Player Matchup

Eset
Eset
Fortune
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ISellBacon
Ares
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,517 Elo+
Party 1
Hachiman
Hachiman
ISellDiesel
Hachiman
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Lob2x
Fenrir
Level 129
God Stats
8W - 7L
1,712 SR
Queue Stats
132W - 132L
1,643 Elo+
Solo
Kali
Kali
LordAn00bis
Kali
Level 117
God Stats
2W - 1L
1,660 SR
Queue Stats
117W - 105L
1,651 Elo+
Solo
Team Averages
Level 140
1,574 SR
1,562 Elo+

VS

Team Averages
Level 104
1,721 SR
1,566 Elo+
Tyr
Tyr
Elfarthiel
Tyr
Level 96
God Stats
6W - 11L
1,661 SR
Queue Stats
388W - 353L
1,511 Elo+
Party 2
Ne Zha
Ne Zha
IHAMMERHEAD23
Ne Zha
Level 106
God Stats
1W - 3L
1,857 SR
Queue Stats
106W - 119L
1,524 Elo+
Solo
Cupid
Cupid
MathersSD
Cupid
Level 105
God Stats
6W - 7L
1,676 SR
Queue Stats
214W - 181L
1,526 Elo+
Party 2
Sylvanus
Sylvanus
TinyDucklíng
Sylvanus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,653 Elo+
Solo
Janus
Janus
bishoplelele
Janus
Level 124
God Stats
2W - 2L
1,908 SR
Queue Stats
247W - 256L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Fortune
Eset
13
1 / 1 / 2
7,194
553
2,936
4,686
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 2 / 2
5,499
423
4,563
8,926
5,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
ISellDiesel
Hachiman
11
1 / 1 / 0
6,379
491
4,374
4,931
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Lob2x
Fenrir
13
5 / 1 / 1
7,416
570
9,243
10,117
7,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 3
7,661
589
5,238
9,421
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,313
563
5,406
11,188
7,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 4 / 0
6,840
526
4,145
9,627
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
MathersSD
Cupid
12
1 / 1 / 1
6,547
504
4,189
7,557
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
TinyDucklíng
Sylvanus
10
1 / 1 / 2
6,384
491
4,386
7,522
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 2 / 1
7,838
603
4,497
4,884
1,621
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
5
5
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Eset
Fortune
Eset
1
1
2
2
L
1
4
0
0.25
W
0
2
2
0.5
W
Hachiman
ISellDiesel
Hachiman
1
1
0
1
W
Fenrir
Lob2x
Fenrir
5
1
1
5.5
W
4
0
3
5.5
L
Cupid
MathersSD
Cupid
1
1
1
1.5
L
Sylvanus
TinyDucklíng
Sylvanus
1
1
2
2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,354
Damage
22,623
38,081
Taken
40,778
18,681
Mitigated
18,198
16,494
Healing
17,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,406
1,341
0
4,146
11,188
7,157
0
822
9,966
0
44,372
W
Eset
Fortune
Eset
2,936
61
441
806
4,686
1,453
0
1,545
3,141
52,106
0
L
4,145
1,592
0
3,631
9,627
3,310
0
1,900
7,677
0
42,270
W
4,563
355
318
2,089
8,926
5,269
0
3,568
5,358
24,080
0
W
Hachiman
ISellDiesel
Hachiman
4,374
1,459
222
2,494
4,931
1,255
372
1,007
3,924
0
40,646
W
Fenrir
Lob2x
Fenrir
9,243
2,041
0
4,225
10,117
7,218
0
421
9,696
4,203
34,150
W
5,238
2,789
0
5,899
9,421
3,486
450
2,342
7,079
0
43,472
L
Cupid
MathersSD
Cupid
4,189
2,030
30
4,665
7,557
2,079
0
1,768
5,789
0
42,880
L
Sylvanus
TinyDucklíng
Sylvanus
4,386
892
1,053
3,312
7,522
4,031
0
2,798
4,724
17,628
0
L
4,497
360
0
180
4,884
1,621
0
1,231
3,653
61,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
34,922
411
Minions Killed
459
0
Camps Cleared
0
1,325,464
Distance Traveled
1,252,203
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,313
563
102
8
0
248,075
1
W
Eset
7,194
553
109
8
0
272,662
5
L
Ne Zha
6,840
526
91
7
0
271,851
3
W
Ares
5,499
423
37
3
0
273,016
2
W
Hachiman
6,379
491
95
7
0
236,716
6
W
Fenrir
7,416
570
77
6
0
254,736
3
W
Kali
7,661
589
93
7
0
288,334
3
L
Cupid
6,547
504
94
7
0
230,834
3
L
Sylvanus
6,384
491
32
2
0
238,320
4
L
Janus
7,838
603
140
11
0
263,123
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role