Player Matchup

Anhur
Anhur
DivineEquinoxx
Anhur
Level 18
God Stats
13W - 6L
1,630 SR
Queue Stats
35W - 20L
1,593 Elo+
Party 2
Set
Set
FriarTran
Set
Level 29
God Stats
2W - 2L
1,694 SR
Queue Stats
17W - 11L
1,524 Elo+
Party 1
Ra
Ra
IkyuWu
Ra
Level 9
God Stats
4W - 1L
1,809 SR
Queue Stats
20W - 11L
1,639 Elo+
Solo
Ne Zha
Ne Zha
MaeK1R
Ne Zha
Level 16
God Stats
7W - 0L
1,913 SR
Queue Stats
35W - 20L
1,593 Elo+
Party 2
Horus
Horus
s5h1
Horus
Level 18
God Stats
2W - 1L
1,264 SR
Queue Stats
14W - 9L
1,575 Elo+
Party 1
Team Averages
Level 18
1,662 SR
1,584 Elo+

VS

Team Averages
Level 14
1,603 SR
1,536 Elo+
Mulan
Mulan
Jetblkheart
Mulan
Level 26
God Stats
0W - 1L
1,647 SR
Queue Stats
8W - 17L
1,464 Elo+
Solo
The Morrigan
The Morrigan
MercenaryAtlas
The Morrigan
Level 27
God Stats
5W - 5L
1,625 SR
Queue Stats
420W - 364L
1,690 Elo+
Solo
Ymir
Ymir
XxTuChandellxX
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,402 Elo+
Solo
Neith
Neith
jaymacias
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Mercury
Mercury
lucasaliss
Mercury
Level 8
God Stats
4W - 3L
1,743 SR
Queue Stats
10W - 9L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 2 / 7
12,286
614
19,211
17,811
7,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
8 / 0 / 6
11,900
595
9,098
17,478
8,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
16
4 / 3 / 3
10,699
535
7,424
13,923
6,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
MaeK1R
Ne Zha
15
1 / 1 / 15
10,537
527
7,541
17,110
15,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Horus
s5h1
Horus
14
3 / 3 / 11
9,220
461
3,796
13,195
12,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
6,392
320
2,237
5,068
1,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
MercenaryAtlas
The Morrigan
16
3 / 5 / 4
9,852
493
16,643
10,914
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 9 / 0
7,833
392
5,808
16,611
8,639
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
jaymacias
Neith
10
1 / 7 / 2
7,237
362
6,236
10,764
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
lucasaliss
Mercury
15
5 / 7 / 2
9,771
489
9,773
16,837
5,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
31
Kills
9
9
Deaths
31
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
15
2
7
9.25
W
8
0
6
11
W
Ra
4
3
3
1.83
L
0
3
1
0.17
W
Ne Zha
MaeK1R
Ne Zha
1
1
15
8.5
L
The Morrigan
MercenaryAtlas
The Morrigan
3
5
4
1
L
0
9
0
0
L
Neith
jaymacias
Neith
1
7
2
0.29
L
Mercury
lucasaliss
Mercury
5
7
2
0.86
W
Horus
s5h1
Horus
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,070
Damage
40,697
79,517
Taken
60,194
50,649
Mitigated
22,368
40,971
Healing
5,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,211
8,279
0
9,639
17,811
7,757
1,160
5,662
11,943
0
94,512
W
9,098
4,824
0
10,765
17,478
8,411
4,319
2,445
14,860
0
83,566
W
Ra
7,424
481
3,644
5,013
13,923
6,706
2,052
2,820
10,933
80,747
0
L
2,237
404
0
390
5,068
1,858
159
0
4,968
0
10,723
W
Ne Zha
MaeK1R
Ne Zha
7,541
2,485
0
4,894
17,110
15,318
349
3,606
13,344
0
45,188
L
The Morrigan
MercenaryAtlas
The Morrigan
16,643
3,315
0
500
10,914
3,737
134
3,048
7,551
64,936
5,144
L
5,808
834
0
1,055
16,611
8,639
540
1,189
15,349
28,426
0
L
Neith
jaymacias
Neith
6,236
3,064
0
1,498
10,764
2,742
363
0
10,689
0
22,221
L
Mercury
lucasaliss
Mercury
9,773
3,492
0
2,196
16,837
5,392
0
2,843
13,816
0
51,651
W
Horus
s5h1
Horus
3,796
1,234
2,942
4,074
13,195
12,457
569
4,000
8,948
0
15,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,642
Gold Earned
41,085
507
Minions Killed
329
0
Camps Cleared
0
2,026,506
Distance Traveled
1,472,071
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,286
614
137
7
0
355,450
5
W
Set
11,900
595
146
7
0
444,085
2
W
Ra
10,699
535
145
7
0
384,811
2
L
Mulan
6,392
320
18
1
0
176,807
0
W
Ne Zha
10,537
527
59
3
0
433,054
10
L
The Morrigan
9,852
493
141
7
0
313,105
2
L
Ymir
7,833
392
52
3
0
251,020
3
L
Neith
7,237
362
29
1
0
306,346
0
L
Mercury
9,771
489
89
4
0
424,793
2
W
Horus
9,220
461
20
1
0
409,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role