Player Matchup

Fenrir
Fenrir
EAC2001
Fenrir
Level 16
God Stats
19W - 24L
1,361 SR
Queue Stats
386W - 408L
1,474 Elo+
Solo
Janus
Janus
EtheralBorealis
Janus
Level 28
God Stats
14W - 9L
1,784 SR
Queue Stats
382W - 332L
1,568 Elo+
Party 1
Rama
Rama
MoeHoes
Rama
Level 24
God Stats
0W - 1L
1,913 SR
Queue Stats
54W - 37L
1,619 Elo+
Solo
Ymir
Ymir
Noztraadamuz
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
TheMoosebutt
Sun Wukong
Level 16
God Stats
20W - 12L
1,564 SR
Queue Stats
75W - 65L
1,491 Elo+
Party 1
Team Averages
Level 20
1,624 SR
1,530 Elo+

VS

Team Averages
Level 24
1,749 SR
1,542 Elo+
Ymir
Ymir
Bajwa23
Ymir
Level 24
God Stats
26W - 7L
1,783 SR
Queue Stats
74W - 45L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
BenCosby
Cthulhu
Level 27
God Stats
4W - 2L
1,724 SR
Queue Stats
18W - 15L
1,545 Elo+
Solo
Hou Yi
Hou Yi
GigaMutation
Hou Yi
Level 22
God Stats
5W - 2L
1,859 SR
Queue Stats
60W - 70L
1,361 Elo+
Solo
Zeus
Zeus
NGKratos
Zeus
Level 22
God Stats
3W - 0L
1,880 SR
Queue Stats
54W - 36L
1,590 Elo+
Party 2
Set
Set
Uhjey
Set
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EAC2001
Fenrir
11
2 / 4 / 0
7,068
544
4,226
9,765
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 8 / 1
5,550
427
2,912
7,577
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
MoeHoes
Rama
12
4 / 3 / 2
7,282
560
6,272
9,118
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 4 / 2
5,906
454
2,752
9,110
4,842
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
TheMoosebutt
Sun Wukong
11
1 / 2 / 1
6,727
517
3,623
9,477
3,932
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bajwa23
Ymir
11
5 / 1 / 11
6,987
537
3,565
5,912
4,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
BenCosby
Cthulhu
12
1 / 2 / 3
7,018
540
5,735
7,047
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
11
3 / 3 / 2
6,918
532
6,372
9,067
2,981
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
13
10 / 1 / 8
8,080
622
14,007
7,045
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
Uhjey
Set
12
2 / 1 / 7
6,905
531
3,787
9,718
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
8
Kills
21
21
Deaths
8
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bajwa23
Ymir
5
1
11
10.5
W
Cthulhu
BenCosby
Cthulhu
1
2
3
1.25
L
Fenrir
EAC2001
Fenrir
2
4
0
0.5
L
0
8
1
0.06
W
Hou Yi
3
3
2
1.33
L
Rama
MoeHoes
Rama
4
3
2
1.67
W
Zeus
10
1
8
14
L
1
4
2
0.5
L
Sun Wukong
TheMoosebutt
Sun Wukong
1
2
1
0.75
W
Set
Uhjey
Set
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,785
Damage
33,466
45,047
Taken
38,789
17,318
Mitigated
19,015
8,747
Healing
10,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bajwa23
Ymir
3,565
534
0
275
5,912
4,413
28
1,258
4,632
14,561
0
W
Cthulhu
BenCosby
Cthulhu
5,735
968
0
411
7,047
4,983
360
221
6,824
34,959
0
L
Fenrir
EAC2001
Fenrir
4,226
560
0
2,815
9,765
3,292
0
3,583
6,157
0
31,859
L
2,912
78
0
488
7,577
2,729
0
6,356
1,196
22,994
0
W
Hou Yi
6,372
3,352
0
3,574
9,067
2,981
752
1,117
7,950
0
33,295
L
Rama
MoeHoes
Rama
6,272
4,710
0
2,421
9,118
2,523
404
2,058
7,060
0
34,091
W
Zeus
14,007
2,259
0
2,765
7,045
2,784
642
2,180
4,678
46,805
0
L
2,752
432
0
681
9,110
4,842
258
5,311
3,774
10,799
0
L
Sun Wukong
TheMoosebutt
Sun Wukong
3,623
928
0
2,342
9,477
3,932
340
5,549
3,553
0
33,869
W
Set
Uhjey
Set
3,787
2,020
0
3,102
9,718
3,854
0
629
9,041
0
48,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,533
Gold Earned
35,908
254
Minions Killed
312
0
Camps Cleared
0
1,104,974
Distance Traveled
1,219,156
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,987
537
30
2
0
271,710
0
W
Cthulhu
7,018
540
72
6
0
232,875
2
L
Fenrir
7,068
544
65
5
0
266,707
0
L
Janus
5,550
427
37
3
0
198,138
3
W
Hou Yi
6,918
532
54
4
0
214,338
0
L
Rama
7,282
560
59
5
0
211,958
5
W
Zeus
8,080
622
80
6
0
256,457
5
L
Ymir
5,906
454
16
1
0
206,557
4
L
Sun Wukong
6,727
517
77
6
0
221,614
0
W
Set
6,905
531
76
6
0
243,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role