Player Matchup

Zeus
Zeus
Im Tygran
Zeus
Level 67
God Stats
3W - 3L
1,159 SR
Queue Stats
269W - 262L
1,417 Elo+
Party 2
Tyr
Tyr
Lifelimits
Tyr
Level 10
God Stats
8W - 5L
1,593 SR
Queue Stats
12W - 8L
1,428 Elo+
Party 2
Geb
Geb
RemnantOfFire
Geb
Level 19
God Stats
12W - 13L
1,444 SR
Queue Stats
16W - 21L
1,364 Elo+
Party 2
Anubis
Anubis
TheSillyFuzz
Anubis
Level 71
God Stats
6W - 8L
1,364 SR
Queue Stats
337W - 336L
1,425 Elo+
Party 2
Ravana
Ravana
WooIyPuppy
Ravana
Level 27
God Stats
5W - 3L
1,792 SR
Queue Stats
119W - 110L
1,403 Elo+
Party 2
Team Averages
Level 39
1,471 SR
1,407 Elo+

VS

Team Averages
Level 45
1,471 SR
1,384 Elo+
Ganesha
Ganesha
 
Ganesha
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
HyDro2012
Fenrir
Level 48
God Stats
8W - 9L
1,436 SR
Queue Stats
322W - 399L
1,334 Elo+
Solo
Ne Zha
Ne Zha
KusanaHaru
Ne Zha
Level 69
God Stats
29W - 26L
1,546 SR
Queue Stats
83W - 76L
1,517 Elo+
Party 1
Ymir
Ymir
UncleDavid541
Ymir
Level 5
God Stats
0W - 3L
1,358 SR
Queue Stats
0W - 4L
1,049 Elo+
Party 1
Olorun
Olorun
xRampag3TheWolFx
Olorun
Level 29
God Stats
16W - 14L
1,517 SR
Queue Stats
64W - 49L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
9 / 3 / 3
11,263
563
15,980
8,068
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 5
9,223
461
7,286
17,599
8,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 3 / 13
10,162
508
4,122
15,159
13,095
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
18
9 / 5 / 6
11,135
557
17,619
13,572
5,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
WooIyPuppy
Ravana
16
3 / 0 / 7
10,089
504
6,364
7,963
2,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 3 / 10
8,579
429
6,799
13,481
10,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
HyDro2012
Fenrir
11
2 / 6 / 2
7,934
397
5,655
15,210
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
KusanaHaru
Ne Zha
18
6 / 4 / 5
11,085
554
14,018
18,417
7,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 2
9,117
456
7,403
12,247
11,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 10 / 2
10,130
507
8,611
19,592
7,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
35
27
Kills
14
14
Deaths
27
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
10
1.67
L
Fenrir
HyDro2012
Fenrir
2
6
2
0.5
W
Zeus
9
3
3
3.5
L
Ne Zha
KusanaHaru
Ne Zha
6
4
5
2.13
W
2
3
5
1.5
W
4
3
13
3.5
W
Anubis
9
5
6
2.4
L
2
4
2
0.75
W
Ravana
WooIyPuppy
Ravana
3
0
7
6.5
L
4
10
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,371
Damage
42,486
62,361
Taken
78,947
32,235
Mitigated
42,080
22,429
Healing
20,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,799
170
586
1,010
13,481
10,618
0
8,510
4,623
26,705
0
L
Fenrir
HyDro2012
Fenrir
5,655
1,774
0
3,933
15,210
4,935
1,512
5,358
9,735
0
32,334
W
Zeus
15,980
3,498
0
3,218
8,068
2,452
2,075
1,317
6,751
83,560
0
L
Ne Zha
KusanaHaru
Ne Zha
14,018
3,625
0
9,238
18,417
7,597
3,702
6,043
12,208
0
85,658
W
7,286
1,766
0
4,933
17,599
8,276
1,714
7,522
9,702
0
36,423
W
4,122
432
559
4,034
15,159
13,095
632
6,010
9,072
20,737
0
W
Anubis
17,619
1,139
0
6,679
13,572
5,473
1,601
5,172
8,325
75,776
0
L
7,403
850
0
500
12,247
11,925
828
4,349
7,791
36,074
0
W
Ravana
WooIyPuppy
Ravana
6,364
1,346
0
3,006
7,963
2,939
612
2,215
5,698
0
64,043
L
8,611
3,173
770
4,477
19,592
7,005
48
12,339
6,869
51,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,872
Gold Earned
46,845
470
Minions Killed
398
0
Camps Cleared
0
1,760,726
Distance Traveled
1,662,284
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,579
429
29
1
0
336,097
1
L
Fenrir
7,934
397
54
3
0
322,920
1
W
Zeus
11,263
563
119
6
0
336,173
1
L
Ne Zha
11,085
554
132
7
0
373,532
2
W
Tyr
9,223
461
82
4
0
357,553
0
W
Geb
10,162
508
30
2
0
358,428
2
W
Anubis
11,135
557
120
6
0
305,422
5
L
Ymir
9,117
456
84
4
0
334,716
0
W
Ravana
10,089
504
119
6
0
403,150
0
L
Olorun
10,130
507
99
5
0
295,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role