Player Matchup

Scylla
Scylla
CROW3BAR
Scylla
Level 139
God Stats
5W - 4L
1,576 SR
Queue Stats
21W - 23L
1,469 Elo+
Party 1
Awilix
Awilix
GrumpyBrosYG
Awilix
Level 108
God Stats
4W - 5L
1,308 SR
Queue Stats
5W - 10L
1,282 Elo+
Party 1
Danzaburou
Danzaburou
Schlergs
Danzaburou
Level 146
God Stats
21W - 14L
1,610 SR
Queue Stats
27W - 29L
1,524 Elo+
Party 1
Guan Yu
Guan Yu
Snafu58
Guan Yu
Level 147
God Stats
5W - 8L
1,423 SR
Queue Stats
29W - 32L
1,513 Elo+
Party 1
Bellona
Bellona
Ted Dans0n
Bellona
Level 127
God Stats
23W - 23L
1,537 SR
Queue Stats
134W - 177L
1,398 Elo+
Party 1
Team Averages
Level 133
1,491 SR
1,437 Elo+

VS

Team Averages
Level 112
1,480 SR
1,524 Elo+
Bacchus
Bacchus
LeduckGaming
Bacchus
Level 86
God Stats
3W - 3L
1,174 SR
Queue Stats
301W - 314L
1,596 Elo+
Party 2
Medusa
Medusa
Lok Jab
Medusa
Level 101
God Stats
1W - 3L
1,512 SR
Queue Stats
167W - 126L
1,524 Elo+
Solo
Terra
Terra
Shmelkor
Terra
Level 87
God Stats
29W - 18L
1,666 SR
Queue Stats
374W - 344L
1,540 Elo+
Party 2
Janus
Janus
Xx_SoZinHo_Xx
Janus
Level 158
God Stats
1W - 3L
1,549 SR
Queue Stats
73W - 71L
1,460 Elo+
Solo
Serqet
Serqet
Zyrkko
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CROW3BAR
Scylla
20
6 / 0 / 4
12,754
580
9,411
10,021
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Awilix
20
8 / 0 / 6
12,698
577
14,076
15,086
6,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Schlergs
Danzaburou
20
1 / 2 / 10
12,331
561
9,094
12,813
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Snafu58
Guan Yu
18
5 / 4 / 6
11,864
539
12,673
21,978
22,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bellona
Ted Dans0n
Bellona
20
1 / 2 / 6
12,544
570
10,156
16,080
12,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LeduckGaming
Bacchus
13
2 / 4 / 5
8,738
397
9,227
19,712
20,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Lok Jab
Medusa
18
0 / 5 / 2
11,227
510
8,366
16,717
6,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Terra
Shmelkor
Terra
18
0 / 4 / 3
11,068
503
7,040
15,518
16,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
0 / 2 / 2
10,165
462
9,196
7,349
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Zyrkko
Serqet
16
6 / 6 / 1
10,331
470
8,259
16,230
7,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
21
Kills
8
8
Deaths
21
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
CROW3BAR
Scylla
6
0
4
8
W
Awilix
8
0
6
11
L
Bacchus
LeduckGaming
Bacchus
2
4
5
1.13
L
Medusa
Lok Jab
Medusa
0
5
2
0.2
W
Danzaburou
Schlergs
Danzaburou
1
2
10
3
L
Terra
Shmelkor
Terra
0
4
3
0.38
W
Guan Yu
Snafu58
Guan Yu
5
4
6
2
W
Bellona
Ted Dans0n
Bellona
1
2
6
2
L
0
2
2
0.5
L
Serqet
Zyrkko
Serqet
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,410
Damage
42,088
75,978
Taken
75,526
49,244
Mitigated
53,564
35,554
Healing
19,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CROW3BAR
Scylla
9,411
273
0
4,315
10,021
3,905
1,104
3,744
5,989
80,105
0
W
Awilix
14,076
6,672
0
7,128
15,086
6,191
0
4,352
10,608
0
107,158
L
Bacchus
LeduckGaming
Bacchus
9,227
1,208
0
1,800
19,712
20,565
0
3,223
16,291
27,801
0
L
Medusa
Lok Jab
Medusa
8,366
3,384
0
7,002
16,717
6,808
2,274
0
16,717
0
99,168
W
Danzaburou
Schlergs
Danzaburou
9,094
3,745
0
6,284
12,813
4,933
5,101
3,741
8,850
0
93,849
L
Terra
Shmelkor
Terra
7,040
1,295
1,004
5,139
15,518
16,026
234
764
14,710
73,602
0
W
Guan Yu
Snafu58
Guan Yu
12,673
1,253
2,580
8,722
21,978
22,027
178
6,109
14,719
0
61,571
W
Bellona
Ted Dans0n
Bellona
10,156
5,296
0
6,525
16,080
12,188
712
6,665
8,520
0
84,538
L
9,196
482
0
789
7,349
2,597
0
1,872
5,357
77,833
0
L
Serqet
Zyrkko
Serqet
8,259
961
0
3,980
16,230
7,568
0
3,039
13,040
0
62,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,191
Gold Earned
51,529
736
Minions Killed
645
0
Camps Cleared
0
2,161,134
Distance Traveled
1,967,823
12
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,754
580
150
7
0
439,130
1
W
Awilix
12,698
577
134
6
0
495,169
1
L
Bacchus
8,738
397
31
1
0
395,301
9
L
Medusa
11,227
510
179
8
0
367,309
4
W
Danzaburou
12,331
561
168
8
0
379,317
3
L
Terra
11,068
503
171
8
0
387,978
1
W
Guan Yu
11,864
539
88
4
0
405,565
1
W
Bellona
12,544
570
196
9
0
441,953
6
L
Janus
10,165
462
162
7
0
379,222
12
L
Serqet
10,331
470
102
5
0
438,013
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role