Player Matchup

Ra
Ra
BrownDownTown
Ra
Level 5
God Stats
1W - 1L
1,330 SR
Queue Stats
6W - 7L
1,598 Elo+
Party 1
Kukulkan
Kukulkan
Marní
Kukulkan
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,598 Elo+
Party 1
Sylvanus
Sylvanus
RangoFrmTheMovie
Sylvanus
Level 26
God Stats
33W - 21L
1,559 SR
Queue Stats
353W - 314L
1,541 Elo+
Party 3
Xbalanque
Xbalanque
Souei16
Xbalanque
Level 6
God Stats
9W - 2L
1,500 SR
Queue Stats
311W - 284L
1,618 Elo+
Party 3
Chaac
Chaac
Thunderdog115
Chaac
Level 94
God Stats
37W - 30L
1,640 SR
Queue Stats
1,111W - 1,123L
1,507 Elo+
Party 3
Team Averages
Level 28
1,506 SR
1,572 Elo+

VS

Team Averages
Level 26
1,609 SR
1,632 Elo+
Bellona
Bellona
Battlemaster501
Bellona
Level 4
God Stats
1W - 1L
1,717 SR
Queue Stats
1W - 1L
1,649 Elo+
Party 4
Neith
Neith
Owlsep
Neith
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,719 Elo+
Party 2
Ymir
Ymir
Quaintoctopus
Ymir
Level 5
God Stats
2W - 1L
1,827 SR
Queue Stats
4W - 5L
1,574 Elo+
Party 2
Pele
Pele
TeamMedrano
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 101L
1,569 Elo+
Solo
Mercury
Mercury
sir7714
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,649 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 3 / 6
9,449
675
8,885
9,317
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Marní
Kukulkan
12
8 / 4 / 9
8,102
579
10,992
9,248
3,381
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 17
7,478
534
4,955
8,168
5,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
Souei16
Xbalanque
14
2 / 4 / 7
8,076
577
6,377
9,374
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 1 / 6
8,425
602
9,126
12,114
7,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
5,517
394
3,758
10,220
6,121
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Owlsep
Neith
12
10 / 3 / 2
8,098
578
11,960
11,034
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 6 / 5
6,775
484
4,570
11,495
6,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 7 / 0
6,762
483
9,800
15,346
6,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
sir7714
Mercury
7
0 / 6 / 0
5,076
363
1,740
7,752
2,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
29
Kills
15
15
Deaths
29
45
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
13
3
6
5.33
W
Kukulkan
Marní
Kukulkan
8
4
9
3.13
L
Neith
Owlsep
Neith
10
3
2
3.67
L
2
6
5
0.75
W
0
3
17
2.83
W
Xbalanque
Souei16
Xbalanque
2
4
7
1.38
L
3
7
0
0.43
W
6
1
6
9
L
Mercury
sir7714
Mercury
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,335
Damage
31,828
48,221
Taken
55,847
23,715
Mitigated
25,119
21,658
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,758
1,663
0
370
10,220
6,121
194
6,755
3,465
0
17,576
W
8,885
1,288
1,267
5,037
9,317
4,362
23
438
8,879
59,165
0
W
Kukulkan
Marní
Kukulkan
10,992
2,990
0
1,085
9,248
3,381
218
287
8,961
40,074
0
L
Neith
Owlsep
Neith
11,960
6,021
0
3,649
11,034
3,713
1,120
4,732
6,302
0
39,663
L
4,570
959
0
402
11,495
6,774
145
5,436
6,059
15,154
0
W
4,955
2,086
1,313
2,798
8,168
5,284
166
1,057
7,111
16,830
0
W
Xbalanque
Souei16
Xbalanque
6,377
3,464
0
3,683
9,374
2,935
3,115
1,105
8,269
0
56,052
L
9,800
2,936
0
4,994
15,346
6,069
0
3,961
11,385
0
36,482
W
9,126
2,373
0
6,475
12,114
7,753
72
1,683
10,431
0
43,026
L
Mercury
sir7714
Mercury
1,740
683
0
1,180
7,752
2,442
0
3,948
3,804
0
15,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,530
Gold Earned
32,228
384
Minions Killed
204
0
Camps Cleared
0
1,349,425
Distance Traveled
1,264,037
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,517
394
27
2
0
256,157
1
W
Ra
9,449
675
107
8
0
269,909
3
W
Kukulkan
8,102
579
66
5
0
273,616
1
L
Neith
8,098
578
59
4
0
255,849
1
L
Ymir
6,775
484
24
2
0
254,192
4
W
Sylvanus
7,478
534
24
2
0
276,405
5
W
Xbalanque
8,076
577
97
7
0
238,389
1
L
Pele
6,762
483
66
5
0
255,424
1
W
Chaac
8,425
602
90
6
0
291,106
0
L
Mercury
5,076
363
28
2
0
242,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role