Player Matchup

Ao Kuang
Ao Kuang
Daedaluus51
Ao Kuang
Level 25
God Stats
45W - 47L
1,485 SR
Queue Stats
109W - 94L
1,573 Elo+
Solo
Set
Set
GirthyPRlCK
Set
Level 13
God Stats
11W - 10L
1,618 SR
Queue Stats
39W - 41L
1,645 Elo+
Solo
Merlin
Merlin
Roijefe
Merlin
Level 26
God Stats
2W - 1L
1,244 SR
Queue Stats
100W - 84L
1,640 Elo+
Solo
Anhur
Anhur
Zouffre
Anhur
Level 22
God Stats
4W - 0L
1,921 SR
Queue Stats
149W - 102L
1,725 Elo+
Party 1
Ganesha
Ganesha
awitchyx
Ganesha
Level 22
God Stats
22W - 26L
1,946 SR
Queue Stats
83W - 80L
1,692 Elo+
Party 1
Team Averages
Level 22
1,643 SR
1,655 Elo+

VS

Team Averages
Level 14
1,495 SR
1,605 Elo+
Apollo
Apollo
BootySkywalker04
Apollo
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 16L
1,433 Elo+
Party 2
Chang'e
Chang'e
Cristobal_Balenc
Chang'e
Level 18
God Stats
33W - 27L
1,488 SR
Queue Stats
214W - 216L
1,550 Elo+
Solo
Pele
Pele
Nollaigin
Pele
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
dustyEYESS
Mulan
Level 27
God Stats
6W - 5L
1,489 SR
Queue Stats
22W - 15L
1,722 Elo+
Party 2
Ymir
Ymir
tylerjohnsn1
Ymir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 38L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Daedaluus51
Ao Kuang
13
2 / 3 / 4
8,324
555
4,794
10,236
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 0 / 0
9,414
628
8,487
7,476
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Roijefe
Merlin
14
4 / 4 / 6
8,936
596
8,229
7,225
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Zouffre
Anhur
13
6 / 3 / 3
8,182
545
7,419
9,644
2,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
awitchyx
Ganesha
12
1 / 2 / 8
8,080
539
2,119
7,425
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
8,770
585
3,574
11,252
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 3 / 5
7,993
533
10,292
9,670
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
12
3 / 9 / 3
7,218
481
2,619
10,003
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mulan
11
0 / 2 / 0
6,045
403
2,500
8,496
5,627
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
1 / 3 / 4
6,874
458
4,654
12,657
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
18
Kills
12
12
Deaths
19
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
L
5
3
5
2.5
W
Ao Kuang
Daedaluus51
Ao Kuang
2
3
4
1.33
W
5
0
0
5
L
Pele
3
9
3
0.5
W
Merlin
Roijefe
Merlin
4
4
6
1.75
W
Anhur
Zouffre
Anhur
6
3
3
2.5
W
Ganesha
awitchyx
Ganesha
1
2
8
2.5
L
Mulan
0
2
0
0
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,048
Damage
23,639
42,006
Taken
52,078
16,368
Mitigated
26,057
8,580
Healing
8,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,574
2,231
0
2,285
11,252
3,585
2,241
3,589
7,663
0
71,352
L
10,292
359
1,414
3,232
9,670
3,316
192
4,546
5,124
38,835
0
W
Ao Kuang
Daedaluus51
Ao Kuang
4,794
1,517
0
573
10,236
3,286
68
3,090
7,024
48,436
0
W
8,487
3,863
0
2,870
7,476
3,519
1,128
0
7,476
0
64,045
L
Pele
2,619
462
0
666
10,003
2,549
277
1,694
8,309
0
20,096
W
Merlin
Roijefe
Merlin
8,229
619
0
620
7,225
2,194
122
3,641
3,326
58,221
0
W
Anhur
Zouffre
Anhur
7,419
4,292
0
2,876
9,644
2,981
257
4,259
5,219
0
49,289
W
Ganesha
awitchyx
Ganesha
2,119
245
0
1,641
7,425
4,388
0
3,290
4,015
17,604
0
L
Mulan
2,500
648
0
411
8,496
5,627
0
311
8,185
0
18,106
L
4,654
1,183
0
585
12,657
10,980
96
5,002
7,655
24,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,936
Gold Earned
36,900
415
Minions Killed
304
0
Camps Cleared
0
1,347,342
Distance Traveled
1,484,573
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,770
585
126
8
0
279,766
6
L
Chang'e
7,993
533
68
5
0
289,493
7
W
Ao Kuang
8,324
555
84
6
0
267,759
4
W
Set
9,414
628
122
8
0
272,468
2
L
Pele
7,218
481
38
3
0
311,348
5
W
Merlin
8,936
596
101
7
0
265,956
2
W
Anhur
8,182
545
97
6
0
250,801
4
W
Ganesha
8,080
539
11
1
0
290,358
2
L
Mulan
6,045
403
35
2
0
316,725
1
L
Ymir
6,874
458
37
2
0
287,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role