Player Matchup

Terra
Terra
CriticalPhilo
Terra
Level 27
God Stats
4W - 0L
1,954 SR
Queue Stats
31W - 32L
1,437 Elo+
Party 2
Apollo
Apollo
JoanaJoestar
Apollo
Level 17
God Stats
9W - 12L
1,407 SR
Queue Stats
29W - 30L
1,428 Elo+
Party 2
Bellona
Bellona
TiodaMedusa
Bellona
Level 25
God Stats
2W - 0L
1,840 SR
Queue Stats
33W - 37L
1,441 Elo+
Solo
Janus
Janus
WhisKe
Janus
Level 21
God Stats
3W - 3L
1,611 SR
Queue Stats
80W - 69L
1,544 Elo+
Solo
Chronos
Chronos
carabineroqlo
Chronos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,614 Elo+
Party 2
Team Averages
Level 20
1,662 SR
1,493 Elo+

VS

Team Averages
Level 16
1,305 SR
1,334 Elo+
Odin
Odin
BYJORGEIUTU_7
Odin
Level 12
God Stats
14W - 13L
1,230 SR
Queue Stats
66W - 84L
1,204 Elo+
Party 1
Poseidon
Poseidon
MilanesaDeChocla
Poseidon
Level 22
God Stats
20W - 31L
1,286 SR
Queue Stats
42W - 68L
1,222 Elo+
Party 1
Neith
Neith
Not_Curry-_-
Neith
Level 16
God Stats
4W - 10L
1,289 SR
Queue Stats
16W - 29L
1,277 Elo+
Party 1
Set
Set
baautii04
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,746 Elo+
Party 1
Jormungandr
Jormungandr
chulky243
Jormungandr
Level 26
God Stats
30W - 41L
1,217 SR
Queue Stats
48W - 75L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 10
7,833
461
3,846
10,885
6,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
12
5 / 3 / 5
8,210
483
9,230
13,946
4,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
TiodaMedusa
Bellona
14
2 / 1 / 5
8,776
516
3,439
11,268
9,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
WhisKe
Janus
16
11 / 2 / 8
10,649
626
17,710
12,463
3,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
17
8 / 0 / 5
10,730
631
7,863
13,139
5,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,153
421
1,814
7,115
3,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 6 / 2
7,365
433
9,431
10,110
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 5 / 3
6,914
407
5,843
8,348
2,641
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 9 / 3
7,585
446
8,624
13,343
4,888
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
chulky243
Jormungandr
10
1 / 6 / 3
6,247
367
5,546
13,111
10,796
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
28
Kills
10
11
Deaths
28
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
2
5
10
1.4
W
Apollo
5
3
5
2.5
L
2
6
2
0.5
L
2
5
3
0.7
W
Bellona
TiodaMedusa
Bellona
2
1
5
4.5
W
Janus
WhisKe
Janus
11
2
8
7.5
L
4
9
3
0.61
W
Chronos
8
0
5
10.5
L
Jormungandr
chulky243
Jormungandr
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,088
Damage
31,258
61,701
Taken
52,027
29,867
Mitigated
25,364
22,778
Healing
5,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,814
398
0
0
7,115
3,757
0
3,686
3,191
0
27,690
W
3,846
1,103
360
2,112
10,885
6,194
581
3,579
7,216
8,381
0
W
Apollo
9,230
4,552
0
6,596
13,946
4,457
2,753
3,242
10,604
0
45,799
L
9,431
668
0
362
10,110
3,282
0
5,516
4,271
36,436
0
L
5,843
2,825
99
1,658
8,348
2,641
0
3,919
4,320
0
26,038
W
Bellona
TiodaMedusa
Bellona
3,439
630
0
2,036
11,268
9,678
633
1,123
10,034
0
37,677
W
Janus
WhisKe
Janus
17,710
2,158
67
5,035
12,463
3,671
1,569
4,686
7,327
74,319
0
L
8,624
3,662
0
719
13,343
4,888
0
8,099
4,978
0
24,227
W
Chronos
7,863
2,536
0
6,572
13,139
5,867
0
1,496
11,543
79,491
0
L
Jormungandr
chulky243
Jormungandr
5,546
1,480
575
2,533
13,111
10,796
0
7,307
5,572
23,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,198
Gold Earned
35,264
436
Minions Killed
242
0
Camps Cleared
0
1,552,242
Distance Traveled
1,584,091
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,153
421
69
4
0
340,106
0
W
Terra
7,833
461
10
1
0
277,421
0
W
Apollo
8,210
483
58
3
0
266,794
1
L
Poseidon
7,365
433
50
3
0
321,931
1
L
Neith
6,914
407
54
3
0
313,656
0
W
Bellona
8,776
516
85
5
0
308,070
2
W
Janus
10,649
626
133
8
0
318,366
1
L
Set
7,585
446
38
2
0
324,059
2
W
Chronos
10,730
631
150
9
0
381,591
1
L
Jormungandr
6,247
367
31
2
0
284,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role