Player Matchup

Sun Wukong
Sun Wukong
CarloossstheAnt
Sun Wukong
Level 22
God Stats
8W - 2L
1,820 SR
Queue Stats
44W - 41L
1,765 Elo+
Party 3
Thor
Thor
DJGTA900800
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,211 Elo+
Party 2
Nu Wa
Nu Wa
GearsDelFuego
Nu Wa
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 57L
1,471 Elo+
Party 3
Horus
Horus
Jmem__
Horus
Level 15
God Stats
2W - 1L
1,819 SR
Queue Stats
56W - 62L
1,435 Elo+
Solo
Jormungandr
Jormungandr
MadCuzBad Mark
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,370 Elo+
Party 2
Team Averages
Level 13
1,628 SR
1,450 Elo+

VS

Team Averages
Level 26
1,565 SR
1,459 Elo+
Da Ji
Da Ji
FieldOlive38
Da Ji
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 78L
1,453 Elo+
Party 1
Zeus
Zeus
HAMMERCOCC
Zeus
Level 21
God Stats
6W - 1L
1,782 SR
Queue Stats
52W - 44L
1,343 Elo+
Party 1
Chaac
Chaac
Selith
Chaac
Level 18
God Stats
52W - 42L
1,526 SR
Queue Stats
187W - 204L
1,476 Elo+
Solo
Arachne
Arachne
THEMRHITMAN197
Arachne
Level 25
God Stats
3W - 3L
1,663 SR
Queue Stats
14W - 11L
1,614 Elo+
Solo
Ymir
Ymir
UpwardBead69909
Ymir
Level 22
God Stats
2W - 3L
1,354 SR
Queue Stats
8W - 14L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CarloossstheAnt
Sun Wukong
15
0 / 5 / 3
9,146
831
8,870
14,752
9,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 15 / 4
9,221
838
8,234
20,712
7,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
2 / 6 / 3
10,364
942
13,748
11,889
4,311
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Jmem__
Horus
16
1 / 2 / 5
9,934
903
11,138
25,079
24,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
MadCuzBad Mark
Jormungandr
16
3 / 6 / 0
10,811
983
13,519
17,933
13,680
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

58

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 13
10,818
983
14,825
11,542
4,426
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

18
13 / 3 / 10
12,745
1,159
31,143
12,398
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Selith
Chaac
17
3 / 2 / 17
11,048
1,004
11,932
12,685
9,486
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
9 / 0 / 16
12,757
1,160
17,144
11,981
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
5 / 0 / 15
11,755
1,069
8,199
11,432
11,171
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
105
6
Kills
34
34
Deaths
6
15
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CarloossstheAnt
Sun Wukong
0
5
3
0.3
L
0
15
4
0.13
W
4
1
13
10.5
L
2
6
3
0.58
W
13
3
10
6
L
Horus
Jmem__
Horus
1
2
5
1.75
L
Jormungandr
MadCuzBad Mark
Jormungandr
3
6
0
0.5
W
Chaac
Selith
Chaac
3
2
17
5.75
W
9
0
16
17
W
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,509
Damage
83,243
90,365
Taken
60,038
59,457
Mitigated
34,220
9,601
Healing
14,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CarloossstheAnt
Sun Wukong
8,870
2,110
0
1,216
14,752
9,302
0
7,206
7,546
0
13,500
L
8,234
2,817
0
462
20,712
7,638
0
7,215
13,497
0
12,465
W
14,825
2,887
0
0
11,542
4,426
0
4,483
6,891
0
24,802
L
13,748
4,557
315
315
11,889
4,311
0
5,726
6,163
38,751
0
W
31,143
7,295
0
3,176
12,398
4,142
0
6,542
5,656
51,894
0
L
Horus
Jmem__
Horus
11,138
4,830
2,128
5,165
25,079
24,526
0
9,814
15,265
0
19,442
L
Jormungandr
MadCuzBad Mark
Jormungandr
13,519
2,998
0
0
17,933
13,680
0
9,381
8,552
49,141
0
W
Chaac
Selith
Chaac
11,932
2,869
0
5,535
12,685
9,486
0
6,641
5,789
0
29,550
W
17,144
11,840
0
5,128
11,981
4,995
0
5,889
5,817
0
48,582
W
8,199
1,411
0
1,063
11,432
11,171
0
3,712
7,336
21,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,476
Gold Earned
59,123
147
Minions Killed
218
0
Camps Cleared
8
957,917
Distance Traveled
1,042,197
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,146
831
8
1
0
173,703
0
L
Thor
9,221
838
13
1
0
178,835
3
W
Da Ji
10,818
983
26
2
1
194,282
0
L
Nu Wa
10,364
942
33
3
0
160,532
0
W
Zeus
12,745
1,159
52
5
2
193,622
0
L
Horus
9,934
903
12
1
0
249,384
0
L
Jormungandr
10,811
983
81
7
0
195,463
2
W
Chaac
11,048
1,004
32
3
3
176,169
0
W
Arachne
12,757
1,160
76
7
2
265,012
2
W
Ymir
11,755
1,069
32
3
0
213,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role