Player Matchup

Anhur
Anhur
Platinum I
stoptoxicpls
Anhur
Platinum I
Level 123
God Stats
6W - 2L
1,886 SR
Queue Stats
13W - 2L
2,340 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,886 SR
2,340 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,962 SR
2,248 MMR
Anhur
Anhur
Diamond IV
TRNQ
Anhur
Diamond IV
Level 146
God Stats
26W - 12L
1,962 SR
Queue Stats
61W - 49L
2,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 0
9,052
1,132
10,078
7,493
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Ah Muzen CabBellonaSetOsirisPoseidon

VS

Bans
DanzaburouSkadiIzanamiHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
TRNQ
Anhur
11
0 / 8 / 0
6,213
777
2,611
12,250
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
TRNQ
Anhur
0
8
0
0
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,078
Damage
2,611
7,493
Taken
12,250
4,270
Mitigated
2,737
1,054
Healing
1,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
TRNQ
Anhur
2,611
1,278
0
1,527
12,250
2,737
0
64
12,186
0
33,788
W
10,078
3,881
0
1,054
7,493
4,270
2,700
2
7,491
0
52,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,052
Gold Earned
6,213
100
Minions Killed
64
0
Camps Cleared
0
165,271
Distance Traveled
134,162
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,213
777
64
8
0
134,162
2
W
Anhur
9,052
1,132
100
13
0
165,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role