Player Matchup

King Arthur
King Arthur
ISkyFallen
King Arthur
Level 160
God Stats
1W - 0L
1,671 SR
Queue Stats
39W - 31L
1,768 Elo+
Party 1
Fenrir
Fenrir
Ravėn
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
RufoCV
Ao Kuang
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
THORNATOR2
Kumbhakarna
Level 158
God Stats
2W - 0L
1,261 SR
Queue Stats
62W - 45L
1,674 Elo+
Party 1
Skadi
Skadi
кискаэсминец
Skadi
Level 28
God Stats
1W - 1L
1,713 SR
Queue Stats
49W - 13L
1,894 Elo+
Party 1
Team Averages
Level 131
1,529 SR
1,667 Elo+

VS

Team Averages
Level 81
1,535 SR
1,526 Elo+
Chaac
Chaac
CapitaoFenix
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,453 Elo+
Party 3
Geb
Geb
McTroxis
Geb
Level 141
God Stats
7W - 5L
1,738 SR
Queue Stats
230W - 202L
1,640 Elo+
Party 2
Hachiman
Hachiman
NinhedoDC
Hachiman
Level 108
God Stats
1W - 7L
1,251 SR
Queue Stats
14W - 20L
1,408 Elo+
Party 3
Baron Samedi
Baron Samedi
SirOompaLoompa
Baron Samedi
Level 101
God Stats
49W - 38L
1,688 SR
Queue Stats
201W - 186L
1,639 Elo+
Party 2
Bakasura
Bakasura
TallEwok
Bakasura
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 60L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ISkyFallen
King Arthur
18
7 / 1 / 6
10,534
585
23,720
15,274
14,487
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
Ravėn
Fenrir
12
4 / 3 / 10
8,339
463
8,566
14,081
9,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
RufoCV
Ao Kuang
15
5 / 3 / 4
9,158
509
10,296
12,683
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
THORNATOR2
Kumbhakarna
13
4 / 3 / 9
8,411
467
7,566
12,568
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
6 / 0 / 3
10,302
572
10,070
7,114
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 6
6,280
349
5,095
13,644
7,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 4 / 5
7,335
408
5,047
13,594
9,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
NinhedoDC
Hachiman
11
1 / 4 / 1
6,983
388
2,830
11,587
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SirOompaLoompa
Baron Samedi
12
4 / 9 / 2
7,979
443
8,127
22,769
12,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
TallEwok
Bakasura
14
3 / 4 / 2
8,465
470
3,940
12,664
5,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
26
Kills
9
10
Deaths
26
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
W
King Arthur
ISkyFallen
King Arthur
7
1
6
10
L
1
4
5
0.88
L
Hachiman
NinhedoDC
Hachiman
1
4
1
0.38
W
Fenrir
Ravėn
Fenrir
4
3
10
3
W
Ao Kuang
RufoCV
Ao Kuang
5
3
4
2.33
L
Baron Samedi
SirOompaLoompa
Baron Samedi
4
9
2
0.56
W
Kumbhakarna
THORNATOR2
Kumbhakarna
4
3
9
2.83
L
Bakasura
TallEwok
Bakasura
3
4
2
1
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,218
Damage
25,039
61,720
Taken
74,258
36,909
Mitigated
38,728
19,769
Healing
26,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,095
335
0
5,403
13,644
7,985
0
3,660
9,984
0
19,613
W
King Arthur
ISkyFallen
King Arthur
23,720
2,857
0
3,702
15,274
14,487
0
3,730
11,163
0
87,072
L
5,047
1,321
0
2,750
13,594
9,604
0
4,242
9,352
16,526
0
L
Hachiman
NinhedoDC
Hachiman
2,830
851
0
3,495
11,587
3,453
0
338
11,249
0
31,382
W
Fenrir
Ravėn
Fenrir
8,566
1,353
0
3,476
14,081
9,221
179
2,286
11,533
116
30,013
W
Ao Kuang
RufoCV
Ao Kuang
10,296
2,838
0
4,948
12,683
5,182
54
2,823
9,573
61,695
0
L
Baron Samedi
SirOompaLoompa
Baron Samedi
8,127
1,268
1,290
7,238
22,769
12,413
0
5,353
17,206
35,510
0
W
Kumbhakarna
THORNATOR2
Kumbhakarna
7,566
742
0
3,040
12,568
5,451
393
2,807
9,579
38,967
0
L
Bakasura
TallEwok
Bakasura
3,940
3,120
0
6,500
12,664
5,273
0
4,321
8,055
0
39,033
W
10,070
5,121
0
4,603
7,114
2,568
568
814
6,170
0
80,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,744
Gold Earned
37,042
480
Minions Killed
286
0
Camps Cleared
0
1,720,292
Distance Traveled
1,500,895
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,280
349
44
2
0
235,512
5
W
King Arthur
10,534
585
148
8
0
381,070
1
L
Geb
7,335
408
17
1
0
325,263
5
L
Hachiman
6,983
388
55
3
0
310,439
5
W
Fenrir
8,339
463
36
2
0
399,342
7
W
Ao Kuang
9,158
509
112
6
0
316,001
3
L
Baron Samedi
7,979
443
70
4
0
235,814
1
W
Kumbhakarna
8,411
467
63
4
0
340,678
5
L
Bakasura
8,465
470
100
6
0
393,867
4
W
Skadi
10,302
572
121
7
0
283,201
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role