Player Matchup

Skadi
Skadi
FATHARDEN
Skadi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,640 Elo+
Solo
Olorun
Olorun
Jumbaka
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,517 Elo+
Solo
Bacchus
Bacchus
LambdaLiger
Bacchus
Level 28
God Stats
9W - 7L
1,748 SR
Queue Stats
361W - 383L
1,515 Elo+
Solo
Agni
Agni
knightdave
Agni
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 85L
1,556 Elo+
Party 2
Sun Wukong
Sun Wukong
mysco
Sun Wukong
Level 24
God Stats
17W - 12L
1,610 SR
Queue Stats
67W - 73L
1,588 Elo+
Party 2
Team Averages
Level 20
1,572 SR
1,563 Elo+

VS

Team Averages
Level 37
1,624 SR
1,683 Elo+
Heimdallr
Heimdallr
Bleich
Heimdallr
Level 22
God Stats
2W - 0L
1,597 SR
Queue Stats
17W - 11L
1,536 Elo+
Solo
Zhong Kui
Zhong Kui
DiqFUDcKIS
Zhong Kui
Level 15
God Stats
20W - 13L
1,851 SR
Queue Stats
71W - 67L
1,610 Elo+
Solo
Anubis
Anubis
ImAlerion
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,887 Elo+
Party 1
Ah Puch
Ah Puch
xDrdoctorx
Ah Puch
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,772 Elo+
Party 1
Hercules
Hercules
Εxclusive
Hercules
Level 119
God Stats
2W - 1L
1,671 SR
Queue Stats
33W - 27L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FATHARDEN
Skadi
14
0 / 5 / 1
9,206
767
968
5,487
1,994
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Jumbaka
Olorun
16
1 / 4 / 4
10,471
873
14,598
13,888
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
LambdaLiger
Bacchus
17
1 / 1 / 3
11,279
940
9,175
23,248
33,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
4 / 2 / 5
12,122
1,010
15,683
10,735
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
mysco
Sun Wukong
17
4 / 3 / 5
11,215
935
14,755
19,674
11,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

174

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bleich
Heimdallr
17
3 / 2 / 7
10,926
911
16,947
14,548
6,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
DiqFUDcKIS
Zhong Kui
17
3 / 1 / 9
11,414
951
13,956
12,169
9,677
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
ImAlerion
Anubis
17
2 / 3 / 11
10,851
904
11,824
9,164
4,851
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
xDrdoctorx
Ah Puch
16
2 / 3 / 9
10,919
910
11,692
9,004
3,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Εxclusive
Hercules
17
5 / 1 / 10
12,683
1,057
14,344
16,140
19,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
10
Kills
15
15
Deaths
10
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bleich
Heimdallr
3
2
7
3.25
W
Zhong Kui
DiqFUDcKIS
Zhong Kui
3
1
9
7.5
L
Skadi
FATHARDEN
Skadi
0
5
1
0.1
W
Anubis
ImAlerion
Anubis
2
3
11
2.5
L
Olorun
Jumbaka
Olorun
1
4
4
0.75
L
Bacchus
LambdaLiger
Bacchus
1
1
3
2.5
L
4
2
5
3.25
L
Sun Wukong
mysco
Sun Wukong
4
3
5
2.17
W
Ah Puch
xDrdoctorx
Ah Puch
2
3
9
2.17
W
Hercules
Εxclusive
Hercules
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,179
Damage
68,763
73,032
Taken
61,025
58,026
Mitigated
43,984
11,449
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bleich
Heimdallr
16,947
10,524
0
2,352
14,548
6,282
0
9,851
4,547
0
41,377
W
Zhong Kui
DiqFUDcKIS
Zhong Kui
13,956
1,989
0
3,541
12,169
9,677
0
8,029
4,040
42,696
0
L
Skadi
FATHARDEN
Skadi
968
528
0
0
5,487
1,994
0
2,202
3,282
0
3,702
W
Anubis
ImAlerion
Anubis
11,824
1,583
0
3,471
9,164
4,851
0
7,469
1,645
29,218
0
L
Olorun
Jumbaka
Olorun
14,598
4,325
445
4,191
13,888
6,081
0
6,770
7,118
35,910
0
L
Bacchus
LambdaLiger
Bacchus
9,175
1,322
0
2,586
23,248
33,110
0
13,390
9,858
25,912
0
L
15,683
471
267
1,311
10,735
4,886
0
4,038
6,697
51,432
0
L
Sun Wukong
mysco
Sun Wukong
14,755
2,259
609
2,040
19,674
11,955
0
11,072
8,602
0
31,371
W
Ah Puch
xDrdoctorx
Ah Puch
11,692
1,447
0
1,588
9,004
3,344
0
3,697
5,182
31,170
0
W
Hercules
Εxclusive
Hercules
14,344
4,569
0
5,316
16,140
19,830
0
10,410
5,455
0
17,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,293
Gold Earned
56,793
240
Minions Killed
226
4
Camps Cleared
6
1,017,762
Distance Traveled
1,071,322
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,926
911
49
4
2
181,213
0
W
Zhong Kui
11,414
951
95
8
1
205,262
0
L
Skadi
9,206
767
9
1
0
71,611
1
W
Anubis
10,851
904
44
4
0
190,254
0
L
Olorun
10,471
873
54
5
1
211,358
0
L
Bacchus
11,279
940
39
3
1
254,958
0
L
Agni
12,122
1,010
104
9
1
249,435
1
L
Sun Wukong
11,215
935
34
3
1
230,400
0
W
Ah Puch
10,919
910
33
3
2
226,784
1
W
Hercules
12,683
1,057
5
0
1
267,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role