Player Matchup

Cupid
Cupid
Silver I
KingMonsTaa
Cupid
Silver I
Level 140
God Stats
7W - 6L
1,902 SR
Queue Stats
97W - 96L
1,544 MMR
Solo
Bacchus
Bacchus
Silver II
SheatheOreo
Bacchus
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,532 MMR
Party 2
Chang'e
Chang'e
Gold IV
maximumdailydose
Chang'e
Gold IV
Level 123
God Stats
15W - 19L
1,543 SR
Queue Stats
67W - 73L
1,527 MMR
Solo
Da Ji
Da Ji
Gold V
temp-915244
Da Ji
Gold V
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,526 MMR
Solo
Tyr
Tyr
Silver I
yktv et
Tyr
Silver I
Level 101
God Stats
0W - 1L
1,268 SR
Queue Stats
87W - 85L
1,526 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,543 SR
1,531 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,569 SR
1,531 MMR
Guan Yu
Guan Yu
Gold III
Black Shadow7u7
Guan Yu
Gold III
Level 154
God Stats
4W - 1L
1,329 SR
Queue Stats
72W - 63L
1,535 MMR
Solo
Arachne
Arachne
Gold I
ElArgentino_Sn1P
Arachne
Gold I
Level 138
God Stats
4W - 8L
1,536 SR
Queue Stats
71W - 79L
1,543 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
FoxMulderFBI
Kuzenbo
Platinum V
Level 158
God Stats
1W - 1L
1,723 SR
Queue Stats
399W - 397L
1,531 MMR
Solo
Thoth
Thoth
Gold II
SZND-SaltyBalls
Thoth
Gold II
Level 141
God Stats
9W - 9L
1,500 SR
Queue Stats
626W - 621L
1,536 MMR
Party 1
Izanami
Izanami
Gold II
Volsan
Izanami
Gold II
Level 117
God Stats
10W - 8L
1,754 SR
Queue Stats
187W - 187L
1,512 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 6
14,079
542
18,706
23,721
12,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
SheatheOreo
Bacchus
15
5 / 7 / 9
11,718
451
15,982
26,304
27,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 8 / 8
12,213
470
16,536
26,252
12,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 7 / 11
11,585
446
12,636
22,521
15,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
18
3 / 4 / 2
11,778
453
19,557
25,302
28,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
SetScyllaCthulhuCu ChulainnDanzaburou

VS

Bans
AphroditeNu WaKing ArthurJanusSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 8
14,968
576
21,118
26,958
37,961
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
11 / 5 / 7
16,261
625
20,253
39,366
18,639
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
FoxMulderFBI
Kuzenbo
18
6 / 6 / 7
13,601
523
13,452
22,533
30,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 5 / 8
14,433
555
14,494
14,526
5,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Volsan
Izanami
20
4 / 5 / 11
15,057
579
26,042
27,651
11,958
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
73
21
Kills
32
32
Deaths
22
36
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
W
11
5
7
2.9
W
Kuzenbo
FoxMulderFBI
Kuzenbo
6
6
7
1.58
L
5
6
6
1.33
W
7
5
8
2.2
L
Bacchus
SheatheOreo
Bacchus
5
7
9
1.36
W
Izanami
Volsan
Izanami
4
5
11
1.9
L
5
8
8
1.13
L
3
7
11
1.21
L
Tyr
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,417
Damage
95,359
124,100
Taken
131,034
95,842
Mitigated
104,889
44,377
Healing
63,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,118
4,946
2,634
14,020
26,958
37,961
252
5,757
20,571
1,385
96,983
W
20,253
12,494
0
24,003
39,366
18,639
2,095
10,705
28,486
0
155,704
W
Kuzenbo
FoxMulderFBI
Kuzenbo
13,452
4,128
0
4,920
22,533
30,517
410
6,864
15,558
45,167
0
L
18,706
12,812
0
8,264
23,721
12,819
540
4,563
19,158
0
120,458
W
14,494
463
0
3,832
14,526
5,814
2,065
6,174
8,327
95,497
0
L
Bacchus
SheatheOreo
Bacchus
15,982
2,466
0
4,748
26,304
27,125
0
6,585
19,719
39,388
0
W
Izanami
Volsan
Izanami
26,042
19,849
0
14,273
27,651
11,958
5,648
7,810
19,841
0
133,745
L
16,536
1,411
6,333
10,188
26,252
12,140
306
7,826
18,426
83,344
0
L
12,636
3,092
0
6,246
22,521
15,264
0
6,334
16,187
0
79,151
L
Tyr
19,557
4,145
0
8,598
25,302
28,494
0
3,145
22,157
0
86,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,373
Gold Earned
74,320
654
Minions Killed
713
0
Camps Cleared
0
2,400,869
Distance Traveled
2,517,697
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,968
576
158
6
0
551,293
2
W
Arachne
16,261
625
182
7
0
582,767
0
W
Kuzenbo
13,601
523
43
2
0
474,993
2
L
Cupid
14,079
542
197
8
0
419,977
7
W
Thoth
14,433
555
126
5
0
504,130
9
L
Bacchus
11,718
451
45
2
0
493,633
1
W
Izanami
15,057
579
204
8
0
404,514
0
L
Chang'e
12,213
470
141
5
0
466,157
12
L
Da Ji
11,585
446
122
5
0
498,063
0
L
Tyr
11,778
453
149
6
0
523,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role