Player Matchup

Hou Yi
Hou Yi
Code Bodeine
Hou Yi
Level 113
God Stats
4W - 2L
1,798 SR
Queue Stats
90W - 77L
1,321 Elo+
Party 1
Hera
Hera
CrackGerbil
Hera
Level 127
God Stats
10W - 7L
1,180 SR
Queue Stats
246W - 218L
1,473 Elo+
Party 1
Fenrir
Fenrir
RUIN PYKE
Fenrir
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 68L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Sargent Simon
Sun Wukong
Level 130
God Stats
3W - 4L
1,500 SR
Queue Stats
193W - 170L
1,470 Elo+
Party 1
Ymir
Ymir
Survivalst Z
Ymir
Level 145
God Stats
6W - 9L
1,847 SR
Queue Stats
250W - 228L
1,518 Elo+
Party 1
Team Averages
Level 128
1,565 SR
1,456 Elo+

VS

Team Averages
Level 85
1,542 SR
1,480 Elo+
He Bo
He Bo
Helerine
He Bo
Level 160
God Stats
1W - 0L
1,450 SR
Queue Stats
66W - 25L
1,754 Elo+
Party 2
Danzaburou
Danzaburou
Kxng_Xrio
Danzaburou
Level 99
God Stats
89W - 53L
1,726 SR
Queue Stats
911W - 1,000L
1,397 Elo+
Party 2
Nemesis
Nemesis
PotatoBroo
Nemesis
Level 65
God Stats
2W - 0L
1,493 SR
Queue Stats
33W - 50L
1,368 Elo+
Party 2
Aphrodite
Aphrodite
Saiyyrr
Aphrodite
Level 66
God Stats
22W - 22L
1,543 SR
Queue Stats
574W - 630L
1,432 Elo+
Party 2
Terra
Terra
calientetortilla
Terra
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
1 / 6 / 1
6,335
487
4,382
10,617
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 5 / 1
6,987
537
3,744
6,643
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
RUIN PYKE
Fenrir
11
4 / 3 / 1
7,546
580
3,179
7,990
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Sargent Simon
Sun Wukong
13
3 / 3 / 1
7,592
584
7,657
11,372
5,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 1
5,890
453
5,484
9,582
5,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Helerine
He Bo
15
12 / 2 / 1
9,258
712
9,760
7,378
2,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Kxng_Xrio
Danzaburou
12
6 / 1 / 6
7,331
564
9,313
8,775
2,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
PotatoBroo
Nemesis
11
2 / 3 / 2
6,674
513
3,768
7,112
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Aphrodite
Saiyyrr
Aphrodite
11
1 / 1 / 7
6,452
496
3,278
7,043
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 2 / 4
6,436
495
4,491
10,124
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
9
Kills
22
22
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
6
1
0.25
L
1
5
1
0.3
W
He Bo
Helerine
He Bo
12
2
1
6.25
W
Danzaburou
Kxng_Xrio
Danzaburou
6
1
6
9
W
Nemesis
PotatoBroo
Nemesis
2
3
2
1
L
Fenrir
RUIN PYKE
Fenrir
4
3
1
1.5
W
Aphrodite
Saiyyrr
Aphrodite
1
1
7
4.5
L
Sun Wukong
Sargent Simon
Sun Wukong
3
3
1
1.17
L
0
5
1
0.1
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,446
Damage
30,610
46,204
Taken
40,432
20,009
Mitigated
20,296
10,100
Healing
15,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
4,382
1,452
0
2,418
10,617
3,142
96
4,757
5,860
0
25,291
L
3,744
1,141
0
671
6,643
2,425
0
3,156
3,487
34,596
0
W
He Bo
Helerine
He Bo
9,760
967
0
2,028
7,378
2,786
579
3,438
3,940
59,502
0
W
Danzaburou
Kxng_Xrio
Danzaburou
9,313
3,500
610
1,045
8,775
2,822
316
2,631
6,144
0
36,269
W
Nemesis
PotatoBroo
Nemesis
3,768
1,862
0
830
7,112
4,056
293
0
7,112
0
36,550
L
Fenrir
RUIN PYKE
Fenrir
3,179
445
0
2,480
7,990
3,382
0
1,540
6,450
0
26,420
W
Aphrodite
Saiyyrr
Aphrodite
3,278
412
2,919
4,155
7,043
4,204
323
2,795
4,248
23,061
0
L
Sun Wukong
Sargent Simon
Sun Wukong
7,657
1,174
0
3,101
11,372
5,375
0
4,067
7,305
0
45,379
L
5,484
812
270
1,160
9,582
5,685
0
3,841
5,741
33,908
0
W
4,491
1,015
523
3,700
10,124
6,428
376
364
9,760
22,482
2,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,350
Gold Earned
36,151
325
Minions Killed
349
0
Camps Cleared
0
1,134,875
Distance Traveled
1,223,920
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,335
487
51
4
0
219,613
5
L
Hera
6,987
537
69
5
0
225,528
5
W
He Bo
9,258
712
110
8
0
271,957
0
W
Danzaburou
7,331
564
53
4
0
257,622
0
W
Nemesis
6,674
513
68
5
0
244,417
2
L
Fenrir
7,546
580
53
4
0
222,886
1
W
Aphrodite
6,452
496
59
5
0
245,462
0
L
Sun Wukong
7,592
584
101
8
0
232,379
3
L
Ymir
5,890
453
51
4
0
234,469
4
W
Terra
6,436
495
59
5
0
204,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role