Player Matchup

Thanatos
Thanatos
Arnocitous
Thanatos
Level 12
God Stats
1W - 8L
1,500 SR
Queue Stats
6W - 15L
1,526 Elo+
Party 1
Baron Samedi
Baron Samedi
F2L_juani
Baron Samedi
Level 16
God Stats
0W - 3L
1,419 SR
Queue Stats
2W - 9L
1,177 Elo+
Solo
Bakasura
Bakasura
Lezio_Reidushark
Bakasura
Level 13
God Stats
0W - 2L
1,359 SR
Queue Stats
1W - 9L
993 Elo+
Party 4
Ymir
Ymir
NotDiablo
Ymir
Level 17
God Stats
3W - 7L
1,500 SR
Queue Stats
11W - 16L
1,573 Elo+
Party 1
Skadi
Skadi
Twitch_Cassildao
Skadi
Level 19
God Stats
4W - 2L
1,558 SR
Queue Stats
62W - 107L
1,393 Elo+
Party 4
Team Averages
Level 15
1,467 SR
1,332 Elo+

VS

Team Averages
Level 30
1,493 SR
1,397 Elo+
Zeus
Zeus
ElTuteOk
Zeus
Level 1
God Stats
3W - 2L
1,327 SR
Queue Stats
44W - 60L
1,313 Elo+
Party 2
Ares
Ares
Gaby_S09
Ares
Level 88
God Stats
10W - 8L
1,613 SR
Queue Stats
16W - 27L
1,310 Elo+
Party 2
Olorun
Olorun
SrPikadagalaxia
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,496 Elo+
Solo
Merlin
Merlin
ThatFinisherDude
Merlin
Level 24
God Stats
7W - 8L
1,451 SR
Queue Stats
23W - 25L
1,440 Elo+
Party 3
King Arthur
King Arthur
Vithar837
King Arthur
Level 29
God Stats
7W - 3L
1,572 SR
Queue Stats
35W - 37L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arnocitous
Thanatos
15
1 / 12 / 5
9,213
921
5,067
18,992
7,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
F2L_juani
Baron Samedi
15
0 / 11 / 5
8,621
862
11,155
22,082
9,795
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 12 / 6
8,759
876
3,329
20,760
8,898
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
15
0 / 7 / 6
9,524
952
8,766
20,891
23,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 11 / 2
9,833
983
7,643
16,423
6,797
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
28 / 1 / 21
13,531
1,353
35,053
7,193
3,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
18
4 / 1 / 38
11,630
1,163
7,305
9,621
10,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 2 / 34
11,259
1,126
9,627
8,953
4,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 1 / 38
11,254
1,125
24,249
4,099
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Vithar837
King Arthur
18
5 / 1 / 34
10,706
1,071
15,676
10,607
10,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
218
5
Kills
53
53
Deaths
6
24
Assists
165
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Arnocitous
Thanatos
1
12
5
0.29
W
Zeus
28
1
21
38.5
L
Baron Samedi
F2L_juani
Baron Samedi
0
11
5
0.23
W
Ares
4
1
38
23
L
0
12
6
0.25
L
Ymir
0
7
6
0.43
W
8
2
34
12.5
W
8
1
38
27
L
4
11
2
0.45
W
King Arthur
Vithar837
King Arthur
5
1
34
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,960
Damage
91,910
99,148
Taken
40,473
56,380
Mitigated
30,136
13,826
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Arnocitous
Thanatos
5,067
819
0
2,670
18,992
7,447
0
14,351
4,520
0
15,855
W
Zeus
35,053
4,325
0
2,062
7,193
3,285
0
3,309
3,884
50,264
0
L
Baron Samedi
F2L_juani
Baron Samedi
11,155
1,886
3,889
4,915
22,082
9,795
0
15,113
6,698
29,623
0
W
Ares
7,305
134
536
1,781
9,621
10,535
0
4,213
5,408
10,676
0
L
3,329
1,702
0
225
20,760
8,898
0
16,179
4,481
0
14,617
L
Ymir
8,766
1,292
0
1,737
20,891
23,443
0
17,330
3,486
29,483
0
W
9,627
3,736
1,786
4,214
8,953
4,189
0
5,008
3,759
29,196
0
W
24,249
455
0
109
4,099
1,990
0
1,610
2,419
42,288
0
L
7,643
4,024
195
195
16,423
6,797
0
13,261
3,112
0
27,940
W
King Arthur
Vithar837
King Arthur
15,676
2,283
0
425
10,607
10,137
0
5,781
4,667
0
28,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,950
Gold Earned
58,380
164
Minions Killed
174
4
Camps Cleared
6
722,747
Distance Traveled
880,799
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,213
921
19
2
0
152,249
0
W
Zeus
13,531
1,353
40
4
2
161,724
1
L
Baron Samedi
8,621
862
34
3
1
117,113
0
W
Ares
11,630
1,163
10
1
0
193,412
0
L
Bakasura
8,759
876
24
2
2
179,578
0
L
Ymir
9,524
952
51
5
1
148,959
0
W
Olorun
11,259
1,126
48
5
2
159,782
0
W
Merlin
11,254
1,125
44
4
1
176,194
0
L
Skadi
9,833
983
36
4
0
124,848
0
W
King Arthur
10,706
1,071
32
3
1
189,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role