Player Matchup

Nemesis
Nemesis
Diamond I
Polyphiа
Nemesis
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Platinum II
RobloxGamer69
Ymir
Platinum II
Level 160
God Stats
1W - 0L
1,776 SR
Queue Stats
55W - 26L
2,276 MMR
Party 1
Apollo
Apollo
Masters
Sizks
Apollo
Masters
Level 87
God Stats
6W - 2L
1,950 SR
Queue Stats
213W - 163L
2,615 MMR
Solo
Guan Yu
Guan Yu
Diamond I
UltiG
Guan Yu
Diamond I
Level 157
God Stats
17W - 8L
1,811 SR
Queue Stats
159W - 130L
2,533 MMR
Party 2
Chronos
Chronos
Diamond II
Vindryn
Chronos
Diamond II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,707 SR
2,085 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,695 SR
2,299 MMR
Janus
Janus
Masters
BarelyANapkin
Janus
Masters
Level 154
God Stats
44W - 44L
1,703 SR
Queue Stats
548W - 539L
2,893 MMR
Solo
Cernunnos
Cernunnos
Diamond II
GentleSlayeur
Cernunnos
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond II
Matushay
King Arthur
Diamond II
Level 153
God Stats
15W - 8L
2,170 SR
Queue Stats
385W - 385L
2,225 MMR
Solo
Geb
Geb
Diamond II
Rhinoceruption
Geb
Diamond II
Level 160
God Stats
0W - 4L
1,413 SR
Queue Stats
189W - 167L
2,304 MMR
Solo
Cabrakan
Cabrakan
Masters
Shòtty
Cabrakan
Masters
Level 146
God Stats
71W - 51L
1,689 SR
Queue Stats
140W - 116L
2,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Polyphiа
Nemesis
11
0 / 0 / 3
6,095
554
2,108
5,008
1,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 0 / 5
5,657
514
3,229
7,675
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Sizks
Apollo
12
4 / 1 / 2
7,214
656
7,493
7,876
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
UltiG
Guan Yu
13
4 / 0 / 0
7,458
678
7,832
6,401
7,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
Vindryn
Chronos
11
4 / 0 / 1
6,725
611
5,583
4,519
1,466
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
TsukuyomiIzanamiPersephoneChernobogDanzaburou

VS

Bans
SetCerberusCupidSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,865
533
5,342
3,413
1,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
GentleSlayeur
Cernunnos
9
0 / 4 / 1
5,242
477
3,930
7,711
1,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Matushay
King Arthur
9
0 / 4 / 0
5,336
485
2,950
10,468
3,949
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 2 / 1
4,928
448
2,179
8,115
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cabrakan
Shòtty
Cabrakan
9
0 / 1 / 1
5,142
467
2,765
6,252
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
1
1
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Cernunnos
GentleSlayeur
Cernunnos
0
4
1
0.13
L
King Arthur
Matushay
King Arthur
0
4
0
0
W
Nemesis
Polyphiа
Nemesis
0
0
3
1.5
L
0
2
1
0.25
W
0
0
5
2.5
L
Cabrakan
Shòtty
Cabrakan
0
1
1
0.5
W
Apollo
Sizks
Apollo
4
1
2
5
W
Guan Yu
UltiG
Guan Yu
4
0
0
4
W
Chronos
Vindryn
Chronos
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,245
Damage
17,166
31,479
Taken
35,959
17,514
Mitigated
14,448
12,911
Healing
11,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,342
422
0
582
3,413
1,140
0
2,155
1,258
38,927
0
L
Cernunnos
GentleSlayeur
Cernunnos
3,930
1,976
0
2,492
7,711
1,794
0
936
6,775
0
31,916
L
King Arthur
Matushay
King Arthur
2,950
199
0
2,410
10,468
3,949
0
0
10,468
0
29,459
W
Nemesis
Polyphiа
Nemesis
2,108
665
0
634
5,008
1,803
0
1,454
3,554
0
39,604
L
2,179
848
0
3,320
8,115
4,228
0
4,075
4,040
10,132
0
W
3,229
1,198
0
2,645
7,675
4,444
0
4,448
3,227
10,430
0
L
Cabrakan
Shòtty
Cabrakan
2,765
146
0
2,306
6,252
3,337
0
1,646
4,606
26,916
0
W
Apollo
Sizks
Apollo
7,493
5,167
0
3,722
7,876
2,521
832
1,779
6,097
0
48,939
W
Guan Yu
UltiG
Guan Yu
7,832
1,566
0
4,354
6,401
7,280
36
180
6,221
0
40,423
W
Chronos
Vindryn
Chronos
5,583
2,208
0
1,556
4,519
1,466
0
2,425
2,094
48,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,149
Gold Earned
26,513
376
Minions Killed
267
0
Camps Cleared
0
1,129,712
Distance Traveled
1,063,402
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,865
533
76
7
0
221,403
1
L
Cernunnos
5,242
477
67
6
0
166,379
5
L
King Arthur
5,336
485
56
5
0
218,508
3
W
Nemesis
6,095
554
82
7
0
257,442
6
L
Geb
4,928
448
11
1
0
222,997
4
W
Ymir
5,657
514
12
1
0
219,444
3
L
Cabrakan
5,142
467
57
5
0
234,115
3
W
Apollo
7,214
656
93
8
0
195,455
5
W
Guan Yu
7,458
678
88
8
0
236,370
2
W
Chronos
6,725
611
101
9
0
221,001
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role