Player Matchup

Serqet
Serqet
CrispyNinja
Serqet
Level 19
God Stats
9W - 5L
1,446 SR
Queue Stats
79W - 102L
1,284 Elo+
Party 2
Cthulhu
Cthulhu
Kurzik
Cthulhu
Level 3
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 2L
1,186 Elo+
Party 3
Sol
Sol
RVRMAX
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,358 Elo+
Party 3
Danzaburou
Danzaburou
icantdwive
Danzaburou
Level 14
God Stats
2W - 8L
1,033 SR
Queue Stats
8W - 19L
1,291 Elo+
Solo
Anubis
Anubis
icecold-iculous0
Anubis
Level 14
God Stats
22W - 22L
1,324 SR
Queue Stats
76W - 107L
1,265 Elo+
Party 2
Team Averages
Level 13
1,310 SR
1,277 Elo+

VS

Team Averages
Level 23
1,581 SR
1,380 Elo+
Ratatoskr
Ratatoskr
FrozenSuprise
Ratatoskr
Level 28
God Stats
7W - 3L
1,454 SR
Queue Stats
39W - 47L
1,394 Elo+
Party 1
Izanami
Izanami
ItsMictian
Izanami
Level 16
God Stats
34W - 26L
1,521 SR
Queue Stats
167W - 186L
1,363 Elo+
Party 1
Set
Set
MatCG
Set
Level 13
God Stats
1W - 1L
1,743 SR
Queue Stats
3W - 5L
1,247 Elo+
Solo
Erlang Shen
Erlang Shen
Slurmp22
Erlang Shen
Level 45
God Stats
9W - 10L
1,524 SR
Queue Stats
23W - 21L
1,453 Elo+
Party 1
Anhur
Anhur
elrisas2
Anhur
Level 15
God Stats
1W - 1L
1,663 SR
Queue Stats
17W - 17L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
2 / 4 / 2
7,233
381
3,620
8,520
2,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Kurzik
Cthulhu
12
2 / 9 / 4
8,477
446
7,319
17,231
6,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
RVRMAX
Sol
13
2 / 10 / 4
8,602
453
4,055
16,545
2,984
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
icantdwive
Danzaburou
7
0 / 4 / 1
6,081
320
2,218
5,536
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
4 / 13 / 1
8,458
445
8,931
15,355
3,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
FrozenSuprise
Ratatoskr
14
4 / 2 / 14
10,503
553
7,831
14,775
8,642
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
ItsMictian
Izanami
17
10 / 0 / 8
11,580
609
10,676
10,637
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Set
MatCG
Set
14
6 / 6 / 4
9,667
509
4,831
11,533
6,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Slurmp22
Erlang Shen
17
8 / 0 / 10
11,211
590
11,766
8,686
5,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
elrisas2
Anhur
15
12 / 3 / 7
10,927
575
15,660
13,182
4,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
83
10
Kills
40
40
Deaths
11
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
4
2
0.75
W
Ratatoskr
FrozenSuprise
Ratatoskr
4
2
14
5.5
W
Izanami
ItsMictian
Izanami
10
0
8
14
L
Cthulhu
Kurzik
Cthulhu
2
9
4
0.44
W
Set
MatCG
Set
6
6
4
1.33
L
Sol
RVRMAX
Sol
2
10
4
0.4
W
Erlang Shen
Slurmp22
Erlang Shen
8
0
10
13
W
Anhur
elrisas2
Anhur
12
3
7
5.17
L
Danzaburou
icantdwive
Danzaburou
0
4
1
0.13
L
4
13
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,143
Damage
50,764
63,187
Taken
58,813
17,316
Mitigated
28,358
10,646
Healing
18,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,620
404
0
1,224
8,520
2,493
0
0
8,495
0
20,668
W
Ratatoskr
FrozenSuprise
Ratatoskr
7,831
1,051
0
6,873
14,775
8,642
2,645
4,216
10,559
182
31,236
W
Izanami
ItsMictian
Izanami
10,676
7,220
0
5,250
10,637
3,682
6,263
2,981
7,368
0
84,181
L
Cthulhu
Kurzik
Cthulhu
7,319
595
636
2,053
17,231
6,972
0
32
17,129
19,487
0
W
Set
MatCG
Set
4,831
3,076
0
800
11,533
6,097
2,178
4,665
6,868
0
27,264
L
Sol
RVRMAX
Sol
4,055
882
171
3,290
16,545
2,984
0
30
16,440
30,445
0
W
Erlang Shen
Slurmp22
Erlang Shen
11,766
5,591
0
2,149
8,686
5,486
3,784
1,781
6,408
0
83,095
W
Anhur
elrisas2
Anhur
15,660
7,839
0
3,598
13,182
4,451
1,167
6,662
6,520
0
58,344
L
Danzaburou
icantdwive
Danzaburou
2,218
672
0
1,487
5,536
1,056
0
0
5,511
0
15,306
L
8,931
150
0
1,785
15,355
3,811
0
68
15,237
24,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,851
Gold Earned
53,888
148
Minions Killed
473
0
Camps Cleared
0
1,174,223
Distance Traveled
1,758,137
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,233
381
43
2
0
239,904
1
W
Ratatoskr
10,503
553
42
2
0
378,768
0
W
Izanami
11,580
609
158
8
0
320,654
0
L
Cthulhu
8,477
446
21
1
0
265,034
3
W
Set
9,667
509
58
3
0
360,273
0
L
Sol
8,602
453
31
2
0
274,499
0
W
Erlang Shen
11,211
590
127
7
0
414,877
2
W
Anhur
10,927
575
88
5
0
283,565
0
L
Danzaburou
6,081
320
27
1
0
147,005
2
L
Anubis
8,458
445
26
1
0
247,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role