,990
642
10,990
5,827
2,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
Nistrik
Ymir
13
4 / 0 / 10
8,140
581
5,606
5,375
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
4 / 1 / 2
7,016
501
11,336
5,340
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FatalJamBH
Bellona
13
3 / 3 / 0
7,434
531
4,954
7,936
6,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 0
6,708
479
1,440
8,478
3,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
UltraRock
Danzaburou
10
1 / 3 / 1
6,571
469
3,228
7,342
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Yuno1115
Yemoja
10
1 / 4 / 2
6,597
471
3,323
12,051
5,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
10
1 / 6 / 2
6,365
455
2,791
11,067
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
20
Kills
7
7
Deaths
20
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
1
4
1
0.38
L
Bellona
FatalJamBH
Bellona
3
3
0
1
W
Erlang Shen
Jangolive
Erlang Shen
0
2
6
1.5
W
Bastet
Jobeee
Bastet
11
0
3
12.5
L
1
4
0
0.25
W
Ymir
Nistrik
Ymir
4
0
10
9
W
4
1
2
5
L
Danzaburou
UltraRock
Danzaburou
1
3
1
0.5
L
Yemoja
Yuno1115
Yemoja
1
4
2
0.5
L
Hun Batz
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,464
Damage
15,736
32,514
Taken
46,874
12,257
Mitigated
22,247
8,609
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
5,483
2,688
0
2,050
8,619
3,253
1,457
624
7,995
0
47,604
L
Bellona
FatalJamBH
Bellona
4,954
1,201
0
1,392
7,936
6,931
747
58
7,878
0
39,745
W
Erlang Shen
Jangolive
Erlang Shen
3,049
1,123
0
1,998
7,353
2,501
1,380
1,151
6,202
0
20,794
W
Bastet
Jobeee
Bastet
10,990
5,457
0
2,061
5,827
2,159
0
747
5,080
0
46,802
L
1,440
196
0
2,078
8,478
3,606
838
2,836
5,642
22,899
0
W
Ymir
Nistrik
Ymir
5,606
1,072
0
573
5,375
2,735
56
731
4,644
48,817
0
W
11,336
575
318
1,609
5,340
1,609
550
1,510
3,830
45,675
0
L
Danzaburou
UltraRock
Danzaburou
3,228
1,201
0
1,310
7,342
2,527
0
4,583
2,759
0
30,784
L
Yemoja
Yuno1115
Yemoja
3,323
500
1,252
3,434
12,051
5,523
0
6,275
5,776
21,180
0
L
Hun Batz
2,791
922
0
2,414
11,067
3,660
145
3,190
7,877
0
29,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,620
Gold Earned
33,675
390
Minions Killed
324
0
Camps Cleared
0
1,316,763
Distance Traveled
1,213,405
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,629
545
102
7
0
218,669
4
L
Bellona
7,434
531
97
7
0
274,783
0
W
Erlang Shen
5,845
418
35
3
0
282,558
4
W
Bastet
8,990
642
82
6
0
297,059
0
L
Nox
6,708
479
63
5
0
214,671
0
W
Ymir
8,140
581
87
6
0
274,873
5
W
Zeus
7,016
501
84
6
0
243,604
4
L
Danzaburou
6,571
469
70
5
0
238,003
1
L
Yemoja
6,597
471
34
2
0
221,622
0
L
Hun Batz
6,365
455
60
4
0
264,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role