Player Matchup

Cthulhu
Cthulhu
Consagrado3000
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,476 Elo+
Solo
King Arthur
King Arthur
Ginofobico
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 16L
1,590 Elo+
Party 2
Neith
Neith
Hectorheck
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,297 Elo+
Party 2
Aphrodite
Aphrodite
KuromeJkl
Aphrodite
Level 26
God Stats
11W - 12L
1,394 SR
Queue Stats
97W - 69L
1,433 Elo+
Solo
Arachne
Arachne
Murlito
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,350 Elo+
Party 2
Team Averages
Level 16
1,479 SR
1,429 Elo+

VS

Team Averages
Level 26
1,482 SR
1,487 Elo+
Chiron
Chiron
Bruno_Rafael27
Chiron
Level 43
God Stats
4W - 8L
1,313 SR
Queue Stats
64W - 54L
1,522 Elo+
Party 1
Fenrir
Fenrir
Indenpy
Fenrir
Level 15
God Stats
6W - 4L
1,648 SR
Queue Stats
21W - 14L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
SrNYC
Cthulhu
Level 24
God Stats
20W - 13L
1,445 SR
Queue Stats
83W - 98L
1,520 Elo+
Solo
Erlang Shen
Erlang Shen
Waltyz
Erlang Shen
Level 29
God Stats
6W - 8L
1,438 SR
Queue Stats
107W - 114L
1,500 Elo+
Solo
Ra
Ra
elcrakeroxd
Ra
Level 18
God Stats
8W - 5L
1,569 SR
Queue Stats
34W - 38L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,337
396
6,028
10,280
5,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Ginofobico
King Arthur
11
0 / 4 / 0
6,708
419
2,220
10,168
7,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
9
0 / 4 / 0
5,858
366
6,862
9,150
2,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
KuromeJkl
Aphrodite
14
0 / 1 / 2
8,442
528
5,419
8,491
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Murlito
Arachne
15
5 / 5 / 0
8,673
542
11,096
14,486
8,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
8,598
537
6,414
5,916
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Indenpy
Fenrir
15
7 / 2 / 2
9,465
592
6,526
12,953
5,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
SrNYC
Cthulhu
13
4 / 0 / 3
8,823
551
10,297
13,349
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
Waltyz
Erlang Shen
15
2 / 2 / 5
9,383
586
6,981
14,625
6,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 0 / 2
9,296
581
4,892
6,270
2,287
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
20
20
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
0
6
0
0
L
King Arthur
Ginofobico
King Arthur
0
4
0
0
L
Neith
0
4
0
0
W
Fenrir
Indenpy
Fenrir
7
2
2
4
L
Aphrodite
KuromeJkl
Aphrodite
0
1
2
1
L
Arachne
Murlito
Arachne
5
5
0
1
W
Cthulhu
SrNYC
Cthulhu
4
0
3
5.5
W
Erlang Shen
Waltyz
Erlang Shen
2
2
5
2.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,625
Damage
35,110
52,575
Taken
53,113
25,956
Mitigated
24,596
13,881
Healing
25,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,414
3,824
895
3,015
5,916
1,965
1,694
1,041
4,848
0
31,128
L
6,028
799
0
1,102
10,280
5,020
0
6,112
4,168
19,910
0
L
King Arthur
Ginofobico
King Arthur
2,220
916
0
760
10,168
7,079
350
0
10,168
0
24,895
L
Neith
6,862
3,662
0
2,257
9,150
2,582
0
4,876
4,274
0
28,546
W
Fenrir
Indenpy
Fenrir
6,526
1,698
0
5,019
12,953
5,323
651
994
11,927
0
48,185
L
Aphrodite
KuromeJkl
Aphrodite
5,419
314
472
6,213
8,491
3,193
0
3,273
5,218
59,842
0
L
Arachne
Murlito
Arachne
11,096
6,804
0
3,077
14,486
8,082
0
928
13,558
0
61,896
W
Cthulhu
SrNYC
Cthulhu
10,297
1,188
57
4,437
13,349
8,835
0
4,493
8,856
37,785
0
W
Erlang Shen
Waltyz
Erlang Shen
6,981
3,736
0
8,447
14,625
6,186
1,436
1,636
12,904
0
56,631
W
4,892
426
250
3,095
6,270
2,287
971
2,958
3,104
58,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,018
Gold Earned
45,565
351
Minions Killed
460
0
Camps Cleared
0
1,404,939
Distance Traveled
1,529,135
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,598
537
55
3
0
302,840
7
L
Cthulhu
6,337
396
24
2
0
280,873
2
L
King Arthur
6,708
419
52
3
0
288,688
3
L
Neith
5,858
366
43
3
0
238,010
0
W
Fenrir
9,465
592
90
6
0
306,219
0
L
Aphrodite
8,442
528
137
9
0
305,475
4
L
Arachne
8,673
542
95
6
0
291,893
1
W
Cthulhu
8,823
551
73
5
0
361,357
6
W
Erlang Shen
9,383
586
112
7
0
256,879
2
W
Ra
9,296
581
130
8
0
301,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role