Player Matchup

Medusa
Medusa
AlanisDracul
Medusa
Level 28
God Stats
18W - 21L
1,032 SR
Queue Stats
69W - 103L
1,114 Elo+
Solo
Set
Set
Lou x Sizzle
Set
Level 30
God Stats
1W - 1L
1,731 SR
Queue Stats
42W - 38L
1,419 Elo+
Party 1
Tiamat
Tiamat
M0hsWRLD
Tiamat
Level 15
God Stats
0W - 2L
1,247 SR
Queue Stats
0W - 4L
1,059 Elo+
Party 1
Horus
Horus
brad lee jacob
Horus
Level 40
God Stats
13W - 10L
1,569 SR
Queue Stats
49W - 43L
1,447 Elo+
Party 1
Bacchus
Bacchus
meepmee
Bacchus
Level 18
God Stats
2W - 1L
1,768 SR
Queue Stats
46W - 44L
1,343 Elo+
Solo
Team Averages
Level 26
1,469 SR
1,276 Elo+

VS

Team Averages
Level 27
1,354 SR
1,310 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
KGdragonslayer27
Fenrir
Level 14
God Stats
2W - 6L
1,369 SR
Queue Stats
13W - 32L
1,186 Elo+
Solo
Yemoja
Yemoja
Kn33Joint
Yemoja
Level 17
God Stats
2W - 5L
1,279 SR
Queue Stats
3W - 6L
1,167 Elo+
Party 2
Guan Yu
Guan Yu
Mw3god1984
Guan Yu
Level 26
God Stats
2W - 1L
1,428 SR
Queue Stats
34W - 42L
1,337 Elo+
Party 2
Anhur
Anhur
deckfrt
Anhur
Level 54
God Stats
12W - 22L
1,193 SR
Queue Stats
348W - 363L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 3 / 1
6,542
436
4,384
9,024
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 5 / 1
6,894
460
3,421
10,780
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
M0hsWRLD
Tiamat
11
1 / 2 / 0
7,015
468
1,260
7,633
3,138
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 4
7,184
479
5,254
7,878
5,131
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
meepmee
Bacchus
12
1 / 1 / 1
6,672
445
3,140
5,603
5,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 0 / 3
6,219
415
4,978
3,054
990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 1 / 2
7,779
519
5,253
6,670
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Kn33Joint
Yemoja
11
1 / 2 / 2
6,635
442
2,833
4,763
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Mw3god1984
Guan Yu
14
2 / 1 / 0
8,250
550
2,993
8,144
5,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
deckfrt
Anhur
11
3 / 4 / 1
6,738
449
7,984
11,432
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
7
Kills
11
11
Deaths
8
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
3
1.5
L
Medusa
2
3
1
0.83
W
5
1
2
6
W
Yemoja
Kn33Joint
Yemoja
1
2
2
1
L
2
5
1
0.5
L
Tiamat
M0hsWRLD
Tiamat
1
2
0
0.5
W
Guan Yu
Mw3god1984
Guan Yu
2
1
0
2
L
1
0
4
3
W
Anhur
deckfrt
Anhur
3
4
1
0.88
L
Bacchus
meepmee
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,459
Damage
24,041
40,918
Taken
34,063
19,827
Mitigated
16,996
10,616
Healing
11,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,978
152
0
77
3,054
990
0
165
2,889
31,469
0
L
Medusa
4,384
1,405
0
2,316
9,024
2,663
662
3,182
5,842
0
34,924
W
5,253
874
0
3,478
6,670
2,526
958
219
6,451
0
35,632
W
Yemoja
Kn33Joint
Yemoja
2,833
177
733
962
4,763
4,524
82
114
4,649
15,458
0
L
3,421
2,201
0
3,040
10,780
3,465
0
367
10,363
0
35,990
L
Tiamat
M0hsWRLD
Tiamat
1,260
317
0
2,234
7,633
3,138
2,084
2,058
5,575
32,127
0
W
Guan Yu
Mw3god1984
Guan Yu
2,993
358
43
2,448
8,144
5,234
288
3,140
5,004
0
39,915
L
5,254
1,733
476
2,360
7,878
5,131
270
2,204
5,674
0
10,940
W
Anhur
deckfrt
Anhur
7,984
2,150
0
3,445
11,432
3,722
0
762
10,670
0
34,267
L
Bacchus
meepmee
Bacchus
3,140
203
0
190
5,603
5,430
0
0
5,413
21,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,307
Gold Earned
35,621
227
Minions Killed
295
0
Camps Cleared
0
1,452,415
Distance Traveled
1,406,108
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,219
415
56
4
0
263,432
1
L
Medusa
6,542
436
62
4
0
275,886
1
W
Fenrir
7,779
519
61
4
0
310,571
3
W
Yemoja
6,635
442
34
2
0
281,460
0
L
Set
6,894
460
60
4
0
321,991
0
L
Tiamat
7,015
468
66
4
0
279,374
0
W
Guan Yu
8,250
550
95
6
0
314,246
4
L
Horus
7,184
479
7
0
0
319,928
5
W
Anhur
6,738
449
49
3
0
236,399
2
L
Bacchus
6,672
445
32
2
0
255,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role