Player Matchup

Cerberus
Cerberus
Bubley
Cerberus
Level 18
God Stats
3W - 1L
1,677 SR
Queue Stats
152W - 124L
1,449 Elo+
Party 3
Serqet
Serqet
Iqor2
Serqet
Level 17
God Stats
23W - 17L
1,763 SR
Queue Stats
211W - 198L
1,446 Elo+
Party 3
Merlin
Merlin
Kupzy
Merlin
Level 15
God Stats
24W - 21L
1,528 SR
Queue Stats
78W - 61L
1,450 Elo+
Party 3
Bellona
Bellona
Tosh2525
Bellona
Level 8
God Stats
3W - 5L
1,500 SR
Queue Stats
24W - 30L
1,382 Elo+
Party 3
Neith
Neith
ZenHans
Neith
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 13L
1,425 Elo+
Party 3
Team Averages
Level 13
1,594 SR
1,431 Elo+

VS

Team Averages
Level 15
1,537 SR
1,377 Elo+
Odin
Odin
Kcarl
Odin
Level 7
God Stats
1W - 2L
1,581 SR
Queue Stats
6W - 4L
1,415 Elo+
Party 1
Chang'e
Chang'e
Sad in Japan
Chang'e
Level 29
God Stats
43W - 40L
1,604 SR
Queue Stats
171W - 226L
1,458 Elo+
Party 2
Ra
Ra
ebfhysafnjudhs
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,351 Elo+
Party 1
Neith
Neith
fortnitepro7
Neith
Level 5
God Stats
22W - 18L
1,500 SR
Queue Stats
27W - 31L
1,200 Elo+
Party 2
Nemesis
Nemesis
kpop1337
Nemesis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 62L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bubley
Cerberus
19
3 / 4 / 12
13,177
488
6,342
22,011
21,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Iqor2
Serqet
20
7 / 2 / 12
13,959
517
13,130
18,195
8,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
Kupzy
Merlin
20
25 / 2 / 7
16,350
606
36,768
16,142
7,668
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Tosh2525
Bellona
20
6 / 1 / 18
13,736
509
11,965
12,626
11,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
ZenHans
Neith
20
11 / 1 / 15
13,923
516
21,203
14,151
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Kcarl
Odin
14
2 / 11 / 2
10,185
377
9,101
29,451
22,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Sad in Japan
Chang'e
15
0 / 9 / 4
9,740
361
9,372
18,154
4,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 17 / 1
10,511
389
7,135
21,407
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 8 / 1
9,202
341
8,368
13,837
3,619
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
kpop1337
Nemesis
17
7 / 7 / 0
12,145
450
12,064
26,377
9,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
17
52
Kills
9
10
Deaths
52
64
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bubley
Cerberus
3
4
12
2.25
W
Serqet
Iqor2
Serqet
7
2
12
6.5
L
Odin
Kcarl
Odin
2
11
2
0.27
W
Merlin
Kupzy
Merlin
25
2
7
14.25
L
Chang'e
Sad in Japan
Chang'e
0
9
4
0.22
W
Bellona
Tosh2525
Bellona
6
1
18
15
W
Neith
ZenHans
Neith
11
1
15
18.5
L
0
17
1
0.03
L
0
8
1
0.06
L
Nemesis
kpop1337
Nemesis
7
7
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,408
Damage
46,040
83,125
Taken
109,226
55,738
Mitigated
48,022
28,059
Healing
19,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bubley
Cerberus
6,342
791
0
6,206
22,011
21,178
2,029
3,590
18,296
49,040
0
W
Serqet
Iqor2
Serqet
13,130
3,361
0
6,668
18,195
8,337
2,630
1,731
16,314
0
94,178
L
Odin
Kcarl
Odin
9,101
3,197
0
3,310
29,451
22,882
757
11,963
16,069
0
35,328
W
Merlin
Kupzy
Merlin
36,768
2,870
695
5,119
16,142
7,668
634
5,079
10,988
118,301
0
L
Chang'e
Sad in Japan
Chang'e
9,372
1,002
1,599
3,678
18,154
4,965
514
5,728
12,235
40,944
0
W
Bellona
Tosh2525
Bellona
11,965
2,974
0
1,376
12,626
11,958
680
3,010
9,166
9,702
43,691
W
Neith
ZenHans
Neith
21,203
10,789
0
7,995
14,151
6,597
3,243
3,097
11,004
0
74,224
L
7,135
2,118
0
577
21,407
6,812
1,821
11,820
8,860
61,144
0
L
8,368
5,524
0
760
13,837
3,619
490
6,558
6,994
0
41,621
L
Nemesis
kpop1337
Nemesis
12,064
5,854
0
9,161
26,377
9,744
0
7,788
17,437
0
79,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,145
Gold Earned
51,783
580
Minions Killed
420
0
Camps Cleared
0
2,249,908
Distance Traveled
2,232,842
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,177
488
83
3
0
395,972
11
W
Serqet
13,959
517
125
5
0
520,311
2
L
Odin
10,185
377
61
2
0
464,037
1
W
Merlin
16,350
606
180
7
0
432,007
3
L
Chang'e
9,740
361
79
3
0
438,076
6
W
Bellona
13,736
509
102
4
0
518,672
2
W
Neith
13,923
516
90
3
0
382,946
0
L
Ra
10,511
389
104
4
0
372,684
0
L
Neith
9,202
341
69
3
0
417,330
0
L
Nemesis
12,145
450
107
4
0
540,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role