Player Matchup

Cupid
Cupid
BalinHawke91300
Cupid
Level 128
God Stats
0W - 1L
1,596 SR
Queue Stats
0W - 3L
1,359 Elo+
Party 3
Mulan
Mulan
Cosmic Junko
Mulan
Level 69
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 2L
1,359 Elo+
Party 3
Kumbhakarna
Kumbhakarna
PROCHEEKCLAP9ER
Kumbhakarna
Level 104
God Stats
0W - 3L
1,839 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 3
Ra
Ra
SACKxSTABBER
Ra
Level 102
God Stats
0W - 3L
1,757 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 3
Team Averages
Level 101
1,619 SR
1,429 Elo+

VS

Team Averages
Level 113
1,615 SR
1,327 Elo+
Izanami
Izanami
Desesfer
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
FlossyBubbles74
Hercules
Level 89
God Stats
2W - 1L
1,604 SR
Queue Stats
3W - 3L
1,213 Elo+
Party 1
Geb
Geb
FrancoFazio30400
Geb
Level 148
God Stats
5W - 4L
1,721 SR
Queue Stats
29W - 51L
1,381 Elo+
Party 2
Tiamat
Tiamat
Kenore
Tiamat
Level 105
God Stats
1W - 0L
1,635 SR
Queue Stats
3W - 3L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,129
702
9,574
12,571
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 2
10,003
769
10,705
15,019
10,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
PROCHEEKCLAP9ER
Kumbhakarna
14
2 / 5 / 4
9,438
726
7,131
14,858
9,535
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 5 / 1
8,846
680
5,749
8,345
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Desesfer
Izanami
16
3 / 4 / 8
10,477
806
12,900
12,231
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
17
10 / 1 / 5
11,455
881
12,369
12,906
13,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
4 / 1 / 10
10,719
825
8,552
11,352
9,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
Kenore
Tiamat
17
3 / 2 / 9
10,442
803
9,671
10,223
7,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
20
20
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
4
6
2
0.83
W
Izanami
Desesfer
Izanami
3
4
8
1.75
W
Hercules
10
1
5
12.5
W
4
1
10
9
W
Tiamat
Kenore
Tiamat
3
2
9
3.75
L
Kumbhakarna
PROCHEEKCLAP9ER
Kumbhakarna
2
5
4
0.8
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,159
Damage
43,492
50,793
Taken
46,712
28,389
Mitigated
35,644
9,395
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,574
4,431
207
3,831
12,571
5,409
961
5,058
7,245
0
35,267
L
10,705
1,901
0
1,784
15,019
10,056
354
4,777
9,904
0
27,794
W
Izanami
Desesfer
Izanami
12,900
8,659
0
3,294
12,231
4,944
2,790
3,552
8,523
0
47,883
W
Hercules
12,369
3,372
0
5,880
12,906
13,146
382
4,297
8,236
0
26,695
W
8,552
167
0
1,000
11,352
9,857
140
2,590
8,517
28,922
0
W
Tiamat
Kenore
Tiamat
9,671
1,465
622
3,295
10,223
7,697
338
2,242
7,716
27,850
0
L
Kumbhakarna
PROCHEEKCLAP9ER
Kumbhakarna
7,131
558
0
1,204
14,858
9,535
84
4,869
9,572
12,749
0
L
5,749
219
1,046
1,323
8,345
3,389
148
3,404
4,560
34,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,416
Gold Earned
43,093
216
Minions Killed
187
6
Camps Cleared
10
944,539
Distance Traveled
1,018,313
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,129
702
74
6
2
213,964
0
L
Mulan
10,003
769
58
4
1
231,293
1
W
Izanami
10,477
806
65
5
2
200,827
4
W
Hercules
11,455
881
33
3
2
273,885
2
W
Geb
10,719
825
39
3
4
288,917
2
W
Tiamat
10,442
803
50
4
2
254,684
1
L
Kumbhakarna
9,438
726
5
0
1
256,851
0
L
Ra
8,846
680
79
6
2
242,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role