Player Matchup

King Arthur
King Arthur
ClayDofh
King Arthur
Level 60
God Stats
26W - 15L
1,611 SR
Queue Stats
30W - 19L
1,605 Elo+
Party 2
Rama
Rama
CrackedaF
Rama
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
220W - 209L
1,445 Elo+
Solo
Geb
Geb
Isonsha
Geb
Level 128
God Stats
4W - 0L
1,796 SR
Queue Stats
92W - 78L
1,501 Elo+
Party 2
Ra
Ra
KelloggsSkinRack
Ra
Level 106
God Stats
9W - 9L
1,639 SR
Queue Stats
410W - 345L
1,565 Elo+
Party 3
Hercules
Hercules
WeebNibba223
Hercules
Level 39
God Stats
11W - 6L
1,689 SR
Queue Stats
174W - 139L
1,623 Elo+
Party 3
Team Averages
Level 80
1,647 SR
1,548 Elo+

VS

Team Averages
Level 87
1,654 SR
1,617 Elo+
King Arthur
King Arthur
TFNDrizzy
King Arthur
Level 82
God Stats
64W - 51L
1,507 SR
Queue Stats
298W - 270L
1,629 Elo+
Party 1
Loki
Loki
Tugeri
Loki
Level 48
God Stats
8W - 6L
1,807 SR
Queue Stats
48W - 37L
1,635 Elo+
Party 4
Hou Yi
Hou Yi
Vibezxx
Hou Yi
Level 23
God Stats
7W - 6L
1,641 SR
Queue Stats
114W - 89L
1,589 Elo+
Party 1
Serqet
Serqet
justjessegaming
Serqet
Level 137
God Stats
54W - 36L
1,566 SR
Queue Stats
372W - 308L
1,565 Elo+
Party 1
Eset
Eset
xDarDarBinks
Eset
Level 147
God Stats
4W - 6L
1,752 SR
Queue Stats
543W - 515L
1,669 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ClayDofh
King Arthur
16
0 / 0 / 0
9,540
561
10,552
13,981
7,149
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
14
1 / 0 / 3
7,969
469
8,632
8,416
3,118
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
13
1 / 3 / 3
7,870
463
6,386
13,267
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 2 / 4
9,600
565
7,885
6,524
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
WeebNibba223
Hercules
17
6 / 0 / 4
9,759
574
14,752
11,578
5,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TFNDrizzy
King Arthur
16
0 / 0 / 0
9,125
537
9,092
15,273
12,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Loki
Tugeri
Loki
12
0 / 3 / 1
6,875
404
2,352
11,099
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Vibezxx
Hou Yi
12
1 / 3 / 1
6,990
411
4,160
7,694
2,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 3 / 4
7,662
451
7,499
22,961
8,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 5 / 0
8,487
499
6,861
11,205
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
5
5
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ClayDofh
King Arthur
0
0
0
0
W
Rama
1
0
3
2.5
W
Geb
1
3
3
0.83
W
6
2
4
4
L
King Arthur
TFNDrizzy
King Arthur
0
0
0
0
L
Loki
Tugeri
Loki
0
3
1
0.17
L
Hou Yi
Vibezxx
Hou Yi
1
3
1
0.5
W
Hercules
WeebNibba223
Hercules
6
0
4
8
L
0
3
4
0.67
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,207
Damage
29,964
53,766
Taken
68,232
28,748
Mitigated
31,145
20,213
Healing
28,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ClayDofh
King Arthur
10,552
826
0
5,799
13,981
7,149
0
0
12,786
0
71,369
W
Rama
8,632
7,085
0
5,305
8,416
3,118
497
620
7,648
0
58,562
W
Geb
6,386
1,238
0
1,608
13,267
10,306
108
1,451
11,307
24,882
0
W
7,885
317
1,200
2,574
6,524
2,326
746
2,138
4,082
62,388
0
L
King Arthur
TFNDrizzy
King Arthur
9,092
134
0
9,310
15,273
12,213
0
0
14,178
0
69,711
L
Loki
Tugeri
Loki
2,352
183
0
4,444
11,099
3,722
0
1,500
9,599
0
38,175
L
Hou Yi
Vibezxx
Hou Yi
4,160
1,850
0
2,109
7,694
2,379
0
4,280
3,414
0
45,684
W
Hercules
WeebNibba223
Hercules
14,752
4,970
0
3,727
11,578
5,849
70
2,156
9,199
0
70,033
L
7,499
2,303
0
9,404
22,961
8,815
0
5,710
17,251
0
28,822
L
6,861
407
258
2,761
11,205
4,016
0
2,781
8,424
57,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,738
Gold Earned
39,139
547
Minions Killed
488
0
Camps Cleared
0
1,672,528
Distance Traveled
1,589,364
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,540
561
153
9
0
323,474
5
W
Rama
7,969
469
127
7
0
271,080
3
W
Geb
7,870
463
13
1
0
334,159
7
W
Ra
9,600
565
127
7
0
357,416
2
L
King Arthur
9,125
537
168
10
0
317,669
3
L
Loki
6,875
404
81
5
0
356,563
6
L
Hou Yi
6,990
411
87
5
0
289,026
0
W
Hercules
9,759
574
127
7
0
386,399
3
L
Serqet
7,662
451
47
3
0
330,757
0
L
Eset
8,487
499
105
6
0
295,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role