Player Matchup

Arachne
Arachne
 
Arachne
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
 
Thor
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Aidicus22
Vulcan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
NolanMartel
Thoth
Level 146
God Stats
19W - 14L
1,612 SR
Queue Stats
451W - 389L
1,667 Elo+
Party 3
Anhur
Anhur
Prince90
Anhur
Level 153
God Stats
53W - 48L
1,621 SR
Queue Stats
824W - 676L
1,709 Elo+
Party 3
Team Averages
Level 135
1,547 SR
1,575 Elo+

VS

Team Averages
Level 136
1,543 SR
1,555 Elo+
Cthulhu
Cthulhu
Competitive War
Cthulhu
Level 105
God Stats
56W - 41L
1,639 SR
Queue Stats
124W - 97L
1,576 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Dark Nero 6666
Cu Chulainn
Level 143
God Stats
0W - 2L
1,190 SR
Queue Stats
57W - 78L
1,509 Elo+
Party 1
Merlin
Merlin
Mouthy Son
Merlin
Level 124
God Stats
9W - 11L
1,463 SR
Queue Stats
153W - 121L
1,562 Elo+
Party 2
Mercury
Mercury
MrGameAndWatchz
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
flamejake
Danzaburou
Level 146
God Stats
27W - 8L
1,923 SR
Queue Stats
307W - 285L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 1 / 3
5,937
594
2,426
6,800
2,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
 
Thor
9
2 / 0 / 2
5,629
563
2,755
5,621
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Vulcan
Aidicus22
Vulcan
9
2 / 2 / 1
5,732
573
3,445
4,243
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 1
5,710
571
5,779
2,964
762
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Prince90
Anhur
11
1 / 0 / 3
5,670
567
3,061
4,483
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,113
511
2,709
7,543
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cu Chulainn
Dark Nero 6666
Cu Chulainn
10
0 / 0 / 1
4,894
489
2,139
6,006
3,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
Mouthy Son
Merlin
9
0 / 1 / 2
5,313
531
4,100
3,986
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 3 / 0
5,911
591
2,224
7,151
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
flamejake
Danzaburou
8
0 / 2 / 0
4,484
448
1,520
4,922
925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
4
4
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
3
4.5
W
Thor
 
Thor
2
0
2
3
W
Vulcan
Aidicus22
Vulcan
2
2
1
1.25
L
1
3
1
0.5
L
Cu Chulainn
Dark Nero 6666
Cu Chulainn
0
0
1
0.5
L
Merlin
Mouthy Son
Merlin
0
1
2
1
L
3
3
0
1
W
1
1
1
1.5
W
Anhur
Prince90
Anhur
1
0
3
2.5
L
Danzaburou
flamejake
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,466
Damage
12,692
24,111
Taken
29,608
7,775
Mitigated
10,490
8,486
Healing
8,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,426
1,276
0
1,518
6,800
2,159
12
1,587
5,113
0
26,671
W
Thor
 
Thor
2,755
691
0
2,822
5,621
2,272
0
2,138
3,319
0
15,316
W
Vulcan
Aidicus22
Vulcan
3,445
769
0
623
4,243
1,363
0
1,946
2,111
28,281
0
L
2,709
261
0
1,644
7,543
3,220
0
1,958
5,548
16,541
0
L
Cu Chulainn
Dark Nero 6666
Cu Chulainn
2,139
116
0
1,810
6,006
3,021
0
3,241
2,765
0
22,667
L
Merlin
Mouthy Son
Merlin
4,100
169
0
500
3,986
1,056
0
1,530
2,320
29,033
0
L
2,224
815
0
2,426
7,151
2,268
0
1,629
5,470
0
28,530
W
5,779
246
0
966
2,964
762
0
138
2,826
38,117
0
W
Anhur
Prince90
Anhur
3,061
1,433
0
2,557
4,483
1,219
468
510
3,933
0
33,786
L
Danzaburou
flamejake
Danzaburou
1,520
322
0
2,397
4,922
925
0
591
4,281
0
20,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
25,715
301
Minions Killed
267
0
Camps Cleared
0
967,689
Distance Traveled
927,921
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,937
594
55
6
0
216,192
1
W
Thor
5,629
563
24
2
0
194,271
3
W
Vulcan
5,732
573
77
8
0
193,355
0
L
Cthulhu
5,113
511
35
4
0
190,972
2
L
Cu Chulainn
4,894
489
55
6
0
189,206
0
L
Merlin
5,313
531
74
7
0
183,950
0
L
Mercury
5,911
591
67
7
0
201,020
1
W
Thoth
5,710
571
73
7
0
186,650
0
W
Anhur
5,670
567
72
7
0
177,221
3
L
Danzaburou
4,484
448
36
4
0
162,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role