Player Matchup

Hercules
Hercules
Platinum IV
Skippythefoxx
Hercules
Platinum IV
Level 107
God Stats
12W - 9L
1,586 SR
Queue Stats
84W - 78L
1,836 MMR
Solo
Cabrakan
Cabrakan
Platinum I
amiirraawwrr
Cabrakan
Platinum I
Level 111
God Stats
17W - 7L
1,906 SR
Queue Stats
67W - 56L
2,012 MMR
Party 2
Zeus
Zeus
Gold IV
bizzybix40
Zeus
Gold IV
Level 148
God Stats
31W - 26L
1,611 SR
Queue Stats
362W - 413L
1,486 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,701 SR
1,778 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,603 SR
1,723 MMR
Cthulhu
Cthulhu
Gold II
ElBorrachoOso
Cthulhu
Gold II
Level 107
God Stats
2W - 1L
1,843 SR
Queue Stats
44W - 37L
1,723 MMR
Party 1
Mulan
Mulan
Gold I
ItsCAPTNCARL
Mulan
Gold I
Level 125
God Stats
3W - 1L
1,627 SR
Queue Stats
44W - 37L
1,723 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
xGREEDYHOBOx
Baron Samedi
Gold I
Level 121
God Stats
0W - 2L
1,338 SR
Queue Stats
44W - 37L
1,723 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Skippythefoxx
Hercules
15
3 / 2 / 7
11,317
666
8,934
12,278
12,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cabrakan
amiirraawwrr
Cabrakan
15
5 / 2 / 7
12,588
740
11,323
14,994
18,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
5 / 4 / 6
11,984
705
16,243
10,850
4,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SobekAphroditeChaacThothBacchus

VS

Bans
DanzaburouDiscordiaChang'eScyllaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 3 / 4
10,670
628
10,687
20,217
16,168
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 7 / 4
9,884
581
8,650
16,788
13,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
xGREEDYHOBOx
Baron Samedi
13
2 / 4 / 5
10,069
592
6,193
11,179
4,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
8
8
Deaths
14
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
4
3
4
2
L
2
7
4
0.57
W
Hercules
Skippythefoxx
Hercules
3
2
7
3.25
W
Cabrakan
amiirraawwrr
Cabrakan
5
2
7
4.25
W
5
4
6
2
L
Baron Samedi
xGREEDYHOBOx
Baron Samedi
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,500
Damage
25,530
38,122
Taken
48,184
34,967
Mitigated
33,824
5,895
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,687
768
875
1,832
20,217
16,168
0
10,084
9,339
45,352
0
L
8,650
765
0
3,198
16,788
13,159
0
8,528
7,693
0
34,737
W
Hercules
Skippythefoxx
Hercules
8,934
1,637
0
4,153
12,278
12,414
1,331
5,865
6,190
0
31,604
W
Cabrakan
amiirraawwrr
Cabrakan
11,323
1,698
0
945
14,994
18,369
1,023
6,701
8,149
47,062
0
W
16,243
907
0
797
10,850
4,184
926
4,424
6,327
64,525
0
L
Baron Samedi
xGREEDYHOBOx
Baron Samedi
6,193
424
732
2,465
11,179
4,497
0
8,017
2,934
39,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,889
Gold Earned
30,623
207
Minions Killed
163
0
Camps Cleared
0
941,531
Distance Traveled
894,717
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,670
628
59
3
0
332,992
2
L
Mulan
9,884
581
44
3
0
306,658
3
W
Hercules
11,317
666
42
2
0
330,995
4
W
Cabrakan
12,588
740
73
4
0
317,564
2
W
Zeus
11,984
705
92
5
0
292,972
4
L
Baron Samedi
10,069
592
60
4
0
255,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role