Player Matchup

Fenrir
Fenrir
CXMP CHRISSS
Fenrir
Level 18
God Stats
7W - 3L
1,500 SR
Queue Stats
134W - 143L
1,281 Elo+
Solo
Ares
Ares
Gianfranconake
Ares
Level 17
God Stats
1W - 2L
1,083 SR
Queue Stats
104W - 154L
1,379 Elo+
Party 2
Neith
Neith
Naaando420
Neith
Level 12
God Stats
79W - 116L
1,042 SR
Queue Stats
91W - 138L
1,229 Elo+
Party 2
Tiamat
Tiamat
RustySkeleton_BB
Tiamat
Level 28
God Stats
2W - 9L
1,302 SR
Queue Stats
33W - 31L
1,397 Elo+
Solo
Sobek
Sobek
bibi47
Sobek
Level 21
God Stats
4W - 2L
1,885 SR
Queue Stats
77W - 73L
1,356 Elo+
Solo
Team Averages
Level 19
1,362 SR
1,328 Elo+

VS

Team Averages
Level 36
1,510 SR
1,431 Elo+
Medusa
Medusa
Avemllor
Medusa
Level 15
God Stats
2W - 1L
1,567 SR
Queue Stats
7W - 5L
1,626 Elo+
Party 1
Cerberus
Cerberus
FoForeste
Cerberus
Level 26
God Stats
2W - 1L
1,564 SR
Queue Stats
20W - 19L
1,407 Elo+
Party 1
Zeus
Zeus
LocoLow_Co_
Zeus
Level 89
God Stats
5W - 4L
1,458 SR
Queue Stats
16W - 21L
1,407 Elo+
Party 1
Loki
Loki
MeatyPRINCE16
Loki
Level 28
God Stats
13W - 17L
1,385 SR
Queue Stats
181W - 197L
1,348 Elo+
Party 3
Set
Set
Roodydean666
Set
Level 24
God Stats
4W - 2L
1,579 SR
Queue Stats
115W - 141L
1,366 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 4 / 0
8,377
364
2,832
8,686
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 2 / 3
8,752
381
6,656
14,842
13,245
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
14
3 / 7 / 1
9,241
402
5,070
15,856
5,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 8 / 4
8,890
387
7,520
14,023
12,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
bibi47
Sobek
20
11 / 0 / 1
13,536
589
17,146
22,862
22,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Avemllor
Medusa
15
3 / 7 / 13
9,719
423
10,068
13,119
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
FoForeste
Cerberus
16
5 / 2 / 9
10,320
449
11,878
18,808
9,318
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
10 / 5 / 6
11,947
519
19,389
12,886
4,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 3 / 4
9,462
411
6,204
10,989
3,728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 4 / 0
7,011
305
2,678
4,763
1,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
21
Kills
20
21
Deaths
21
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Medusa
Avemllor
Medusa
3
7
13
1.36
L
Fenrir
4
4
0
1
W
Cerberus
FoForeste
Cerberus
5
2
9
4.75
L
3
2
3
2.25
W
10
5
6
2.6
W
2
3
4
1.33
L
Neith
3
7
1
0.5
W
0
4
0
0
L
0
8
4
0.25
L
Sobek
bibi47
Sobek
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,224
Damage
50,217
76,269
Taken
60,565
56,425
Mitigated
23,579
22,162
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Avemllor
Medusa
10,068
4,888
0
2,455
13,119
4,545
1,314
7,346
5,495
0
28,528
L
Fenrir
2,832
564
0
2,060
8,686
2,813
0
3,526
5,160
0
27,425
W
Cerberus
FoForeste
Cerberus
11,878
873
0
2,267
18,808
9,318
215
10,098
8,428
46,804
0
L
6,656
648
0
1,512
14,842
13,245
72
4,686
10,156
25,292
0
W
19,389
1,888
0
3,220
12,886
4,532
1,626
7,221
5,335
84,851
0
W
6,204
1,640
0
1,332
10,989
3,728
418
4,737
6,212
0
50,272
L
Neith
5,070
2,574
0
3,557
15,856
5,689
1,421
8,343
7,513
0
38,673
W
2,678
1,228
0
0
4,763
1,456
0
990
3,773
0
16,476
L
7,520
370
0
1,546
14,023
12,286
1,350
7,863
6,160
38,382
0
L
Sobek
bibi47
Sobek
17,146
1,164
0
13,487
22,862
22,392
114
6,849
16,013
85,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,796
Gold Earned
48,459
362
Minions Killed
395
0
Camps Cleared
0
1,653,776
Distance Traveled
1,693,158
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,719
423
50
2
0
414,426
0
L
Fenrir
8,377
364
51
2
0
210,737
0
W
Cerberus
10,320
449
96
4
0
452,758
5
L
Ares
8,752
381
39
2
0
374,741
0
W
Zeus
11,947
519
150
7
0
367,856
0
W
Loki
9,462
411
71
3
0
298,748
0
L
Neith
9,241
402
72
3
0
298,494
0
W
Set
7,011
305
28
1
0
159,370
0
L
Tiamat
8,890
387
77
3
0
344,248
2
L
Sobek
13,536
589
123
5
0
425,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role