Player Matchup

Chaac
Chaac
DannyzX2407
Chaac
Level 147
God Stats
11W - 5L
1,598 SR
Queue Stats
243W - 216L
1,553 Elo+
Party 1
Danzaburou
Danzaburou
Erydanaab
Danzaburou
Level 126
God Stats
12W - 12L
1,599 SR
Queue Stats
30W - 38L
1,577 Elo+
Party 1
Tsukuyomi
Tsukuyomi
R1NGO69
Tsukuyomi
Level 148
God Stats
14W - 6L
1,813 SR
Queue Stats
341W - 319L
1,580 Elo+
Party 1
Ra
Ra
SeñorGatuno
Ra
Level 160
God Stats
1W - 1L
1,649 SR
Queue Stats
113W - 109L
1,659 Elo+
Party 4
Cerberus
Cerberus
chamasgo06
Cerberus
Level 149
God Stats
19W - 14L
1,809 SR
Queue Stats
247W - 226L
1,683 Elo+
Party 4
Team Averages
Level 146
1,694 SR
1,610 Elo+

VS

Team Averages
Level 127
1,571 SR
1,577 Elo+
Chernobog
Chernobog
LeDuK
Chernobog
Level 69
God Stats
4W - 3L
1,601 SR
Queue Stats
181W - 161L
1,584 Elo+
Party 2
Thor
Thor
MoProblems
Thor
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 53L
1,547 Elo+
Solo
Tiamat
Tiamat
SignalsJammed
Tiamat
Level 157
God Stats
1W - 7L
1,320 SR
Queue Stats
149W - 140L
1,489 Elo+
Party 3
Arachne
Arachne
Wariations
Arachne
Level 104
God Stats
26W - 13L
1,868 SR
Queue Stats
250W - 221L
1,635 Elo+
Party 2
Sol
Sol
Xanderpitz
Sol
Level 149
God Stats
145W - 122L
1,568 SR
Queue Stats
688W - 662L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
10,377
546
10,878
19,510
16,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Erydanaab
Danzaburou
19
4 / 2 / 3
12,007
632
4,698
9,759
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
R1NGO69
Tsukuyomi
18
6 / 4 / 5
10,990
578
11,818
12,999
5,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 1 / 3
10,563
556
8,153
7,613
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
chamasgo06
Cerberus
14
0 / 3 / 4
8,777
462
5,359
16,962
14,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
LeDuK
Chernobog
17
2 / 1 / 2
10,669
562
5,391
8,577
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 5
9,056
477
6,186
11,648
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 1
8,633
454
9,615
12,900
17,136
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Wariations
Arachne
14
5 / 3 / 3
9,226
486
10,187
14,192
5,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 1
10,478
551
6,606
12,192
3,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
13
Kills
9
10
Deaths
13
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Danzaburou
Erydanaab
Danzaburou
4
2
3
2.75
L
Chernobog
LeDuK
Chernobog
2
1
2
3
L
0
1
5
2.5
W
Tsukuyomi
R1NGO69
Tsukuyomi
6
4
5
2.13
W
1
1
3
2.5
L
1
3
1
0.5
L
Arachne
Wariations
Arachne
5
3
3
2.17
L
1
5
1
0.3
W
Cerberus
chamasgo06
Cerberus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,906
Damage
37,985
66,843
Taken
59,509
44,024
Mitigated
38,527
33,573
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,878
3,712
0
13,907
19,510
16,969
632
7,222
12,288
0
63,296
W
Danzaburou
Erydanaab
Danzaburou
4,698
1,870
0
5,678
9,759
3,881
1,427
958
8,801
0
90,789
L
Chernobog
LeDuK
Chernobog
5,391
2,906
0
3,028
8,577
3,581
702
1,705
6,818
0
82,474
L
6,186
1,270
0
1,621
11,648
8,442
0
3,076
8,500
0
55,326
W
Tsukuyomi
R1NGO69
Tsukuyomi
11,818
2,732
0
4,636
12,999
5,674
1,332
1,895
11,104
0
83,724
W
8,153
629
1,889
3,535
7,613
3,250
1,870
2,327
5,286
82,147
0
L
9,615
1,815
0
4,935
12,900
17,136
0
333
12,567
47,077
0
L
Arachne
Wariations
Arachne
10,187
6,459
0
4,231
14,192
5,660
0
3,428
10,702
0
53,172
L
6,606
860
0
3,519
12,192
3,708
0
4,662
7,410
68,936
0
W
Cerberus
chamasgo06
Cerberus
5,359
422
0
3,928
16,962
14,250
467
3,819
13,143
32,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,714
Gold Earned
48,062
707
Minions Killed
580
0
Camps Cleared
0
1,887,559
Distance Traveled
1,810,439
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,377
546
146
8
0
391,054
3
W
Danzaburou
12,007
632
173
9
0
354,642
5
L
Chernobog
10,669
562
184
10
0
341,014
0
L
Thor
9,056
477
76
4
0
365,285
0
W
Tsukuyomi
10,990
578
144
8
0
387,696
5
W
Ra
10,563
556
191
10
0
372,564
6
L
Tiamat
8,633
454
92
5
0
349,058
2
L
Arachne
9,226
486
86
5
0
420,728
4
L
Sol
10,478
551
142
7
0
334,354
10
W
Cerberus
8,777
462
53
3
0
381,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role