Player Matchup

Chaac
Chaac
DaLordEzine
Chaac
Level 22
God Stats
2W - 3L
1,801 SR
Queue Stats
255W - 286L
1,526 Elo+
Party 1
Zeus
Zeus
Hamrock013
Zeus
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 143L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
JD1H
Sylvanus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,805 Elo+
Solo
Chiron
Chiron
unicornsArePink
Chiron
Level 24
God Stats
6W - 4L
1,500 SR
Queue Stats
50W - 59L
1,530 Elo+
Solo
Fenrir
Fenrir
wasabi2843
Fenrir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Team Averages
Level 22
1,560 SR
1,574 Elo+

VS

Team Averages
Level 12
1,627 SR
1,549 Elo+
Ymir
Ymir
Franquitouu
Ymir
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Ra
Ra
Penegral
Ra
Level 28
God Stats
18W - 27L
1,345 SR
Queue Stats
132W - 137L
1,481 Elo+
Solo
Hades
Hades
PickleMyStickles
Hades
Level 5
God Stats
3W - 4L
1,625 SR
Queue Stats
80W - 81L
1,501 Elo+
Solo
Arachne
Arachne
quepasamaster
Arachne
Level 8
God Stats
6W - 1L
1,988 SR
Queue Stats
18W - 18L
1,626 Elo+
Party 2
Cernunnos
Cernunnos
unmillondos
Cernunnos
Level 16
God Stats
0W - 1L
1,679 SR
Queue Stats
25W - 21L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
7,619
544
3,754
7,663
5,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 1
6,788
485
3,082
5,895
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
JD1H
Sylvanus
9
0 / 2 / 6
6,427
459
3,042
9,863
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 2 / 0
6,966
498
7,764
7,819
2,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
wasabi2843
Fenrir
14
4 / 1 / 5
8,222
587
7,536
9,019
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,721
409
1,402
6,820
2,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 1 / 0
8,489
606
4,764
6,077
2,394
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 5 / 1
6,572
469
2,828
8,383
2,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
11
0 / 2 / 4
6,619
473
4,453
7,743
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
unmillondos
Cernunnos
11
4 / 2 / 0
6,578
470
9,419
10,073
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
13
Kills
8
8
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
0
3
3
0.5
W
1
2
1
0.75
W
Sylvanus
JD1H
Sylvanus
0
2
6
1.5
L
4
1
0
4
L
0
5
1
0.1
L
Arachne
0
2
4
1
W
4
2
0
2
L
Cernunnos
unmillondos
Cernunnos
4
2
0
2
W
Fenrir
wasabi2843
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,178
Damage
22,866
40,259
Taken
39,096
19,315
Mitigated
15,324
16,043
Healing
14,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,754
801
0
3,493
7,663
5,584
255
3,358
4,305
0
34,838
L
1,402
222
0
487
6,820
2,809
0
1,218
5,602
7,200
0
W
3,082
993
0
1,880
5,895
1,814
224
3,219
2,676
37,456
0
W
Sylvanus
JD1H
Sylvanus
3,042
1,214
1,286
3,089
9,863
5,953
304
1,143
8,720
12,455
0
L
4,764
540
71
2,722
6,077
2,394
0
2,647
3,380
56,122
0
L
2,828
114
0
2,091
8,383
2,894
436
983
7,225
29,842
0
L
Arachne
4,453
2,463
564
2,768
7,743
4,474
0
360
7,339
0
41,921
W
7,764
2,296
493
1,747
7,819
2,256
550
259
7,560
0
38,641
L
Cernunnos
unmillondos
Cernunnos
9,419
5,179
326
5,080
10,073
2,753
364
916
9,157
0
36,794
W
Fenrir
wasabi2843
Fenrir
7,536
1,997
0
4,055
9,019
3,708
896
1,015
8,004
0
49,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,022
Gold Earned
33,979
324
Minions Killed
336
0
Camps Cleared
0
1,212,633
Distance Traveled
1,313,851
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,619
544
78
6
0
264,783
1
L
Ymir
5,721
409
9
1
0
286,308
0
W
Zeus
6,788
485
78
6
0
210,842
3
W
Sylvanus
6,427
459
13
1
0
206,225
5
L
Ra
8,489
606
124
9
0
283,540
3
L
Hades
6,572
469
57
4
0
245,461
0
L
Arachne
6,619
473
72
5
0
265,125
0
W
Chiron
6,966
498
71
5
0
242,015
2
L
Cernunnos
6,578
470
74
5
0
233,417
1
W
Fenrir
8,222
587
84
6
0
288,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role