Player Matchup

Osiris
Osiris
Chani29_CR
Osiris
Level 3
God Stats
1W - 3L
1,695 SR
Queue Stats
1W - 3L
1,672 Elo+
Party 1
Bakasura
Bakasura
Damahey
Bakasura
Level 27
God Stats
6W - 8L
1,531 SR
Queue Stats
105W - 86L
1,735 Elo+
Solo
Izanami
Izanami
FingerPhantom
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,843 Elo+
Solo
Nu Wa
Nu Wa
Mercury_PR
Nu Wa
Level 29
God Stats
3W - 3L
1,499 SR
Queue Stats
71W - 76L
1,612 Elo+
Solo
Yemoja
Yemoja
elpene_de_Warchi
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,634 Elo+
Party 1
Team Averages
Level 16
1,545 SR
1,699 Elo+

VS

Team Averages
Level 21
1,503 SR
1,596 Elo+
Loki
Loki
Contti10
Loki
Level 25
God Stats
1W - 1L
1,275 SR
Queue Stats
4W - 1L
1,651 Elo+
Solo
Ravana
Ravana
CouguarTerreur9
Ravana
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
133W - 102L
1,590 Elo+
Solo
Zeus
Zeus
Jim Bob Coot346
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 58L
1,760 Elo+
Solo
Bellona
Bellona
SavagelyKingsly
Bellona
Level 24
God Stats
2W - 0L
1,740 SR
Queue Stats
13W - 14L
1,555 Elo+
Solo
Anhur
Anhur
gerjo02
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Chani29_CR
Osiris
11
0 / 6 / 0
6,413
458
737
10,331
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Damahey
Bakasura
16
9 / 1 / 0
9,614
687
8,658
12,392
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
10
0 / 3 / 4
6,484
463
2,623
8,177
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
9
1 / 4 / 0
6,387
456
2,433
5,748
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 5
6,964
497
3,269
4,939
2,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
7
1 / 0 / 0
5,472
391
988
2,620
596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 0 / 4
9,095
650
12,062
7,498
6,171
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 3 / 1
9,118
651
6,506
7,948
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 2 / 2
6,650
475
2,091
5,906
3,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
gerjo02
Anhur
9
0 / 5 / 1
5,876
420
1,623
8,034
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
10
Kills
15
15
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
Chani29_CR
Osiris
0
6
0
0
W
Loki
1
0
0
1
W
8
0
4
10
L
Bakasura
Damahey
Bakasura
9
1
0
9
L
Izanami
0
3
4
0.67
W
6
3
1
2.17
L
Nu Wa
1
4
0
0.25
W
0
2
2
0.5
L
0
1
5
2.5
W
Anhur
gerjo02
Anhur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,720
Damage
23,270
41,587
Taken
32,006
16,321
Mitigated
14,612
13,756
Healing
9,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Chani29_CR
Osiris
737
249
0
3,078
10,331
4,393
1,088
1,556
8,703
0
22,668
W
Loki
988
234
0
1,110
2,620
596
0
330
2,290
0
11,493
W
12,062
2,815
0
2,893
7,498
6,171
0
1,035
6,198
18,006
50,394
L
Bakasura
Damahey
Bakasura
8,658
6,098
0
4,311
12,392
5,469
1,813
3,186
9,009
0
61,653
L
Izanami
2,623
1,855
0
2,489
8,177
2,593
545
586
7,466
0
30,164
W
6,506
629
0
2,550
7,948
2,265
602
1,345
5,701
59,162
0
L
Nu Wa
2,433
938
0
449
5,748
1,673
757
2,586
2,928
27,100
0
W
2,091
200
0
917
5,906
3,529
400
961
4,755
0
28,593
L
3,269
919
1,642
1,787
4,939
2,193
294
1,592
3,187
20,793
0
W
Anhur
gerjo02
Anhur
1,623
810
0
2,085
8,034
2,051
88
2,031
5,728
0
18,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,862
Gold Earned
36,211
325
Minions Killed
358
0
Camps Cleared
0
1,249,863
Distance Traveled
1,170,058
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,413
458
37
3
0
269,000
0
W
Loki
5,472
391
37
3
0
137,610
3
W
Ravana
9,095
650
114
8
0
289,297
1
L
Bakasura
9,614
687
139
10
0
294,902
1
L
Izanami
6,484
463
55
4
0
244,645
2
W
Zeus
9,118
651
115
8
0
261,269
5
L
Nu Wa
6,387
456
54
4
0
179,720
3
W
Bellona
6,650
475
63
5
0
229,591
4
L
Yemoja
6,964
497
40
3
0
261,596
1
W
Anhur
5,876
420
29
2
0
252,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role