Player Matchup

Anhur
Anhur
Braken141
Anhur
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,663 Elo+
Party 2
Anubis
Anubis
LuxuriousKush
Anubis
Level 28
God Stats
8W - 10L
1,436 SR
Queue Stats
120W - 133L
1,441 Elo+
Solo
Xing Tian
Xing Tian
Toddfrommarket
Xing Tian
Level 29
God Stats
44W - 46L
1,454 SR
Queue Stats
130W - 141L
1,348 Elo+
Solo
Sobek
Sobek
jonnyspike
Sobek
Level 69
God Stats
11W - 4L
1,964 SR
Queue Stats
68W - 66L
1,438 Elo+
Party 2
Set
Set
kevhar012
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 31
1,571 SR
1,478 Elo+

VS

Team Averages
Level 22
1,445 SR
1,367 Elo+
Chronos
Chronos
Celim_MS
Chronos
Level 31
God Stats
1W - 1L
1,723 SR
Queue Stats
139W - 178L
1,371 Elo+
Party 1
Fenrir
Fenrir
LPjero
Fenrir
Level 26
God Stats
9W - 12L
1,311 SR
Queue Stats
54W - 46L
1,466 Elo+
Solo
Anubis
Anubis
LuizOtavioL
Anubis
Level 28
God Stats
68W - 103L
1,460 SR
Queue Stats
68W - 106L
1,337 Elo+
Party 1
Neith
Neith
MoonJager117
Neith
Level 7
God Stats
0W - 1L
1,274 SR
Queue Stats
7W - 7L
1,242 Elo+
Solo
Chaac
Chaac
neobandhawk
Chaac
Level 20
God Stats
3W - 5L
1,455 SR
Queue Stats
86W - 94L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Braken141
Anhur
17
12 / 5 / 11
10,795
568
14,991
16,735
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
18 / 0 / 8
11,831
623
17,220
12,576
6,112
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Toddfrommarket
Xing Tian
15
1 / 0 / 1
8,779
462
2,705
8,814
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
15
5 / 2 / 14
10,592
557
8,661
14,710
12,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 3 / 8
9,371
493
7,310
10,810
4,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Celim_MS
Chronos
12
1 / 11 / 2
7,826
412
5,266
16,993
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
LPjero
Fenrir
16
5 / 7 / 1
9,839
518
10,042
15,121
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
1 / 8 / 2
8,335
439
5,279
13,279
4,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 14 / 1
7,285
383
3,864
14,262
3,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 1
7,851
413
6,207
8,648
4,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
15
42
Kills
8
10
Deaths
43
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Braken141
Anhur
12
5
11
3.5
L
Chronos
Celim_MS
Chronos
1
11
2
0.18
L
Fenrir
LPjero
Fenrir
5
7
1
0.79
L
Anubis
1
8
2
0.25
W
18
0
8
22
L
0
14
1
0.04
W
Xing Tian
Toddfrommarket
Xing Tian
1
0
1
1.5
W
Sobek
5
2
14
6
W
6
3
8
3.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,887
Damage
30,658
63,645
Taken
68,303
36,226
Mitigated
22,216
25,016
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Braken141
Anhur
14,991
8,237
0
7,308
16,735
6,061
1,814
3,709
13,026
0
61,388
L
Chronos
Celim_MS
Chronos
5,266
1,239
0
3,647
16,993
4,016
636
9,219
7,774
36,316
0
L
Fenrir
LPjero
Fenrir
10,042
1,737
0
3,965
15,121
5,483
648
5,488
9,633
0
52,485
L
Anubis
5,279
207
0
3,054
13,279
4,901
240
3,820
9,459
44,253
0
W
17,220
806
0
9,116
12,576
6,112
2,603
1,493
11,083
71,219
0
L
3,864
2,444
0
799
14,262
3,543
333
7,482
6,780
0
28,536
W
Xing Tian
Toddfrommarket
Xing Tian
2,705
256
0
487
8,814
6,610
363
702
8,112
27,745
0
W
Sobek
8,661
334
0
4,855
14,710
12,884
897
3,608
11,102
39,331
0
W
7,310
3,912
0
3,250
10,810
4,559
64
1,033
9,777
0
37,757
L
6,207
1,448
0
2,175
8,648
4,273
58
2,577
6,071
0
32,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,368
Gold Earned
41,136
364
Minions Killed
346
0
Camps Cleared
0
1,725,914
Distance Traveled
1,496,786
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,795
568
88
5
0
302,168
0
L
Chronos
7,826
412
58
3
0
305,450
0
L
Fenrir
9,839
518
103
5
0
336,240
0
L
Anubis
8,335
439
80
4
0
257,191
5
W
Anubis
11,831
623
109
6
0
334,359
10
L
Neith
7,285
383
54
3
0
282,926
0
W
Xing Tian
8,779
462
47
2
0
328,698
1
W
Sobek
10,592
557
60
3
0
378,639
1
W
Set
9,371
493
60
3
0
382,050
0
L
Chaac
7,851
413
51
3
0
314,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role