Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Dpfriedman
Guan Yu
Level 84
God Stats
1W - 2L
1,316 SR
Queue Stats
141W - 137L
1,529 Elo+
Solo
Scylla
Scylla
WolfDemonKing
Scylla
Level 119
God Stats
0W - 2L
1,197 SR
Queue Stats
49W - 44L
1,598 Elo+
Solo
Cthulhu
Cthulhu
duvisk
Cthulhu
Level 160
God Stats
65W - 49L
1,402 SR
Queue Stats
1,350W - 1,241L
1,585 Elo+
Party 2
Fenrir
Fenrir
jojo_bahamut
Fenrir
Level 154
God Stats
294W - 213L
1,585 SR
Queue Stats
875W - 799L
1,573 Elo+
Party 2
Team Averages
Level 135
1,400 SR
1,557 Elo+

VS

Team Averages
Level 106
1,585 SR
1,621 Elo+
Cabrakan
Cabrakan
Jalal_SJ
Cabrakan
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
283W - 264L
1,595 Elo+
Party 1
Cerberus
Cerberus
MisterMage1169
Cerberus
Level 85
God Stats
5W - 1L
1,500 SR
Queue Stats
146W - 120L
1,605 Elo+
Party 3
Fafnir
Fafnir
Spodacus
Fafnir
Level 123
God Stats
4W - 1L
1,719 SR
Queue Stats
126W - 88L
1,620 Elo+
Party 3
Athena
Athena
hassaan_786
Athena
Level 140
God Stats
11W - 7L
1,201 SR
Queue Stats
323W - 305L
1,565 Elo+
Party 1
Achilles
Achilles
stallas
Achilles
Level 57
God Stats
1W - 0L
2,006 SR
Queue Stats
5W - 1L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 1 / 1
5,202
1,040
1,894
2,470
826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Dpfriedman
Guan Yu
8
0 / 4 / 2
3,915
783
874
5,148
3,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 0 / 1
3,898
780
275
819
254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
duvisk
Cthulhu
10
2 / 1 / 3
5,140
1,028
3,983
4,904
3,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes

Shoes

+6%
Movement Speed

Fenrir
10
0 / 0 / 4
4,512
902
1,635
3,218
1,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Jalal_SJ
Cabrakan
11
2 / 1 / 3
5,475
1,095
3,504
2,857
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
10
1 / 0 / 3
4,764
953
2,967
2,872
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Spodacus
Fafnir
8
0 / 2 / 4
4,315
863
2,106
3,273
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Athena
9
1 / 2 / 2
4,463
893
1,756
3,676
1,930
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
stallas
Achilles
11
2 / 0 / 3
5,621
1,124
1,732
958
818
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
5
Kills
6
6
Deaths
5
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
1
1
3.5
L
Guan Yu
Dpfriedman
Guan Yu
0
4
2
0.25
W
Cabrakan
Jalal_SJ
Cabrakan
2
1
3
3.5
W
Cerberus
1
0
3
2.5
W
Fafnir
Spodacus
Fafnir
0
2
4
1
L
0
0
1
0.5
L
Cthulhu
duvisk
Cthulhu
2
1
3
3.5
W
Athena
1
2
2
1
L
Fenrir
0
0
4
2
W
Achilles
stallas
Achilles
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,661
Damage
12,065
16,559
Taken
13,636
8,986
Mitigated
7,309
3,647
Healing
2,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,894
679
0
654
2,470
826
0
1,309
1,079
0
10,693
L
Guan Yu
Dpfriedman
Guan Yu
874
28
189
447
5,148
3,165
0
3,174
1,634
0
3,138
W
Cabrakan
Jalal_SJ
Cabrakan
3,504
460
0
170
2,857
1,550
0
1,107
1,678
10,427
0
W
Cerberus
2,967
67
0
804
2,872
1,122
0
1,596
1,251
14,920
0
W
Fafnir
Spodacus
Fafnir
2,106
144
0
664
3,273
1,889
0
1,023
2,232
6,694
0
L
275
0
0
0
819
254
0
785
0
3,029
0
L
Cthulhu
duvisk
Cthulhu
3,983
75
2
1,519
4,904
3,204
0
2,775
1,793
11,705
0
W
Athena
1,756
602
0
460
3,676
1,930
0
853
2,675
5,957
0
L
Fenrir
1,635
213
0
836
3,218
1,537
0
1,522
1,580
0
9,268
W
Achilles
stallas
Achilles
1,732
423
0
241
958
818
127
203
755
0
13,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,667
Gold Earned
24,638
73
Minions Killed
111
4
Camps Cleared
6
378,653
Distance Traveled
495,777
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,202
1,040
19
4
2
73,638
1
L
Guan Yu
3,915
783
4
1
0
68,554
1
W
Cabrakan
5,475
1,095
26
5
1
98,611
0
W
Cerberus
4,764
953
29
6
1
113,013
0
W
Fafnir
4,315
863
11
2
2
98,964
0
L
Scylla
3,898
780
10
2
0
40,602
0
L
Cthulhu
5,140
1,028
18
4
1
89,409
1
W
Athena
4,463
893
14
3
2
78,806
0
L
Fenrir
4,512
902
22
4
1
106,450
0
W
Achilles
5,621
1,124
31
6
0
106,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role