Player Matchup

Kukulkan
Kukulkan
FortKong
Kukulkan
Level 14
God Stats
0W - 1L
1,509 SR
Queue Stats
6W - 7L
1,480 Elo+
Party 3
Awilix
Awilix
MrSquashy
Awilix
Level 128
God Stats
4W - 4L
1,761 SR
Queue Stats
46W - 43L
1,579 Elo+
Party 3
Ymir
Ymir
NorcoTimbo17
Ymir
Level 27
God Stats
5W - 3L
1,893 SR
Queue Stats
104W - 73L
1,579 Elo+
Party 3
Izanami
Izanami
The1fluffyturtle
Izanami
Level 28
God Stats
4W - 5L
1,461 SR
Queue Stats
88W - 62L
1,573 Elo+
Party 3
Erlang Shen
Erlang Shen
bluehaze399
Erlang Shen
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 55L
1,608 Elo+
Party 3
Team Averages
Level 65
1,625 SR
1,564 Elo+

VS

Team Averages
Level 67
1,599 SR
1,699 Elo+
Thoth
Thoth
ChimiMerc
Thoth
Level 83
God Stats
1W - 0L
1,612 SR
Queue Stats
51W - 14L
1,926 Elo+
Party 2
Ao Kuang
Ao Kuang
GRUBFOOT
Ao Kuang
Level 86
God Stats
1W - 0L
1,545 SR
Queue Stats
401W - 304L
1,761 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrCommy
Ah Muzen Cab
Level 115
God Stats
1W - 4L
1,242 SR
Queue Stats
109W - 113L
1,469 Elo+
Party 1
Ymir
Ymir
T-Pimpin
Ymir
Level 25
God Stats
6W - 4L
1,550 SR
Queue Stats
57W - 56L
1,431 Elo+
Party 1
Chiron
Chiron
sixheartprince
Chiron
Level 26
God Stats
4W - 0L
2,045 SR
Queue Stats
47W - 13L
1,907 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FortKong
Kukulkan
18
5 / 8 / 8
12,434
541
10,987
13,566
5,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
MrSquashy
Awilix
18
7 / 6 / 10
12,294
535
15,290
19,938
7,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 7 / 7
10,874
473
7,082
24,549
23,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 7 / 6
12,265
533
16,712
25,751
10,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
bluehaze399
Erlang Shen
20
4 / 7 / 3
12,737
554
14,539
27,371
18,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ChimiMerc
Thoth
20
11 / 4 / 6
13,643
593
18,284
11,912
5,154
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
GRUBFOOT
Ao Kuang
20
15 / 2 / 2
15,049
654
29,720
28,080
24,539
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
MrCommy
Ah Muzen Cab
20
5 / 8 / 10
13,627
592
21,573
24,430
9,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
16
3 / 6 / 15
11,711
509
4,705
19,396
16,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
1 / 4 / 9
12,157
529
13,899
17,943
7,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
77
24
Kills
35
35
Deaths
24
34
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Thoth
ChimiMerc
Thoth
11
4
6
3.5
L
Kukulkan
FortKong
Kukulkan
5
8
8
1.13
W
Ao Kuang
GRUBFOOT
Ao Kuang
15
2
2
8
W
Ah Muzen Cab
MrCommy
Ah Muzen Cab
5
8
10
1.25
L
Awilix
MrSquashy
Awilix
7
6
10
2
L
2
7
7
0.79
W
Ymir
3
6
15
1.75
L
6
7
6
1.29
L
Erlang Shen
bluehaze399
Erlang Shen
4
7
3
0.79
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,610
Damage
88,181
111,175
Taken
101,761
64,438
Mitigated
63,190
24,275
Healing
37,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
ChimiMerc
Thoth
18,284
413
0
859
11,912
5,154
364
4,307
7,605
100,894
0
L
Kukulkan
FortKong
Kukulkan
10,987
1,570
0
704
13,566
5,041
0
7,923
5,643
66,376
0
W
Ao Kuang
GRUBFOOT
Ao Kuang
29,720
6,692
0
13,313
28,080
24,539
1,209
4,429
23,651
110,505
0
W
Ah Muzen Cab
MrCommy
Ah Muzen Cab
21,573
12,069
0
10,193
24,430
9,663
7,258
2,831
21,599
0
107,178
L
Awilix
MrSquashy
Awilix
15,290
5,670
0
786
19,938
7,668
0
9,065
10,873
0
69,579
L
7,082
984
0
1,116
24,549
23,160
0
12,336
12,213
34,228
0
W
Ymir
4,705
854
1,728
2,243
19,396
16,018
74
6,071
13,325
26,593
0
L
16,712
10,295
0
10,317
25,751
10,112
2,253
6,458
19,293
0
117,376
L
Erlang Shen
bluehaze399
Erlang Shen
14,539
7,562
0
11,352
27,371
18,457
0
17,149
10,222
0
75,352
W
13,899
5,428
855
8,070
17,943
7,816
2,395
3,435
14,484
0
105,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,604
Gold Earned
66,187
554
Minions Killed
649
0
Camps Cleared
0
2,053,627
Distance Traveled
2,122,609
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,643
593
145
6
0
429,094
8
L
Kukulkan
12,434
541
101
4
0
386,974
5
W
Ao Kuang
15,049
654
158
7
0
455,110
1
W
Ah Muzen Cab
13,627
592
160
7
0
383,362
3
L
Awilix
12,294
535
98
4
0
457,697
2
L
Ymir
10,874
473
65
3
0
443,726
1
W
Ymir
11,711
509
35
2
0
405,508
5
L
Izanami
12,265
533
162
7
0
357,316
2
L
Erlang Shen
12,737
554
128
6
0
407,914
2
W
Chiron
12,157
529
151
7
0
449,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role