Player Matchup

Cthulhu
Cthulhu
BallsForYouAndMe
Cthulhu
Level 65
God Stats
12W - 10L
1,549 SR
Queue Stats
15W - 17L
1,552 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Yung-Slippery
Ah Muzen Cab
Level 103
God Stats
3W - 1L
1,563 SR
Queue Stats
83W - 61L
1,624 Elo+
Party 1
Cerberus
Cerberus
yung-Burst
Cerberus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 87L
1,256 Elo+
Party 1
Team Averages
Level 90
1,537 SR
1,478 Elo+

VS

Team Averages
Level 131
1,479 SR
1,516 Elo+
Ymir
Ymir
GoodGrief69
Ymir
Level 123
God Stats
6W - 3L
1,633 SR
Queue Stats
170W - 136L
1,577 Elo+
Party 2
Arachne
Arachne
LynxlyLink
Arachne
Level 142
God Stats
1W - 0L
1,305 SR
Queue Stats
102W - 96L
1,552 Elo+
Party 2
Aphrodite
Aphrodite
RunLikeAFishy
Aphrodite
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
168W - 142L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
7,894
789
7,265
8,528
4,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Yung-Slippery
Ah Muzen Cab
10
0 / 3 / 5
6,815
682
8,106
8,844
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
yung-Burst
Cerberus
9
1 / 4 / 4
6,738
674
8,567
10,970
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
8,238
824
9,358
15,994
13,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
LynxlyLink
Arachne
9
1 / 2 / 4
6,897
690
3,715
7,917
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
RunLikeAFishy
Aphrodite
11
2 / 2 / 4
7,415
742
11,024
9,079
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
5
Kills
7
7
Deaths
5
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
0
1
4.5
W
4
1
3
5.5
W
Arachne
LynxlyLink
Arachne
1
2
4
1.5
W
Aphrodite
RunLikeAFishy
Aphrodite
2
2
4
2
L
Ah Muzen Cab
Yung-Slippery
Ah Muzen Cab
0
3
5
0.83
L
Cerberus
yung-Burst
Cerberus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,938
Damage
24,097
28,342
Taken
32,990
11,519
Mitigated
20,915
11,387
Healing
18,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,265
304
0
4,384
8,528
4,553
0
5,334
2,975
23,565
0
W
9,358
2,367
566
2,848
15,994
13,570
566
7,513
7,956
28,229
0
W
Arachne
LynxlyLink
Arachne
3,715
1,910
0
2,901
7,917
2,336
303
2,706
5,051
0
20,629
W
Aphrodite
RunLikeAFishy
Aphrodite
11,024
692
6,676
5,722
9,079
5,009
775
4,807
4,003
34,626
0
L
Ah Muzen Cab
Yung-Slippery
Ah Muzen Cab
8,106
2,612
0
2,843
8,844
3,045
0
5,892
2,734
0
36,165
L
Cerberus
yung-Burst
Cerberus
8,567
893
0
4,160
10,970
3,921
0
8,433
2,199
14,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,447
Gold Earned
22,550
136
Minions Killed
143
0
Camps Cleared
0
565,128
Distance Traveled
545,792
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,894
789
31
3
0
208,851
3
W
Ymir
8,238
824
37
4
0
184,368
1
W
Arachne
6,897
690
33
3
0
200,518
3
W
Aphrodite
7,415
742
73
7
0
160,906
0
L
Ah Muzen Cab
6,815
682
70
7
0
180,310
2
L
Cerberus
6,738
674
35
4
0
175,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role