Player Matchup

Odin
Odin
LordOnyx00
Odin
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 18L
1,252 Elo+
Party 2
Yemoja
Yemoja
RIP Hr
Yemoja
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 18L
1,302 Elo+
Party 2
Cerberus
Cerberus
SPLSoular
Cerberus
Level 13
God Stats
4W - 5L
1,810 SR
Queue Stats
77W - 72L
1,455 Elo+
Solo
He Bo
He Bo
Shabrokan
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,387 Elo+
Solo
Rama
Rama
sosa1305
Rama
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 40L
1,405 Elo+
Solo
Team Averages
Level 17
1,562 SR
1,360 Elo+

VS

Team Averages
Level 27
1,533 SR
1,476 Elo+
Baron Samedi
Baron Samedi
Diego_CRaZy_
Baron Samedi
Level 33
God Stats
3W - 7L
1,450 SR
Queue Stats
103W - 135L
1,392 Elo+
Party 1
Mercury
Mercury
Kauan_Arauj02
Mercury
Level 23
God Stats
8W - 5L
1,683 SR
Queue Stats
111W - 99L
1,420 Elo+
Solo
Anubis
Anubis
Linzzy
Anubis
Level 28
God Stats
8W - 8L
1,531 SR
Queue Stats
64W - 82L
1,367 Elo+
Party 1
Merlin
Merlin
ThatFinisherDude
Merlin
Level 24
God Stats
6W - 2L
1,485 SR
Queue Stats
28W - 17L
1,619 Elo+
Party 3
Heimdallr
Heimdallr
Vithar837
Heimdallr
Level 29
God Stats
5W - 1L
1,514 SR
Queue Stats
43W - 28L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 2
5,277
377
3,586
11,968
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
RIP Hr
Yemoja
10
0 / 6 / 2
6,163
440
1,460
10,216
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
SPLSoular
Cerberus
10
2 / 5 / 1
6,644
475
2,945
10,280
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
Shabrokan
He Bo
12
5 / 3 / 0
7,624
545
5,396
7,507
2,185
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
9
0 / 10 / 1
5,708
408
4,936
12,160
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Diego_CRaZy_
Baron Samedi
12
7 / 2 / 8
8,004
572
5,644
7,537
3,898
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
14
5 / 0 / 3
8,138
581
4,568
7,498
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Linzzy
Anubis
14
6 / 3 / 7
8,620
616
12,871
10,362
5,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 2 / 1
8,085
578
5,423
4,226
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Vithar837
Heimdallr
15
10 / 0 / 7
9,294
664
12,888
9,303
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
7
Kills
32
32
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Diego_CRaZy_
Baron Samedi
7
2
8
5.5
W
Mercury
5
0
3
6.5
W
Anubis
Linzzy
Anubis
6
3
7
3.17
L
0
8
2
0.13
L
Yemoja
RIP Hr
Yemoja
0
6
2
0.17
L
Cerberus
SPLSoular
Cerberus
2
5
1
0.5
L
He Bo
Shabrokan
He Bo
5
3
0
1.67
W
4
2
1
2.25
W
Heimdallr
Vithar837
Heimdallr
10
0
7
13.5
L
Rama
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,323
Damage
41,394
52,131
Taken
38,926
21,326
Mitigated
17,204
6,810
Healing
19,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Diego_CRaZy_
Baron Samedi
5,644
0
314
2,581
7,537
3,898
442
1,426
6,045
28,736
0
W
Mercury
4,568
1,352
0
2,711
7,498
2,360
1,357
950
6,523
0
46,583
W
Anubis
Linzzy
Anubis
12,871
879
0
6,100
10,362
5,628
616
3,731
6,506
50,938
0
L
3,586
896
0
921
11,968
5,605
244
5,342
6,626
0
11,050
L
Yemoja
RIP Hr
Yemoja
1,460
382
421
407
10,216
4,222
250
7,183
3,033
20,085
0
L
Cerberus
SPLSoular
Cerberus
2,945
534
0
2,415
10,280
6,465
0
3,666
6,614
18,209
0
L
He Bo
Shabrokan
He Bo
5,396
259
0
1,188
7,507
2,185
532
2,995
4,512
28,237
0
W
5,423
239
0
951
4,226
1,457
1,069
2,313
1,913
40,790
0
W
Heimdallr
Vithar837
Heimdallr
12,888
8,682
0
6,924
9,303
3,861
1,942
1,381
7,772
0
56,404
L
Rama
4,936
4,178
0
1,458
12,160
2,849
0
4,752
7,408
0
26,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,416
Gold Earned
42,141
170
Minions Killed
397
0
Camps Cleared
0
1,247,087
Distance Traveled
1,299,452
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,004
572
34
2
0
247,928
0
W
Mercury
8,138
581
91
7
0
348,905
0
W
Anubis
8,620
616
90
6
0
216,966
0
L
Odin
5,277
377
15
1
0
266,571
1
L
Yemoja
6,163
440
20
1
0
238,938
4
L
Cerberus
6,644
475
35
3
0
230,925
1
L
He Bo
7,624
545
60
4
0
247,755
2
W
Merlin
8,085
578
80
6
0
255,743
1
W
Heimdallr
9,294
664
102
7
0
229,910
2
L
Rama
5,708
408
40
3
0
262,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role