Player Matchup

Horus
Horus
Gold III
AlexWDK
Horus
Gold III
Level 160
God Stats
18W - 12L
1,732 SR
Queue Stats
802W - 795L
1,358 MMR
Solo
Cerberus
Cerberus
Silver IV
BobtheTomato648
Cerberus
Silver IV
Level 105
God Stats
2W - 0L
1,873 SR
Queue Stats
9W - 9L
1,354 MMR
Solo
Danzaburou
Danzaburou
Gold V
HowdyDonut
Danzaburou
Gold V
Level 121
God Stats
5W - 5L
1,537 SR
Queue Stats
36W - 39L
1,352 MMR
Solo
Ra
Ra
Gold IV
Pedroho2
Ra
Gold IV
Level 95
God Stats
4W - 5L
1,664 SR
Queue Stats
271W - 263L
1,386 MMR
Party 2
Pele
Pele
Gold IV
natedogg754
Pele
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,661 SR
1,390 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,530 SR
1,362 MMR
Tyr
Tyr
Silver I
Goallova
Tyr
Silver I
Level 99
God Stats
6W - 14L
1,520 SR
Queue Stats
46W - 54L
1,367 MMR
Party 3
Ymir
Ymir
Silver I
MarleyIsComing
Ymir
Silver I
Level 85
God Stats
37W - 22L
1,500 SR
Queue Stats
204W - 227L
1,098 MMR
Party 1
Anhur
Anhur
Gold III
RosmelProXXX
Anhur
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
Whísper
Scylla
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
jankulosqui
Merlin
Bronze III
Level 101
God Stats
2W - 5L
1,629 SR
Queue Stats
32W - 43L
1,344 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AlexWDK
Horus
9
3 / 3 / 6
6,051
550
4,749
10,699
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
12
3 / 0 / 1
6,651
605
5,248
7,320
4,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
HowdyDonut
Danzaburou
11
1 / 1 / 4
6,363
578
5,345
5,933
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 3
7,129
648
2,800
5,370
1,914
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 4
6,398
582
4,724
5,671
1,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Cu ChulainnSetGuan YuNemesisApollo

VS

Bans
TsukuyomiNu WaThanatosJanusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,700
518
4,074
7,904
2,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

7
0 / 5 / 3
5,185
471
2,352
10,604
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 2 / 1
6,463
588
4,519
6,599
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Whísper
Scylla
9
0 / 2 / 0
5,132
467
3,284
6,462
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
10
1 / 2 / 0
5,528
503
4,510
4,470
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
AlexWDK
Horus
3
3
6
2
W
Cerberus
3
0
1
3.5
L
0
2
0
0
W
Danzaburou
HowdyDonut
Danzaburou
1
1
4
3
L
0
5
3
0.3
W
2
0
3
3.5
L
3
2
1
1.75
L
Scylla
Whísper
Scylla
0
2
0
0
L
Merlin
1
2
0
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,866
Damage
18,739
34,993
Taken
36,039
15,484
Mitigated
11,011
15,223
Healing
9,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AlexWDK
Horus
4,749
2,541
516
3,712
10,699
5,453
0
4,236
6,159
0
14,309
W
Cerberus
5,248
334
0
4,383
7,320
4,719
0
0
7,320
35,546
0
L
4,074
737
0
2,564
7,904
2,440
305
4,538
2,966
0
31,386
W
Danzaburou
HowdyDonut
Danzaburou
5,345
2,199
0
3,286
5,933
1,539
0
465
5,468
0
41,258
L
2,352
1,184
0
1,649
10,604
3,902
0
1,474
9,130
14,969
0
W
2,800
663
634
1,775
5,370
1,914
320
2,995
1,975
54,524
0
L
4,519
2,259
0
3,118
6,599
1,588
0
0
6,599
0
35,923
L
Scylla
Whísper
Scylla
3,284
256
0
1,071
6,462
1,711
0
963
5,474
27,747
0
L
Merlin
4,510
171
0
1,290
4,470
1,370
0
648
3,822
30,493
0
W
4,724
1,905
0
917
5,671
1,859
469
1,572
3,925
0
32,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,592
Gold Earned
28,008
353
Minions Killed
284
0
Camps Cleared
0
1,118,030
Distance Traveled
997,578
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,051
550
17
2
0
188,714
4
W
Cerberus
6,651
605
91
8
0
230,450
5
L
Tyr
5,700
518
67
6
0
218,404
4
W
Danzaburou
6,363
578
65
6
0
180,041
3
L
Ymir
5,185
471
17
2
0
188,231
5
W
Ra
7,129
648
124
11
0
268,615
4
L
Anhur
6,463
588
78
7
0
183,774
2
L
Scylla
5,132
467
53
5
0
199,442
3
L
Merlin
5,528
503
69
6
0
207,727
4
W
Pele
6,398
582
56
5
0
250,210
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role